Wadjet Eye Games

Author Topic: iPhone/iPad: Broken Saved Games  (Read 12095 times)

Offline JanG

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iPhone/iPad: Broken Saved Games
« on: May 27, 2015, 08:48:29 AM »
Apple recently introduced a new requirement for all apps to be 64-bit compatible. Our games were based on an older version of the AGS (Adventure Game Studio) engine, which was only 32-bit compatible.  We had to upgrade all our games to the latest 64-bit compatible version of the AGS engine. Unfortunately the new version of the engine is incompatible with the old one in terms of saved games, so you will get error messages when trying to load older save games.

We usually pride ourselves in keeping saved games compatibility between versions because we know how horrible it is to lose the game you have been playing, but it was not possible in this case. If we had not upgraded the engine, it would no longer have been possible to release updates to the App store, and a serious crashing bug had been introduced by the iOS 8.2 update. This caused the game to crash every half-hour or so on some devices, which I think you will agree is unacceptable.

We had the choice between never updating the game again (and leaving the frequent crash bug in) or biting the bullet and updating right now, knowing that it would break some people's saved games.  Please don't be apprehensive about us releasing another update that will break saved games; we don't anticipate that Apple will make such a huge change as the update from 32-bit to 64-bit for several years.We fully intend to preserve save games in future updates unless Apple makes it absolutely impossible.

Below is a link for a walkthrough of Gemini Rue. It is possible to get through the game pretty quickly if you follow a walkthrough; most of the time spent playing adventure games is taken in solving the puzzles. I hope you can get back to where you were quite quickly.

http://www.gamezebo.com/2011/02/24/gemini-rue-walkthrough-cheats-strategy-guide/

So Sorry!

Janet from Wadjet Eye

Offline pmsppinto

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Re: iPhone/iPad: Broken Saved Games
« Reply #1 on: May 27, 2015, 02:53:14 PM »
Hi guys,

You picked a really bad time to make this update  :( I finally had the time to play the game through and you go ahead and brake the save games. My fault for having automatic updates enabled.

Is there a way to update the save games and add them back into the game? Do you have save games one can import to the app?

Also, are you planning a similar update for your other games? Say the Shivah?

P

Offline Luke89

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Re: iPhone/iPad: Broken Saved Games
« Reply #2 on: May 27, 2015, 05:33:34 PM »
Hi,

Thanks for the message. It's a bummer but I guess Apple's got to stay up to date. Thanks for really being on top of things! You guys are so quick to reply to posts and I think that's great!

Luke

Offline JanG

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Re: iPhone/iPad: Broken Saved Games
« Reply #3 on: May 28, 2015, 09:23:28 AM »
Hi guys,

You picked a really bad time to make this update  :( I finally had the time to play the game through and you go ahead and brake the save games. My fault for having automatic updates enabled.

Sorry!

Is there a way to update the save games and add them back into the game? Do you have save games one can import to the app?

There is no way to update the save games, unfortunately. The AGS save format changed *radically* because of the update to 64-bit compatibility.

Unfortunately Apple's app security makes it impossible to import other people's saves :( Good idea though!

Also, are you planning a similar update for your other games? Say the Shivah?

All our currently released games will get this update in the next couple of weeks! So if you have a Shivah game on the go, disable automatic updates now, as it will be released any day now!


Janet

Offline JanG

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Re: iPhone/iPad: Broken Saved Games
« Reply #4 on: May 28, 2015, 09:24:37 AM »
Hi,

Thanks for the message. It's a bummer but I guess Apple's got to stay up to date. Thanks for really being on top of things! You guys are so quick to reply to posts and I think that's great!

Luke

Thanks for being so understanding, Luke! :)