Wadjet Eye Games

Author Topic: Technobabylon for ipad/mac  (Read 10273 times)

Offline durkin

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Technobabylon for ipad/mac
« on: January 23, 2016, 02:40:20 PM »
Hi.
Are you going to release Technobabylon for iPad or mac in the future?



Offline Dakobah

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Re: Technobabylon for ipad/mac
« Reply #1 on: February 07, 2016, 07:25:20 PM »
That would be cool

Offline DaveGilbert

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Re: Technobabylon for ipad/mac
« Reply #2 on: February 08, 2016, 04:58:00 AM »
Our porting team is basically Janet; and she can only handle one game at a time, one platform at a time. Our goal is to eventually port everythin*, but these things progress extraordinarily slowly. So apologies for that.

Offline Lebostein

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Re: Technobabylon for ipad/mac
« Reply #3 on: January 25, 2017, 01:53:44 PM »
Our porting team is basically Janet; and she can only handle one game at a time, one platform at a time. Our goal is to eventually port everythin*, but these things progress extraordinarily slowly. So apologies for that.
One year later... Any news about Technobabylon for Mac and Linux?

It is sad that AGS is so hard to port. And display/resolution probems with AGS games you find on every system... From this point of view, AGS is a very unfavorable engine
« Last Edit: January 25, 2017, 02:00:22 PM by Lebostein »

Offline DaveGilbert

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Re: Technobabylon for ipad/mac
« Reply #4 on: January 25, 2017, 02:06:50 PM »
iOS is taking priority, I'm afraid. She's almost done with Shardlight on iOS.

Fortunately, the kinks have been worked out of the native mac port so now it's just a matter of building all the games in the Mac engine. Course each one still needs to be tested so it's not a quick and easy process. When Shardlight iOS is done, the Mac ports will be next. Followed by Technobabylon on iOS!

Offline Lebostein

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Re: Technobabylon for ipad/mac
« Reply #5 on: January 25, 2017, 02:29:36 PM »
I have tried it with Wineskin on Mac OS just now. I needed 5 minutes for installing and testing... and it works without problems here!

Offline DaveGilbert

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Re: Technobabylon for ipad/mac
« Reply #6 on: January 25, 2017, 02:36:32 PM »
Great! That's the main reason why it's not such a huge priority. I'd put wineskin versions on Steam if they would let me. Or at least, that's what they told me before they opened the floodgates with Greenlight. Their quality control now is so lax they might not even notice if I slipped it on.

Offline Burnside

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Re: Technobabylon for ipad/mac
« Reply #7 on: July 28, 2019, 01:32:24 PM »
Any news on the Mac port? :D
I've finished all of my Wadjet eye on the Mac (gog/steam) but this beauty along with Shardlight keeps escaping me for the platforming reason.