iOS is taking priority, I'm afraid. She's almost done with Shardlight on iOS.
Fortunately, the kinks have been worked out of the native mac port so now it's just a matter of building all the games in the Mac engine. Course each one still needs to be tested so it's not a quick and easy process. When Shardlight iOS is done, the Mac ports will be next. Followed by Technobabylon on iOS!