Gemini Rue – now on the App Store!

11 April 2013

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For the last eight months, Janet has been hard at work porting Gemini Rue to the iPad, iPhone, and iPad touch. The iOS version has been extensively optimized and overhauled for touch screen play with larger in-game icons and text, comfortable “point and tap” controls, a hotspot finder to minimize pixel hunting, and a redesigned combat system.

And it’s $3.99 for the first two weeks!

This is our VERY first foray into the world of mobile, and the App Store in general. So we would really appreciate it if you could take a moment and rate the game for us. Things like ratings, reviews, and a clicking that “like” button can go a long way to make sure that this game is a success. And if it IS a success, it will help us get the rest of our games onto the App Store that much faster!

(Note: sadly, Apple does not allow us to give away free copies. So if you purchased Gemini Rue on the PC and want to play it on your iPad or iPhone, you will have to purchase it again)

– Dave

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6 Responses

  1. chuffin on 24/12/13 @ 6:16 pm

    i thought not shivah,but JADE was your first game.

    • Dave Gilbert on 24/12/13 @ 6:34 pm

      Shivah was our first commercial game, but if you’re talking freeware… my first was “The Repossessor” – a Reality on the Norm game. 😀

      • chuffin on 24/12/13 @ 7:01 pm

        oh,i thought that was an old ben301 game.
        That’s another gamedev who’s got better and better
        as time goes by.
        You two should join up and pool your talents:)

        • chuffin on 24/12/13 @ 7:10 pm

          actually if i’m not mistaken i think i’ve played
          some ags games that ben and dave in the credits.

      • Roy on 03/08/19 @ 8:42 am

        I can’t play game on my IPad. Picture is pixilated badly. How do I get a refund?

        • Dave Gilbert on 03/08/19 @ 7:35 pm

          Could you send me a screenshot of what you’re seeing? The game is deliberately low-resolution, which is evident from all the screenshots. If you want a refund, you will have to contact Apple.