Wadjet Eye Games

Author Topic: any chance for scaling filter/antialiasing?  (Read 12588 times)

Offline Simplex

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any chance for scaling filter/antialiasing?
« on: February 26, 2011, 04:58:15 PM »
I know this game has a retro lores look on purpose and I dig it - but the problem is that 90% of the time I am playing on a 42'' LCD TV and the jaggies I see are horrible - I see actual huge squares which is really distracting. Sure, I can run it in a window, etc, but I was hoping to play it full screen with well some kind of a scaling filters (such as SAI, SuperEagle, etc) - as seen on SCUMMVM.

I hope to use HQ3x scaling filter available in the setup, but I got the error that 16 bit color games do not support it - tough luck.

Then I tried using Direct3D 9 graphics driver which had very promising antialiasing options - but alas, again my hopes were thwarted with an error message.

So is there any ways to run gemini rue with antialiasing/scaling filter that would make it look better in fullscreen on a big screen?

Offline DaveGilbert

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Re: any chance for scaling filter/antialiasing?
« Reply #1 on: February 26, 2011, 08:32:06 PM »
Hmm.  Yes, the game was made using the 16-bit version of AGS, which prevents you from using the filters.  And it also uses a plugin for the rain effects, which unfortunately only works in DirectDraw and not Direct3D.  So it gets you both ways.  One thing that might help is to check the "force letterbox mode" option or the "side bars on widescreen" option. 

Failing that, you might get some better help by asking on the AGS tech forum..  I'm sure one of the AGS techies would know how to handle your particular problem better than anybody here can.

StingingVelvet

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Re: any chance for scaling filter/antialiasing?
« Reply #2 on: February 27, 2011, 09:58:24 AM »
I'm playing it on a very large screen as well, but I am just running it in windowed mode.

My favorite thing to do with old pixel-based games is make them fullscreen but then the image be in a smaller box in the center of the monitor.  Dosbox allows for this, though ScummVM does not last I checked.  The problem with windowed mode for me is that my desktop distracts me while I am listening to dialogue or what-have-you, so having a smaller image surrounded by black is kind of the best of both worlds.

Gemini Rue does not allow for this, sadly.  :(

Still, windowed mode works well.

Offline Simplex

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Re: any chance for scaling filter/antialiasing?
« Reply #3 on: February 27, 2011, 02:08:53 PM »
When I play windowed mode then sometimes the cursor changes to a normal mouse (mostly at the edges of screen) and then I cannot interact with objects in game - for example I was unable to choose a dialogue option that was at the bottom of the screen, I had to alt-tab a few times to make it work.

Also, on Win7 when you run Gemini Rue in window mode then aero gets disabled - not a big issue, but still.

I wish there was a scaling filter option, like in SCUMMVM or DOSBox.