As far as production values go I am fine with the production values the way they are with the exception of one thing which really griped me in Blackwell: Deception.
The character portraits were really bad cartoon caricatures, compared to the animated pixel made portraits in Blackwell: Convergance they dont hold up, its the same story with the "myphone" thing it gave me no reason to ever visit Rosa's Apartment.
If you are going to go with an artstyle inspired by 90's point & clicks dont have a exaggerated, cartoonish character portrait with greater production values than the actual game! Deception did it the right way, it reminded me of Gabriel Knight: Sins Of The Father which is a good thing.
The music works and is one of the best parts of the game, stick with that.
ps. I just finished all the games and made an account just to post this. Heed my word well, point and clicks are my favoirte genre. I have played alot of them.
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