Hi, I'm having the crashing issue when first talking to the R.A., this is my 3rd run through of the game and the first time I've hit the issue, it always occurs after the 2nd prompt of the conversation (e.g. pick 'Announce Myself', then 'Be Evasive', then at the point where the notebook is meant to appear it bombs out).
Error:
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Illegal exception
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An exception 0xC0000094 occurred in ACWIN.EXE at EIP = 0x0044495F ; program pointer is +1004, ACI version 3.21.1115, gtags (1,4)
AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.
in "GlobalScript.asc", line 320
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An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
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OK
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I also noticed a minidump file kicking around in the installation folder, punching that through Visual Studio gave this summary:
Dump Summary
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Dump File: CrashInfo.3.21.1115.dmp : D:\Game_Installation\GOG\Blackwell Bundle\Episode 1 - The Blackwell Legacy\CrashInfo.3.21.1115.dmp
Last Write Time: 28/04/2014 23:33:38
Process Name: blackwell1.exe : D:\Game_Installation\GOG\Blackwell Bundle\Episode 1 - The Blackwell Legacy\blackwell1.exe
Process Architecture: x86
Exception Code: 0xC0000094
Exception Information: The thread tried to divide an integer value by an integer divisor of zero.
Heap Information: Not Present
System Information
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OS Version: 6.1.7601
CLR Version(s):
Modules
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Module Name Module Path Module Version
----------- ----------- --------------
blackwell1.exe D:\Game_Installation\GOG\Blackwell Bundle\Episode 1 - The Blackwell Legacy\blackwell1.exe 3.2.1.1115
(I didn't include the modules not related to the game)
This is with the GOG installer (setup_blackwell_bundle_2.0.0.9.exe) with the patch (patch_blackwell_bundle_2.0.1.10.exe), running on a Windows 7 x64 rig.
When running the game in windowed mode it displays version 1.7 in the bar at the top.
Tried a few different things, Admin rights on and off, compatibility mode (XP SP3 tried), different display modes, different audio modes etc. to no effect.
I tried various different combinations of the conversation, no noticeable effect, although it did work once (as I was testing it I went back to try it again, at which point it promptly crashed again in the same scenario). As stated this is run #3 of this game (run #2 was last week and nothing significant has changed since then in my setup), so the issue isn't consistent between play-throughs, but does seem consistent within a single play-through (I have a save right before the crash if it'd help but I don't believe I can attach it to the post).
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Edit:
Found a solution, there may be something wrong with the initialisation of Rosa's notepad? Up to the point of the crash, I hadn't opened the notepad manually (it being my 3rd playthrough I already knew what was on it), so it was consistently bombing out when it tried to open it in the conversation with the R.A.
I then manually open the notepad first before talking to the R.A., the conversation works properly. Reloaded and tried this a couple of times, without opening the notepad I get the crash, when I do open the notepad, no crash.
Hope this helps.
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