Wadjet Eye Games > Technobabylon

Technobabylon for ipad/mac

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durkin:
Hi.
Are you going to release Technobabylon for iPad or mac in the future?


Dakobah:
That would be cool

DaveGilbert:
Our porting team is basically Janet; and she can only handle one game at a time, one platform at a time. Our goal is to eventually port everythin*, but these things progress extraordinarily slowly. So apologies for that.

Lebostein:

--- Quote from: DaveGilbert on February 08, 2016, 04:58:00 AM ---Our porting team is basically Janet; and she can only handle one game at a time, one platform at a time. Our goal is to eventually port everythin*, but these things progress extraordinarily slowly. So apologies for that.

--- End quote ---
One year later... Any news about Technobabylon for Mac and Linux?

It is sad that AGS is so hard to port. And display/resolution probems with AGS games you find on every system... From this point of view, AGS is a very unfavorable engine

DaveGilbert:
iOS is taking priority, I'm afraid. She's almost done with Shardlight on iOS.

Fortunately, the kinks have been worked out of the native mac port so now it's just a matter of building all the games in the Mac engine. Course each one still needs to be tested so it's not a quick and easy process. When Shardlight iOS is done, the Mac ports will be next. Followed by Technobabylon on iOS!

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