By your description, you like the kind of perplexing game that is discworld 1
If that's directed at me, no, not at all. Discworld Noir, yes (despite the bugs), BASS, yes, Innocent Until Caught, yes (to an extent), Blackwell, yes. Discworld 1 and 2? No. I like puzzles that make sense but still make you think. Puzzles that make sense only to the person who wrote them are one of the many things adventure games should have long ago gotten past.
There were a few puzzles in the game that were quite odd and not obvious at all.
I didn't finish the game, so maybe it gets less obvious later on, but after the fourth or fifth gunfight (which, as someone else mentioned, are kind of a bitch on a non-QWERTY keyboard and as I mentioned, are tedious and dull) playing through one section as Delta-Six and two as Azriel I feel I've given it sufficient opportunity to stop sucking and putting more time into it would just be throwing good money after bad, so to speak.
But to give you an example of what I'm talking about, going from "I'm looking for this guy" to "I'll look him up on the internet" is not a puzzle. Even the getting the ID card to access the internet wasn't a puzzle, because some guy just gave it to me for no apparent reason. "I've never met you before, you seem kind of suspicious and you have no legal ID. So I guess you can borrow mine!"
While I'm on the topic, that's not the only example of absurdly stupid dialogue. The bit where Matthius is bitching about you not shooting the guards and asks for your gun; "But what about your vow to never use a weapon again?" "Oh right, the vow. I just totally forgot about that, so it obviously wasn't that serious, but since you've brought it up I guess I'll stick to it." Someone actually thought that made any kind of sense?