Wadjet Eye Games

Author Topic: Hugely disappointing  (Read 51644 times)

Offline SamCarterX

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Re: Hugely disappointing
« Reply #30 on: March 03, 2011, 07:33:22 AM »
You are exhibiting extreme trollish behavior
Any more and you prove that you're just in it for the lulz.

Who appointed you arbiter of opinion and official forum police? I posted here because I have legitimate complaints about a game that I feel was marketed in a way that made it out to be something that it is not by a company that I initially had great respect for, but find that I am now unable to trust.

Honestly, I think the Blackwell games are fantastic and are exactly what I expected to get when I read the information about them on the website. But the three other games mentioned, most recently Gemini Rue, have been talked up on the site to be things that they're just not.

And this is the issue, by the way. It's not that Wadjet Eye dared to release a game of which I do not personally approve. It's that they consistently said things about these games that led me to believe that I would enjoy them, and I don't appreciate the fact that I spend my money (small though the amount may be) only to find that the game I received is not the one I was promised.

If you don't want to read what I have to say, as far as I'm aware no one is forcing you to read it. But when people attack me for making what I feel is a legitimate complaint about something I paid for in good faith I think I'm entitled to defend my position.

Maybe you should have tried the FREE DEMO first.

Also, if you're going to post a negative opinion and/or criticize a game in what pretty much amounts to it's official forum, be prepared to received some criticism/opposing opinions yourself.


By the way, how far did you even get in the game? The game is fairly simple up until you reach the gun tutorial playing as Delta Six. This can cause the game to seem a bit slow and straight forward. This is on purpose to get you used to the controls- you'll notice that you'll go through terminal usage tutorial, a box push/pull tutorial sequence, and a communicator usage sequence. After you go through the gun tutorial, you are on your own, and the puzzles/gameplay become less straightforward. I assume you didn't play much of it yet.

You mentioned having played Tales of Monkey Island- it seems you never played any of the earlier games in the series. I'm never been that interested in playing the Tales of Monkey Island (which by the way is the 5th game in the series), as they use the same style 3d graphics as the 4th Monkey Island game, which I did not like because of the graphics and because they suddenly decided to use controls based on console controllers (meaning keyboard controls for the pc). 

Tales of Monkey Island was produced almost 10 years after the 4th game. I suggest you try the original and classic first three Monkey Island games, which include Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, and Curse of Monkey Island. Keep in mind that the first game was released 20 years ago. You should also try some of the other LucasArts games, which are considered classic old school adventure games: Day of the Tentacle, Full Throttle, Indiana Jones and the Fate of Atlantis, Sam and Max. Maniac Mansion, the second adventure game released by LucasArts, remains the classic retro point and click adventure game standard today. My personal favorite is Indiana Jones and The Fate of Atlantis- having replayed several times over the span of, oh 10+ years, I can say it never gets old.
« Last Edit: March 03, 2011, 08:00:38 AM by SamCarterX »

oglver22

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Re: Hugely disappointing
« Reply #31 on: March 03, 2011, 07:57:00 AM »
You are exhibiting extreme trollish behavior
Any more and you prove that you're just in it for the lulz.

Who appointed you arbiter of opinion and official forum police? I posted here because I have legitimate complaints about a game that I feel was marketed in a way that made it out to be something that it is not by a company that I initially had great respect for, but find that I am now unable to trust.

Honestly, I think the Blackwell games are fantastic and are exactly what I expected to get when I read the information about them on the website. But the three other games mentioned, most recently Gemini Rue, have been talked up on the site to be things that they're just not.

And this is the issue, by the way. It's not that Wadjet Eye dared to release a game of which I do not personally approve. It's that they consistently said things about these games that led me to believe that I would enjoy them, and I don't appreciate the fact that I spend my money (small though the amount may be) only to find that the game I received is not the one I was promised.

If you don't want to read what I have to say, as far as I'm aware no one is forcing you to read it. But when people attack me for making what I feel is a legitimate complaint about something I paid for in good faith I think I'm entitled to defend my position.

Nice try but you just made this up.  If you read your own original post, your 'legitimate complaint' is nothing more than a whine that the story sounded interesting in the 'promo materials' but then you decided it wasn't.  Then when the student who made the game himself came on to try to explain his choices, you sarcastically mocked his choice of mechanics and game decisions.  Dude, that's the definition of a troll.  You are completely irrational - the only marketing for this game has been word of mouth by game reviewers who all love it, so blame them if you want.  Not to mention Wadget Eye is only publishing this game - it was made independently by a student.  Kudos to JBurger for graciously
putting up with your crap, but I'm willing to call a troll a troll.  Getting an indie hit this big and this well-received by all the mainstream game community is a huge triumph for someone who is still in school.  Stop pissing on his parade and get lost. 

Offline Nathan Allen Pinar

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Re: Hugely disappointing
« Reply #32 on: March 03, 2011, 01:37:24 PM »
There's no reason to flame someone, or call them a troll. It's their own opinion so let it be. We're just simply stating our own comments, but we shouldn't bash the guy for hating the game.

That being said, there's nothing misleading going on here. A lot of people love the story, the OP didn't. Some people liked the show Firefly, some people hated it. IT'S ALL SUBJECTIVE.

Quote
My personal favorite is Indiana Jones and The Fate of Atlantis- having replayed several times over the span of, oh 10+ years, I can say it never gets old.

Where can I get that? I miss that game!

Offline saikofish

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Re: Hugely disappointing
« Reply #33 on: March 03, 2011, 01:54:54 PM »
Quote
My personal favorite is Indiana Jones and The Fate of Atlantis- having replayed several times over the span of, oh 10+ years, I can say it never gets old.

Where can I get that? I miss that game!

It's on Steam, you know. $5.

Tiggum

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Re: Hugely disappointing
« Reply #34 on: March 04, 2011, 01:09:09 AM »
By the way, how far did you even get in the game? The game is fairly simple up until you reach the gun tutorial playing as Delta Six.

I played the first two sections as Azriel (and the section as Delta 6 between them). The second Azriel section being 90% shooting dudes and no actual puzzles that I could detect was what made me give up. I was expecting an adventure game, not a tedious and repetitive shooter.


This can cause the game to seem a bit slow and straight forward. This is on purpose to get you used to the controls- you'll notice that you'll go through terminal usage tutorial, a box push/pull tutorial sequence, and a communicator usage sequence.

The bits that were clearly tutorials were fine. I think tutorials should always be optional and not actual parts of the game, but it doesn't bother me much when they're included within the game.


After you go through the gun tutorial, you are on your own, and the puzzles/gameplay become less straightforward.

No they don't.


I'm never been that interested in playing the Tales of Monkey Island as they use the same style 3d graphics as the 4th Monkey Island game, which I did not like because of the graphics and because they suddenly decided to use controls based on console controllers

That was the main reason I never played much of that game, but the awful dialogue was why I didn't bother persevering through the shitty interface.


considered classic old school adventure games

So's King's Quest, and you couldn't pay me to play that game.


If you read your own original post, your 'legitimate complaint' is nothing more than a whine that the story sounded interesting in the 'promo materials' but then you decided it wasn't.

Uh, yeah. That's kind of my point. The ads misrepresent the product. And since you don't seem to know what I'm referring to, I mean this: http://www.wadjeteyegames.com/geminirue.htm

I can only assume it was not written by the same person who wrote the dialogue in the game, because there is just no comparison. Reading that ad again I still want to play the game it's talking about. That game is not Gemini Rue.


That being said, there's nothing misleading going on here.

Except that the writing in the game doesn't live up to the story promised by the ads, the gameplay is not the style that the game's genre would lead you to expect and it's just generally not what it says on the tin.

Offline Nathan Allen Pinar

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Re: Hugely disappointing
« Reply #35 on: March 04, 2011, 03:09:04 AM »
It's just a synopsis of the story, and it's pretty much correct. But whatever.

Offline frederic09

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Re: Hugely disappointing
« Reply #36 on: March 04, 2011, 12:17:19 PM »
Maybe you should have tried the FREE DEMO first.

Also, if you're going to post a negative opinion and/or criticize a game in what pretty much amounts to it's official forum, be prepared to received some criticism/opposing opinions yourself.

Hi,

In my case, i played the demo, and there were no problems with the game at that point.

You know, it stopped just before the first gunfight tutorial.
If i knew the shooting will be "made" for the qwerty keyboards, then i'll had think twice before buying it.

Nothing less, nothing more ^_^

Roddy

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Re: Hugely disappointing
« Reply #37 on: March 07, 2011, 03:46:00 PM »
I actually have the exact same opinion as Tiggum except I'm in a better mood, when I'm in a mood where I can accept a bit of BS here and there I can enjoy a game like GR for its strengths and uniqueness, however if I'm in a scrutinizing mood then sure I can find a hundred things that sucked with GR, some of which seems to be similar to what Tiggum is saying.

I think the game benefits from the Grim Fandango-syndrome, there are soooo many possible things to complain about in Grim Fandango but they are rarely spoken of or mentioned in reviews because ppl tend to remember the feelings they had at the ending, and both GF and GR benefited from that amazing ending which made you forget about the troubles of the first half of the game.

I'm not sure where Tiggums anger is coming from tho, if someone isn't cleaning your car right you can yell them straight sometimes but you can't yell at a creative person to "make it better", it just doesn't work like that.
If this Josh dude is a student he's like 20 or so age (?) then that's quite amazing he can do so well, if he can do THAT now imagine what he can do with 10 years of more experience under his belt, perhaps do puzzles which Tiggums are happy with but until then yelling isn't going to make that go any faster, if however you felt you were tricked into buying the product then you have the right to be mad but I don't see any suggestion of that in the PR.

Offline DaveGilbert

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Re: Hugely disappointing
« Reply #38 on: March 25, 2011, 12:07:51 PM »

You know, it stopped just before the first gunfight tutorial.
If i knew the shooting will be "made" for the qwerty keyboards, then i'll had think twice before buying it.

Nothing less, nothing more ^_^

Just an FYI, Josh has updated the game and this issue is one that has been addressed and fixed.  We'll be testing it this weekend and if we encounter no problems, it will become the new "official" version.

Offline Rognik

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Re: Hugely disappointing
« Reply #39 on: May 03, 2011, 02:21:21 PM »
I will admit, the gunfights are a big weakness of the game. And not because of localization. Yes, it was designed specifically for a QWERTY keyboard, but what's more the issue is that shooting seems kind of random. If you're out of cover, you might be hit or you might not. If you're shooting the bad guys, you won't necessarily hit them. And I can't speak for anyone else, but I never got the "breathe" function to work well in the field. Personally, when I play adventure games, I prefer combat functions that are more puzzle-based than actiony like this game went. I especially found it hard to hit them, even in easy mode. I don't think the commands always responded in good time, either. If I were to give any feedback, it would definitely be that.

Plotwise, I don't think I have too much to talk about. It was fairly respectable sci-fi, although it kind of emphasize parts of the stories which might've been better left more subtle. I also found the scene in the mind-eraser slightly annoying, as I want to keep trying to escape even though the plot demanded the wipe to happen.

katzenkrimis

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Re: Hugely disappointing
« Reply #40 on: May 06, 2011, 02:46:44 AM »
Interesting game.

I like the writing and voice acting. Well done.

The background sound fx and art work is pretty neat, too.

Elite writing and dialogue is what you find in the old Broken Sword games. And you're heading in that direction. 

Keep up the good work.



OdinBros

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Re: Y
« Reply #41 on: May 11, 2011, 04:46:05 AM »
While I'm on the topic, that's not the only example of absurdly stupid dialogue. The bit where Matthius is bitching about you not shooting the guards and asks for your gun; "But what about your vow to never use a weapon again?" "Oh right, the vow. I just totally forgot about that, so it obviously wasn't that serious, but since you've brought it up I guess I'll stick to it." Someone actually thought that made any kind of sense?

That piece of dialogue actually makes sense when you play the last part of the game. But since you walked out, you'll  never find out that he see's dead people what that part's about.

I don't think the game is bad, it just sounds like you're genre savvy, while the game expects the audience not to be. To be fair, I've never seen  game companies put difficulty ratings for games. Which is weird now that I think about it, because video games are games. And board games have age suggestions printed right on the box. Though, I honestly don't know how you assessed the game to have a high difficulty level in the first place. It was published by the same company, but NOT the same developer.
« Last Edit: May 11, 2011, 04:51:03 AM by OdinBros »

tveir

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Re: Hugely disappointing
« Reply #42 on: June 10, 2011, 08:06:39 AM »
I think the game benefits from the Grim Fandango-syndrome, there are soooo many possible things to complain about in Grim Fandango but they are rarely spoken of or mentioned in reviews because ppl tend to remember the feelings they had at the ending, and both GF and GR benefited from that amazing ending which made you forget about the troubles of the first half of the game.
Grim Fandango syndrome? Seriously? I loved every second of that game, from the opening cinematic to every time I got stuck for days trying to figure out what they wanted me to do. I tried beating it in a different order, I hung around the Blue Casket for hours doing randomized poetry, I'd examine everything just to hear what Manny had to say about it. And when I originally got the game, I hardly even spoke english.

On a related note, it is hard to imagine an adventure-gamer who hasn't played the original Monkey Island games. I thought they were the mainstreamest of the mainstream as far as the old classics go.

edit:
And to keep things on topic, I don't think you should attack people for being openly disappointed, ESPECIALLY if the game is doing well in reviews. Disappointment is good, it gives us perspective. Embrace it.
« Last Edit: June 10, 2011, 08:12:24 AM by tveir »