"I can kind of agree with it... I'm not too far in but I do wish the music played more often so far."
Josh and I decided to take a bit of a half-life approach in this, where music appears in the more important elements, while sound can be a score in itself. Some people like it, some people don't. Some people don't like music AT ALL. Can't please everyone!
It's a bit done the Broken Sword way right now except less frequently - I did miss a bit more music myself.
I'm writing a bit of a review myself - basically, it's a great game except for some niggles - good solid story, great backdrops, good voices for the most part. The negatives for me would be that it's a bit too easy, the "cop" part recycles locations way too much (two apartment buildings with about 30-40 people who live there yet it seems everyone you need lives in one of those two - a bit far fetched) and there's far too much running back and forward here + some puzzles that felt rather odd.
I think the recycling part is my main negative though - if you had added a map letting you move to different locations instead of just linking them up, it would have worked much better AND felt more realistic.
Ironically, my all time favorite game is Beneath A Steel Sky which kinda did the same thing - an ENORMOUS city and then you land in the exact place where everyone you need lives. It was also my biggest criticism of that game though, the way you couldn't really explore the city. Still, it did bug more in Gemini Rue since I constantly had to walk up and down staircases.