Hi. I'm Dave. I run Wadjet Eye.

Nope. Not an HD remaster. I'm just recompiling the game in the latest version of the Adventure Game Studio engine, which Gemini Rue was created in. The latest version fixes a LOT of graphical and resolution issues with modern monitors. When Gemini Rue was created, a native 16 bit game in 320 x 200 resolution was not a big deal, but it's a REALLY big deal now and most modern monitors don't know how to handle it. The newest AGS engine handles these things better, so I figured it was time to finally recompile the game.
However, that also means that old function calls no longer work and have to be re-written. So I need to work on doing that. I'm going through all our old games in order. I'm going through the Blackwell games at the moment, and when I'm done with those I'm going to do Gemini Rue.