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Shardlight / Re: Invisibility bug
« on: March 14, 2016, 10:03:05 PM »
Had a save not long before so I loaded it and went up the tower.
Only two things that might differ is the walk speed and that I picked up a pair of gloves from the mannequin you can cut loose on the basement. Unlikely to be a spoiler and I apologize if it spoiled the puzzle.
Should hopefully save you some time getting back at least

Shardlight / Invisibility bug
« on: March 13, 2016, 05:57:27 PM »
Minor spoilers for just after climbing the tower on to of the subway station.
Should be vague enough.

If you climb back up again after meeting the Reaper the climbing animation will not play again.
I'm not certain if it happens on its own or if it was caused by left clicking to look at the glider that gets placed nearby after the Reapers appearance. The error did not go away by talking to the doc or on going to another room (The entrance to the quarantine zone)

Shardlight / Re: Game won't run with desktop at 2560x1440
« on: March 08, 2016, 05:48:40 PM »
Have you tried changing the resolution by picking an other filter or driver in the options program? Some of the ones larger ones might work or one of the border options might fix the need for a workaround.
Called winsetup in the same folder you installed the game in.
Quickest way there is right click on the game in steam, Properties, Local Files tab and Browse local files button.

The Blackwell series / Re: Story Questions (Spoilers)
« on: May 04, 2014, 02:11:26 PM »
Coopers body being left inside I think had to to with Maddy. Once she began with the vortex I don't think anyone could enter the building.
It's also possible that Palmer had not had time to radio in that he found the body so very little effort was put into entering the school after they took care of him and Rosa, assuming he didn't wake up until the hospital that is.

The Blackwell series / Re: Blackwell Epiphany demo
« on: April 14, 2014, 04:45:06 PM »
It runs fine on that setting. The effect looks much better
It made the overall game a lot clearer for me as well so I'll probably run the final game using it.

The Blackwell series / Re: Blackwell Epiphany demo
« on: April 14, 2014, 03:25:10 PM »
I played it last night but now I wish I didn't. Oh the ending was so good and I must play it.

Quick question are any easter egg search terms in the demo? I tried blackwell,Dave Gillbert, Primordia and Shivah but I got nothing
There is one for the artist who did the sprites and backgrounds.
There is also another for a recurring character who is related to both tech and easter eggs.
Search terms cheat sheet for the above:
Ben Chandler

The demo was a great tease.
Three points about it though.
If you "look" at the coffee while interacting with the brick wall there is no voice dialog. I assume it's missing since the text is different the regular street "look" interaction.
If you look at the doorway to the broken stairwell with Joey the voice is in much poorer quality than the rest. Is it still Abe or maybe a remaining temporary sample?
There is an effect when touching the edge of the text boxes. A slight ripple or stretch effect that I think would look nice in most cases but on large resolutions such as 1920x1080 it looses a lot of the effect and just becomes blurry as it is stretched over to much of the screen. If it is an easy fix could this be toggle-able in the full version?

The Blackwell series / Re: Epiphany pre-order and the steam key
« on: April 13, 2014, 09:16:33 AM »
Oh wow. Yes it does say so right there.

How did I manage to miss it?
Anyway. Thank you

The Blackwell series / Epiphany pre-order and the steam key
« on: April 13, 2014, 04:00:41 AM »
Very simple question from looking at the lovely list of things included in the pre-order.
The last point on the list is a free Steam key. I want to think this is in addition to the regular standalone download that have come with all other purchases on the store but I just want to check.

Looking forward to the end of the series.

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