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Messages - Findswoman

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Gemini Rue / Kudos, Questions, and Points for Discussion
« on: May 20, 2013, 07:35:11 AM »
Hello all,

I'm about to finish my second successive playthrough of Gemini Rue. What an impressive game, and what fine work by both Josh N. and Wadjet Eye! Besides its riveting story and exquisitely crafted atmosphere, Gemini Rue also easily one of the most intellectually rich and thought-provoking adventure games I've played, raising many interesting questions and addressing some pretty hefty issues of memory and human nature. (And ultimately--despite the gritty, dystopian atmosphere--coming out pretty optimistic, I think).

So, in no particular order, here are some of the questions that came up for me while playing, in case anyone here who's completed the game would be interested in discussing them further. Feel free to address any, all, or none (heavy spoilers ahead in yellow text--highlight to read):
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1. The sympathetic Center 7 worker: Whatever becomes of that one Center 7 worker who pleads on Delta-Six's behalf in the very first cut scene and who leaves Delta-Six in his cell with the promise that he'll help get his memory back? Is he the source of the mysterious notes in D6's cell? It seems we never hear from him again.

2. Voice actors in multiple roles: Given the game's general M. O. of using the same voice actor for the Center 7 and non-Center 7 versions of the same characters, are we meant to understand that the crazy fellow in the next cell who talks to Delta-Six in the middle of the night--voiced by Daryl Lathon--later becomes the Boryokudan fellow Azriel talks to at 4388 Brookview who is also voiced by Daryl Lathon and who very significantly insists that he's NOT rehabilitated?

3. Shirt color in Center 7: It seems blue-shirted inmates (deltas) are trained in guns and yellow shirts (epsilons) are trained as computer hackers. What about red shirts (betas) like Giselle and Balder, though? We know Balder is used as a "memory figure" in the fake pasts of rehabilitated inmates--is that what all the red shirts do? But then Balder asks how to get to the green exam room, not the red... confusing.

4. Balder and his grudge against Delta-Six: Balder claims Charlie/Delta-Six "humiliated' him at one point, and that Epsilon-Five had to do with it somehow. But we never really find out what this humiliation was, nor do we find out about the "bad things [that] happened because of her" (as Balder claims) after Delta-Six tried to escape the first time. Any guesses? Any hints to this in the game that I might be missing?

5. The Director: Who is the Director, anyway, and what are his true motivations? This is something I wish had been addressed more, but I also understand wanting to keep the atmosphere mysterious. Somehow his deformed face seems significant, as if he has been through one too many "rehabilitations" himself...

6. Azriel and Sayuri: So much to discuss about the dynamic between these two! Azriel's whole register of expression changes when he meets Sayuri--he's extremely insistent about talking to her in a way that he isn't with most of the other NPCs (the player has to go through just about all the dialogue options before she answers). She's also one of the NPCs for whom he says, "I'm not that kind of person" if the player tries to attack her with the "hand" or "foot." Now that I know the central plot twist, I wonder if this is meant as yet another instance of that intuition that the memory wipe can't erase--he has the intuition that she's someone important to his quest? Or that she's someone he's come across before? Of course, she is the only conscious person around, too! But the way he insists on asking her name, and then repeats it once she tells him, seems important.

7. Memory wipe no. 2: Are we meant to understand that Azriel's memory wipe at Center 7 is somehow not complete? He says to Kane that he "remember... things," and the Director says, "I'm not done with him." In any case, he certainly doesn't seem to have yet undergone the "deconstruction of the conscience" that the Director was contemplating... right?

8. Foreshadowing of game's main themes: The endgame scenes are of course where the game's main themes are revealed most prominently, but we do get hints earlier, too. Examples: when Azriel says "He's trying to change himself, something I could never do" (which is actually true, though not in the way it sounds); when the Director scolds Giselle for being "just like [she was] before [her] rehabilitation"; the story of D6's repeated escape attempts; Sayuri's surprising familiarity with Azriel's name and mission ("do you know me or something?"); and possibly the Boryokudan fellow's claim that he's not rehabilitated (see no. 2 above). Any others?

9. "Rue": I guess this applies mainly to Azriel's feelings of regret about having been an assassin and having lost his (nonexistent) brother? This seems to be what Sayuri means when she says, "He doesn't need to live a life of rue anymore."  Any other ways this term/concept might fit in?

10. Finally: anyone else think it's rather cool that the conscience or soul or intuition--whatever we we choose to call that part of human consciousness that can't be erased by a memory wipe--seems to be embodied by the human player controlling Azriel and Delta-Six? It seems maybe that the infamous (!) gunfight sequences tie into this, too: the first time in the game that I had to gunfight as Azriel, my first reaction was, "Hey, wait a minute! This is a Charlie mechanic! Why the hey is it suddenly an Azriel mechanic? Hmmm..."
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One final disclaimer: it's not my intention for this discussion to go too deep into the slippery realms of philosophy, religion, politics, etc. I'm just curious to see what people think of these issues in the context of this particular game.

Thanks so much, and kudos galore! Keep up the fantastic work!
Findswoman

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Gemini Rue / Re: Gemini Rue is now available on the APP STORE!
« on: May 07, 2013, 10:51:33 AM »
Wonderful work, Jan and Dave! It's always a treat to find good adventure games on iOS, and this one was a real gem. I had just been bemoaning the fact that so many Wadjet Eye games are for Windows only (I currently only have Apple devices at home), so when your e-mail newsletter about this iOS release came, I snapped it right up.

I'll have more to say later about this very thought-provoking game, but for now I'll just say that I hope you bring more of your catalog to iOS soon! Kudos!

... Findswoman

P.S. I tried posting a review on the Apple App Store, but I don't know if it's actually going to show up, or if they're just taking their dear time reviewing it.

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