Wadjet Eye Games

Author Topic: Great Game  (Read 3333 times)

Offline Xentios

  • Newbie
  • *
  • Posts: 3
    • View Profile
Great Game
« on: August 02, 2018, 01:16:56 PM »
It has been years i have played it but i think this game is as good as "I must scream".
Totally a classic.

There is one bug/plot hole that i am not sure totally. Clarity knows my ships name even i  have never told her (I maybe mistaken did not look again). Just looking all endings were 25 minutes long.

These are for your next game

You should add a "space bar" to show clickable places in your next game.

Also there should be at least a page number system for kiosk so we could know if we see all the pages or not.1/31  on the right corner for example.

Also a massive save system like "Papers Please" would be a good improvement but won't worth the work to code it.


PS: CAN YOU PLEASE FUCKING CHANGE THIS POST SYSTEM.  I am already tired of playing a puzzle game already.

Offline MarkYohalem

  • Sr. Member
  • ****
  • Posts: 375
    • View Profile
    • Wormwood Studios
Re: Great Game
« Reply #1 on: August 03, 2018, 12:59:45 AM »
Thanks for the kind words.

The space bar idea is a nice one.  In Primordia, "scrounging for junk in a worn-out world" was kind of thematic, so there was a degree of "make the player feel like Horatio" in having the player search for hotspots.  I also think there is some danger that if you show the player all the hotspots, interacting with the world becomes a laundry list.  (The same is sort of true with numbering the kiosk entries.)  But at the same time, I really don't like frustrating players, and the main reaction to hotspot-hunting and entry-searching was frustration not delight. :)

As for the plot hole, I think you're right -- I looked and it appears she mentions the UNNIIC without Horatio ever having named it for her.  Very suspicious... :)

(I can't fix the forum; that's a WEG issue!)
Wormwood Studios
Writer / Designer on Primordia