Wadjet Eye Games > A Golden Wake

Segmentation Fault under Linux

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afettouhi:
I recently bought A Golden Wake under Linux via Steam and today I finally got around to start playing but to my disappointment the game crashes when you click new game. I am running Arch Linux on a i7-6700 with 32 GB RAM and a 1080 GTX Nvidia card with the latest driver from Nvidia. I can that there are other people under Linux that have that issue. Is there a fix or workaround? Here is the output from the terminal if I run it from there.

[af@andre ~]$ cd "/home/af/.local/share/Steam/steamapps/common/A Golden Wake/"
[af@andre A Golden Wake]$ ./GoldenWake.bin.x86_64                                       AGS: Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-20xx others
ACI version 3.3.0.1132

AGS: ***** ENGINE STARTUP
AGS: Reading config file
AGS: Initializing allegro
AGS: Setting up window
AGS: Initializing game data
AGS: Initializing TTF renderer
AGS: Initializing mouse
AGS: Checking memory
AGS: Initializing speech vox
Speech sample file found and initialized.
AGS: Initializing audio vox
Audio vox found and initialized.
AGS: Initializing keyboard
AGS: Install timer
Checking sound inits.
AGS: Initialize sound drivers
AGS: Install exit handler
AGS: Initialize path finder library
AGS: Initialize gfx
AGS: Load game data
AGS: Built library path: libagsteam.so
Setting breakpad minidump AppID = 307570
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198016922330 [API loaded no]
AGS: dlopen returned: (null)
AGS: Plugin loading succeeded, resolving imports...
AGS: A Golden Wake
AGS: Checking for disk space
AGS: Initializing MOD/XM player
AGS: Initializing screen settings
AGS: Init gfx filters
AGS: Init gfx driver
AGS: Switching to graphics mode
AGS: Widescreen side borders: disabled in Setup
AGS: Attempt to switch gfx mode to 320 x 200 (32-bit)
AGS: Succeeded. Using gfx mode 320 x 200 (32-bit)                                       
AGS: Preparing graphics mode screen                                                     
AGS: Initializing colour conversion                                                     
AGS: Check for preload image                                                           
AGS: Initialize sprites
AGS: Set up screen
AGS: Initialize game settings
AGS: Prepare to start game
AGS: Checking replay status
AGS: Engine initialization complete
AGS: Starting game
AGS: Loading room 83
AGS: Room change requested to room 82
AGS: Unloading room 83
AGS: Loading room 82
AGS: Room change requested to room 0
AGS: Unloading room 82
AGS: Loading room 0
AGS: Room change requested to room 84
Segmentation fault

ced117:
Hello,

I'v got the GOG version (with the same engine) and i dont have this crash on openSUSE...  :-\

Try running the game with the command:

--- Quote ---linux32 ./GoldenWake.bin.x86_64
--- End quote ---

Tigrou:
Similarly, I have the GoG version on Ubuntu 16.04 and the game doesn't crash on me.

You may want to run the game under a debugger, though I'm not sure that will help a lot. Try `gdb ./GoldenWake.bin.x86_64`, then `run`, then `bt` to get a stack trace once the game has crashed.

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