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A Golden Wake / Re: Soundtrack
« Last post by Rexx on July 20, 2017, 07:58:27 PM »
Hello :)

I launched A Golden Wake today for the first time and played it for hours,  and I have to say this is fantastic, I just couldn't stop playing, the game is just so fascinating...

I would love to listen to the soundtrack and show it to friends, but I can't find it anywhere !

If Dave or anyone can help me get my hands on it I'd be happy !!


Primordia / Re: Linux segfaults (Primordia and other AGS games)
« Last post by MarkYohalem on July 16, 2017, 12:13:57 AM »
Thanks for this guidance.

GOG controls the Primordia Linux version -- as far as I know, it uses some kind of wrapper/emulator and is not separately compiled from the source code, but neither we (i.e., Wormwood Studios) nor WEG has access to their tech, as far as I know, nor do we have a good way to get it fixed.  You might ping them directly with this info, and I can do the same via a backchannel, but I'm not sure whether it can be done with the set-up they have. 

Still, this might be useful for others who hit the same snag, so many, many thanks!
Primordia / Linux segfaults (Primordia and other AGS games)
« Last post by Der_Pit on July 15, 2017, 09:21:39 AM »

I own quite some of your games (bought via GOG) At least two of them (Primordia and Gemini Rue) segfault as soon as I want to start a game (i.e., the intro loads fine)
Googling around I found a (quite old) post here describing the same(?) problem:
though no solution there.  But i found the error in the issues of AGS:
It tries to unlock some not locked mutexes....

As suggested in the thread, I compiled a (recent) version of AGS myself, and with that both games run fine.

The version of AGS reported in the games from GOG was
AGS: Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-20xx others
ACI version

The (working) one here is
Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2017 others
ACI version

Not sure if there are compatibility issues to be expected with a newer runtime?  But maybe some update of the packages might be a good idea?

I'll likely also check the other games I have (Blackwell, Golden Wake, Resonance, Shivah), but they are currently not installed on my computer here...
One of the chilling thoughts that occurred to me when I reflected on the fundamental premise of these stories - how many ghosts are there at Auschwitz, waiting for towels to dry off after their showers?  At the other camps?

It's a chilling thought, and when Rosa clarifies to Joey that she had freed ALL the ghosts still lingering, it really struck me that Rosa's moment of apotheosis was really well used.  More ghosts than a cadre of Bestowers over multiple generations could free, freed at once.

I wonder if Dave Gilbert had that in mind when he wrote  that  scene.
Hmm...  Joey's not unskilled.  He's got enough business acumen and tailoring skills to go back to his old job, which he can actually do because there are people who actually like to buy (for top dollar) and wear stuff in the styles that Joey knows how to  make.

As for identity, I think Durkin can fix that.  Given the backstory that is revealed if you look at the cut comissioner scene in the Commentary, I think that Durkin would be quite prepared for this  possibility.

So, imagine, if you will, Joey doing custom tailoring, a little contract work, out of a shop on DeLancey street.  Maybe he takes the Blackwell name as his  own so it doesn't die out with Rosa.
A Golden Wake / Re: no video
« Last post by morfusmax on July 10, 2017, 10:17:00 PM »
That worked.  Thanks.
All I will say is that

A- the pairing of Madeline and Michael shows that there are other bestowed out there and

B- you are really going to love one of the companion characters in the upcoming unavowed.
I have just finished the Blackwell series, and, while it has its flaws, it's one of the best Point&Click adventures I've ever seen. As always, it's the ending to a long-running series that upsets people -- I've even seen some commenters calling it a "Mass Effect 3" ending. I feel the ending is solid, but it feels, for the lack of a better word, disjointed. While watching it, I felt like the whole story was going towards something that would tie it up perfectly -- but it never happened.
The series started on the Brooklyn bridge, with Rosa scattering Lauren's ashes. It ended with the same scene -- Joey scattering Rosa's ashes. But... What happens next? Joey is alive, but he's a man from nowhere with no money, no documents and no supernatural powers. What is he going to do for the rest of his life, flip burgers for a minimum wage? He tells us the city needs a Bestower, but doesn't have one. The ghosts will keep appearing, while Joey has nowhere to go and nothing to do. It's not just a tragic ending, it's a story that ended up nowhere. The world after Rosa is empty.
The ending scene on the bridge, while mirroring the beginning scene of the first game, lacked one crucial detail: it didn't end with a spirit appearing for the one who has scattered the ashes. In the beginning, Rosa was approached by Joey's ghost. Now that Joey is alive, and Rosa is dead, and the world still needs an expert Bestower... The very structure of the story begs that he is approached by Rosa's ghost! Joey and Rosa switching places would wrap everything up absolutely perfectly, creating a symmetric composition and a satisfying bittersweet ending.
Technobabylon / Re: Bug? (Grenade problem; spoilers]
« Last post by locke456 on July 04, 2017, 05:00:32 PM »
Was a solution ever found for this bug? I've run into the exact same problem, and am crushed that it seems like I'm not going to be able to finish this great game so close to the end...

I would upload my save file, but it exceeds the size limit for attachments.
A Golden Wake / Re: no video
« Last post by Grundislav on July 03, 2017, 03:00:41 PM »
Try running the game's setup program (winsetup.exe) and changing the display driver from Direct 3D to Direct Draw 5.
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