Wadjet Eye Games

Author Topic: Just finished the demo  (Read 20992 times)

Offline MarkYohalem

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Re: Just finished the demo
« Reply #15 on: November 29, 2012, 01:16:24 AM »
"Rust and ruin!"  My reply was just eaten because I'd tried to post more than once in a two-minute span.

The short answer is that there are no dead-ends in Primordia, so you can finish the game no matter how you solve a given puzzle.  Many of the puzzles in the game have multiple solutions, and usually these range from good to bad.  Solving the puzzles "better" makes for changes down the line, particularly in the endings.  The puzzle you describe has a pretty dramatic difference between the good and bad solutions; you should proceed with the item if you've got it, although there are ways to use that item counterproductively (i.e., to worsen your ending, albeit only slightly).
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ericdp

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Re: Just finished the demo
« Reply #16 on: November 29, 2012, 01:42:31 AM »
Awesome, glad to hear it!  That's a really interesting concept.  I'm looking forward to seeing how things like that will affect the game and the ending.  I'm so excited for this game, you all have done an outstanding job. 

Between this, Blackwell, Resonance, and all the other amazing adventure games Wadjet Eye has come out with, you've easily earned me as a life-long customer.  Anything with your name on it is an insta-buy, as far as I'm concerned.

Offline Livie

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Re: Just finished the demo
« Reply #17 on: November 30, 2012, 06:00:53 AM »
I wasn't altogether sure whether I wanted to buy Primordia, so I decided to play the demo so I could make an informed decision. Now I know my life will not be complete until I have played this game.

LoneWoof

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Re: Just finished the demo
« Reply #18 on: November 30, 2012, 07:30:43 AM »
Heh, after learning  Horatios real name look again at the nameplate of the "UNNIC" (next to the emergency generator). Nice secret ;)


Now I really cant wait for the game to unlock.

« Last Edit: December 01, 2012, 06:36:14 AM by LoneWoof »

Offline MarkYohalem

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Re: Just finished the demo
« Reply #19 on: November 30, 2012, 11:10:48 AM »
Glad you guys are enjoying the game.  That makes all of us incredibly happy!
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Starmaker

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Re: Just finished the demo
« Reply #20 on: December 01, 2012, 06:23:23 AM »
although there are ways to use that item counterproductively (i.e., to worsen your ending, albeit only slightly).
O.o

tacosky

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Re: Just finished the demo
« Reply #21 on: December 01, 2012, 08:01:22 AM »
when had played thru the demo, it was on my netbook (was surprised it even worked because have tried playing much older games that have similar/inferior graphics and they would either crash/lag/or not even work. game play was smooth even, so thats cool it works fine on netbooks). the game would only run if the graphic driver was set to "DirectDraw", though (not some big deal, just saying).

was gonna play the full version on my desktop anyway, but was wondering, whats the difference between DirectDraw and Direct3D? does one have better quality than the other? also, whats the difference between the different AAs? nearest-neighbor, anti-aliasing and hq?

basically, to get the best graphic quality, what would be the recommended settings?

LoneWoof

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Re: Just finished the demo
« Reply #22 on: December 01, 2012, 09:11:24 AM »
I went with DirectDraw5 Hq3x filter. AA in Direct3D is too blurry.
« Last Edit: December 01, 2012, 09:14:46 AM by LoneWoof »

Offline MarkYohalem

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Re: Just finished the demo
« Reply #23 on: December 01, 2012, 11:17:06 AM »
D3D smoothly scales sprites at the current system resolution.  So sprites don't get artifacty/blocky when they shrink.  In DDraw, the sprites are always the same resolution as the backgrounds.  Some like it one way, some the other.  Victor, the artist, strongly prefers the DDraw look.
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Offline superluser

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Re: Just finished the demo
« Reply #24 on: December 02, 2012, 10:39:02 AM »
So I was going to skip this one.

Based on the title, I thought ``A Spore clone?  What is Wadjet Eye thinking?'' and went back to wishing I could find a good dystopian cyberpunk point and click adventure game.  Meh, I'll give the trailer a look, sez I.  See why Dave decided to publish a life simulation game this time round.

Wait.  This isn't a god game.  This is...

Preorder'd.

The game graphics remind me of Darkseed (with graphics by HR Giger, so that's very much a compliment), though the graphics are less depraved and the gameplay is much more forgiving.  Anyone who's ever played Darkseed knows that in that game you can die by walking into the wrong room without having done the thing on the other day in the other version of reality.  Games seem to be moving away from this trend, and I'm thankful that the Primordia creators seem to have designed their game with this in mind.

I will be looking forward to this one.