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Messages - Findswoman

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16
Primordia / Re: Help with cryptic kiosk
« on: August 13, 2013, 10:51:03 AM »
Gaah, now I can't remember which you said, nor can I check, because I'm at work! Of course it's totally permissible to have more than one favorite puzzle... I also actually enjoyed the Factorbuilts' logic puzzle as well.

... Finds

17
Primordia / Re: Help with cryptic kiosk
« on: August 11, 2013, 11:11:11 PM »
:)  That is my favorite puzzle in the game.

Hmm... I was just checking out the commentary tracks today, and in one of them you said the puzzle of rebooting Goliath's brain with the binary code was your favorite. Which is also a very good one, too, and very enjoyable for those of us who cut our teeth on things like the Myst series and text games by Graham Nelson and the like. But I suppose it's OK to have more than one, especially if you're the one who created them all! :)

... Findswoman

18
Gemini Rue / Re: Pipe puzzle bug
« on: August 11, 2013, 06:20:42 PM »
Are you just reaching up there with the "hand" or with one of the objects (e.g., the screwdriver, the pipe, etc.)? It was a little while ago now, but I seem to remember using some kind of tool to knock the gun loose.

... Findswoman

19
Primordia / Re: Unused items
« on: August 10, 2013, 09:23:25 PM »
Ah, I see. I guess I didn't really look hard at those robots at the very end! I just noticed that several of them were ones I'd met before and didn't realized it changed according to the method of solving certain puzzles. But now that I'm in full "achievements" mode I'll keep an eye out!

Incidentally, while we're still on the topic of unused items: is it at all possible to get the water chip, circuit board, and glass finger from Leopold? I take it the latter would require that you find the glass finger in the junkpile somehow without prompting from Ever-Faithful? And what the Sam Hill is a "geck," anyhow? :)

Thanks, as always,
Findswoman

20
Gemini Rue / Re: Kudos, Questions, and Points for Discussion
« on: August 10, 2013, 09:09:32 AM »
(Mainly, I just like the idea of the Boryokudan office fellow being rehabilitated even when he claims he's not, because that would serve him right! :) )

Heh. I kind of like that idea as well. :) Although the same voice actor played the hotel desk clerk, which would make the theory an interesting one to say the least!

The mean desk clerk or the nice desk clerk? And of course, who's to say he's not rehabilitated as well? :)

... Findswoman

21
Gemini Rue / Re: Kudos, Questions, and Points for Discussion
« on: August 09, 2013, 02:25:17 PM »
Yes, I remember reading in some online article or other about the game's name change, and I even came across a trailer for the original incarnation as Boryokudan Rue (with a much more blue-collar-looking Azriel). The name change was definitely a smart move, given how hard it is both to pronounce and to spell "Boryokudan." (As I recall, at least one blooper reel track features a voice actor stumbling over the word!)

I'll see if I can e-mail Josh sometime soon--I'd love to get the lowdown right "from the horse's mouth"! Whatever the original reason for it was, the doubling of voice actors certainly sets up a situation that can be interpreted in light of the game's story. (Mainly, I just like the idea of the Boryokudan office fellow being rehabilitated even when he claims he's not, because that would serve him right! :) )

22
Primordia / Re: Unused items
« on: August 09, 2013, 12:33:57 PM »
I had been wondering about the record, too, because I'd feared I'd missed something. (At one point I even tried to take the train back to the Dunes to play it on the phonograph back on the UNNIIC--impossible, I know!) Your originally planned scene of playing it at the bar sounds fun, and I don't think it would have been overly incompatible with the game's affect--there are plenty of other funny, happy moments in the game, as well, and it would have been fun to have more to do at the bar.

(À propos Gimbal: it might have been nice if Horatio could have been rewarded in some way for going the extra mile to put the copper wire back in Gimbal's motor. In real life, of course, a good deed is its own reward... but in adventure games it's slightly different, no? ;) Or am I missing something here, too?

As to the sad fellow: It's not that Horatio and Crispin don't TRY to help him with his problem; their inability to help is not because of them but because of him (if that makes sense):there are just some people in this world whom no one can help. (As a lawyer, Mark, I'm sure you have firsthand experience with this!)

... Findswoman

23
Gemini Rue / Re: Kudos, Questions, and Points for Discussion
« on: August 03, 2013, 01:54:36 PM »
Hi Jan,

Thanks for your post. Totally understandable about the new baby, of course--whom I think I might have seen in a photo posted by Dave on Facebook!* They do have a way of occupying every spare moment at that age. Hope everything's going well in that department. (I have a three-year-old son, and so far things have only gotten better year by year!)

Thanks for the link to Josh N.'s website. Looks like it's mostly got just a quick overview of the game, a list of the awards it's won, and lots of screenshots, sprite sheets, etc.--I didn't really find anything going into depth on major story points and such. But that would be hard to do without spoilers, of course, and it's understandable that he'd want to avoid spoilers on a website of that kind.

I know I've seen him post here on this forum, though... I know it's been a few years since GR was first released and he thus probably hasn't been here as much as when the game was newer, but it would certainly be fantastic to hear his thoughts if he chooses to weigh in! His e-mail address was right there in the commentary track, so maybe I'll e-mail him at some point.

And neat idea about "rue" as "street"... that didn't cross my mind before!

Thanks!
Findswoman

* Incidentally, you guys should totally make more of those Wadjet Eye onesies!

24
Primordia / Re: Help with cryptic kiosk
« on: August 03, 2013, 12:34:36 PM »
Hey, acrostic has a long and distinguished history! It's one of the principal techniques in medieval Hebrew poetry, for example--alphabetic acrostic especially, but it was also a way for poets to sign their names right within the poem, to incorporate yet one more message, or both. Just like here!

I think that might have ended up being my favorite puzzle in the game, too. It's the sort of thing that could only have been pulled off by a game designer who was also an excellent writer. :)

As to hints... I found Crispin to be kind of a mixed bag in that department. On one hand, he definitely gave some that were useful; on the other hand, there were some that were just along the lines of, "Do something, boss!" or "I guess we need to find one more part of the council code"--naw, really? :) But à propos the Memorious puzzle, I guess one of the main points was that such concepts as "art," "creation," etc. were beyond the ken of the average floating sidekick bot. Maybe.

Thanks,
Findswoman

25
Primordia / Re: Help with cryptic kiosk
« on: August 03, 2013, 09:28:34 AM »
Ah, now I think I'm starting to get it... it's just a matter of looking at the haiku in a different direction, sort of. Very, very clever, Mark! Maybe this is where the influence of Ulysses comes in? ;)

... Findswoman

26
Primordia / Help with cryptic kiosk
« on: August 03, 2013, 08:56:26 AM »
I wonder if someone might give me just a tiny little nudge in solving the puzzle of Memorious's cryptic info kiosk? Here's what I have done so far:

I typed "Memorious," then "Oblique," then "Redlien," but I can't seem to get past the cryptic haiku that pops up; I tried typing in every word in the poem, including trying some words with some mixed-up letters, but no success so far. I'm guessing the misspelling of "Redline" is helping establish some kind of pattern that couldn't be formed if the word were spelled correctly? Crispin's not being very helpful on this one.

This has all the signs of being a very interesting, unique, and rewarding puzzle, which is why I would like only a tiny nudge/hint so I can figure it out mostly by myself; there seem to be nothing but walkthroughs on the Internet these days!

(Incidentally... if anyone ever gets around to making a UHS Hints file for Primordia, that would be wonderful... see www.uhs-hints.com. It's the best system I know of for those of us who prefer small hints to a full walkthrough!)

Thanks so much,
Findswoman


27
Chit Chat! / Re: Trouble Opening Games with Wine on Mac
« on: August 02, 2013, 10:30:42 AM »
Cancel this--Primordia, at least, is working now. Turns out it was just a matter of (a) "bringing to the front" that funny X11 display options menu and then (b) clicking "Save and Run" instead of just "Save" (no idea why on earth there's just a "Save" without running option), so all's good now. What a dork I am for not having noticed this before!

There was just one funny little display glitch this morning--both my usual mouse cursor and the game's cursor were showing together, about an inch or two apart. A tad confusing, but not in any major way. Whew!

As for the other games... well, I'll see if the situation is similar. At least I have a lead now.

Thanks,
Findswoman

28
Primordia / Re: A few questions from a new guy :)
« on: August 02, 2013, 10:21:53 AM »
So Daryl Lathon is Leopold! That was my guess, since he sounded awfully reminiscent of the two characters voiced by Lathon in Gemini Rue (the crazy prisoner next door and the Boryokudan guy in the office), and I'm guessing most game companies probably have a pool of voice actors they regularly return to. (Best example being, of course, Abe Goldfarb as Crispin, and I think the "storage bladders empty" robot might be Sarah Elmaleh.)

As to Leopold's name: Maybe I'm just a geek of the wrong kind, but I can't help thinking of Leopold Bloom from Joyce's Ulysses... any connection? Maybe it's because I'm theoretically reading Ulysses right now (though playing Primordia is so much more fun!).

... Findswoman

29
Chit Chat! / Trouble Opening Games with Wine on Mac
« on: July 30, 2013, 09:01:25 PM »
Hi everyone,

I wonder if any other Mac users have had trouble getting Wadjet Eye games to run under the Wine Windows emulator? I downloaded The Shivah* and the Blackwell bundle because I thought I might be able to run them on my MacBook Pro (under Mac OS 10.7.5), but they simply won't launch—the icon in the dock just bounces a bit and then disappears.

The same thing happened when I downloaded the GOG version of Primordia, which (as I found out from Mark Y.) was made with an embedded version of Wine. At first the icon would open in the dock with the "running" light below and with a "Primordia" menu at the top of the screen, but nothing else would happen; then at one point I got some kind of X11 display options menu, but after that it won't even stay open anymore. I tried submitting an technical support query on GOG.com, but technical difficulties with their submission form kept me from doing so. Mark kindly provided me with the name of one of their guys to e-mail directly, but he just so happens to be on vacation right now! Just my luck.

So now I'm here, just in case anyone else has had similar trouble trying to run Wadjet Eye offerings (or anything else) under Mac OS and Wine. Am I using the wrong version of something? Is there some step I'm leaving out? (I'm rather a n00b at this sort of thing, so that wouldn't surprise me.) Any advice would be most welcome, because I just can't wait to delve further into your games!

Thanks so much,
Findswoman

* Incidentally, I'm very excited to hear that you're working on porting this one to iOS!

30
Gemini Rue / Re: Kudos, Questions, and Points for Discussion
« on: June 16, 2013, 06:09:32 PM »
Aww, anyone? Even if it's just, "Yeah, I've always wondered about no. X, too"?
... Findswoman

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