I had wonderful time playing this last brilliant installment, but one puzzle broke the otherwise smooth flow of the game.
I am talking about the final "send Madeline away and keep her there" puzzle. My objection is that it is very hard for a player who did not play the previous installment, where various laws and mechanics of the Blackwell world were established. The decisive action itself that brings the solution does not make any sense.
So, what do you think?