Frequently Asked Questions

About Wadjet Eye Games | Purchasing Our Games | General Questions

About Wadjet Eye Games

Q: Just how big is Wadjet Eye?
A: Wadjet Eye is made up primarily of Dave and Janet Gilbert. Dave started the company in 2006 as a way to avoid getting a real job, and Janet joined him in 2009 when she married him. You could call us a mom-and-pop shop. We make our games from our small apartment in Brooklyn, while our baby girl sleeps in the next room. We’re small, but we like it that way. We were recently joined by a part time office assistant and one full time artist, which brings our full-time staff up to three point five.

Q: So why the name “Wadjet Eye?”
A:
Dave was a big reader of Egyptology as a kid, and really liked the symbol of Horus, also known as the Wadjet Eye. He decided from an early age that if he ever needed a logo for anything, it would be the Wadjet Eye. Flash-forward to 2006 when he decided to form a game company. Since he knew the logo would be the Wadjet Eye anyway, it seemed like a good a fit as any. Dave only wishes that people would stop spelling it with a G and ruining his Google searches. Games

Q: If I pre-order a game, how do I get it?
A:
When the game launches, uou will receive an email that will give you your download link. If you used a Steam code, your game will appear in your Steam library on that day.

Q: What are the payment options?
A:
Payments are handled via the Humble Store, and you can pay via Amazon or Paypal. If you want to pay by credit card, you can do so through Paypal. Direct credit card payments will be implemented soon!

Q: I would love to support you by buying direct, but I prefer playing on Steam.
A: We’ve got you covered! Buying directly from us also provides you with a Steam key that you can use to activate your game in your Steam library.

Q: I would like a GOG.com key, Could I get that from you as well?
A: Sadly, GOG’s policy is that they don’t distribute code keys. So if you want to purchase your game on GOG, you should purchase it directly from them.

Q: Will you translate any of your games into X language?
A: Short answer, probably not. Long answer: we are a tiny team with limited means and we have to be very careful where we spend our money, time and resources. Our past experience with translations have shown that we get very little in return for the money and time we spend on them. We’d love to translate everything, but the cold, hard reality is that it’s just not practical.

Q: What if I offered to translate for free!
A: Still no, I’m afraid. There’s quite a bit of rejiggering and adjusting to do on the programming end. It takes quite a bit of work. Work which we can’t really test because we don’t speak the language. Work which time has proven doesn’t generate enough reward to make it worth it. Again. we wish it could be otherwise.

Q: What engine or software do you use to make your games?
A: All our games (except Emerald City Confidential) are made with Adventure Game Studio – a freeware engine designed specifically for this kind of game. If you are interested in making a point-and-click adventure game, there are few toolkits better.

Q: Why is Emerald City Confidential not available to buy directly?
A: Emerald City Confidential is not owned by us. The game is owned by PlayFirst, who paid us to design and produce the game for them. So while we did make the game, we don’t own the rights.

Q: Why is Emerald City Confidential never on sale?
A: See above.

Q: Could my game be published by Wadjet Eye?

A: We’d love to take a look! What we publish is usually limited to how busy we are at any given time, but we’re always interested in looking at new games.

Q: What is your policy on Let’s Plays?
A: We have no problem if you want to do a Let’s Play of one of our games. Our only request is that you let us know.

Q: I have a question that wasn’t answered here! How can I contact you?
A: You can contact us here with any questions.