Wadjet Eye Games

Author Topic: Cannot move forward: Cellphone 14A? 14B?  (Read 11634 times)

Offline LilyLaura18

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Cannot move forward: Cellphone 14A? 14B?
« on: June 20, 2012, 05:01:20 PM »
Hi there!

I have reached the stage where Bennet and Ray are tracking the cellphone attached to the device found in Ed's apartment.

I have sucessfully tracked the number 14B, but it says that that is Bennet's number.
Um? This was the number on the device?

In online walkthroughs I've learnt you have to track 14A. That's not in my memory at all, and I've tried revisiting and re-analysing scenes.

I remember a 14A in Ed's phonebook, but how do I get it into Bennet's memory to track it and get to the warehouse?

What am I missing here? Something's off.

Thanks,
Laura

Starmaker

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Re: Cannot move forward: Cellphone 14A? 14B?
« Reply #1 on: June 20, 2012, 05:23:05 PM »
Well, you know for a fact that no one tampered with 14B (because you the player know the preceding events, and also because your characters actually found it.)
How are devices activated?
Why did Ed keep 14A in his phonebook?

Offline LilyLaura18

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Re: Cannot move forward: Cellphone 14A? 14B?
« Reply #2 on: June 20, 2012, 05:53:33 PM »
Been up so many hours on this game. That was obvious, lol. Got it. Perhaps I shouldn't have played it all in one shot.

Well, now I can't get the key to go into the lock at the Warehouse...
Since you can't skip puzzles, I guess I can't finish. Oh wells.

Offline LilyLaura18

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Re: Cannot move forward: Cellphone 14A? 14B?
« Reply #3 on: June 20, 2012, 05:55:18 PM »
Very irritatin and dissapointing.

Offline Tigrou

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Re: Cannot move forward: Cellphone 14A? 14B?
« Reply #4 on: June 20, 2012, 07:56:09 PM »
Well, now I can't get the key to go into the lock at the Warehouse...
Since you can't skip puzzles, I guess I can't finish. Oh wells.

Are you talking about the key that you want to get out of the locker?

Offline Rognik

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Re: Cannot move forward: Cellphone 14A? 14B?
« Reply #5 on: June 21, 2012, 04:17:46 PM »
The game has a built-in hint system, where you ask the other characters what to do. Sure, there's an achievement if you get through the game without it, but you can earn that later by loading up a save file and going past that point.

If their banter doesn't give you a hint, though, look around the last room very carefully. There is one thing there that they won't miss. They probably wouldn't even think to catalogue it.