Wadjet Eye Games

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - jonathanfrisby

Pages: [1]
Really thought the game was excellent, congratulations to Dave, Ben and everyone else on the team -- it's really stunning...  After playing through Moebius, BS5, and The Samaritan Paradox this month this really felt like a masterful treat (and there's great stuff about all of those).  I actually think the depth of the exploration mechanics and world do make up for the generally simpler puzzles..   That's all great stuff.

I also had expected the plot to deal more with Gavin's organization, but understand how it had to stay a bit focused..  One thing I would have enjoyed seeing was some detectives pouring over Rosa's apartment (and her creepy trophy shelf) during her arrest/interview..  I really thought she might go to prison for displaying all that suspicious evidence like a serial killer.  I was kind of surprised when Durkin trusted her, instead of it being "Rosa on the run from the law" or something.  :D

A little nervous about the rumored Unity-based/higher-res future, but much love and support to everyone there - if there's anyone that can [maybe for the first time in these 20 years?] get the feel/responsiveness of classic stuff right in higher res/modern cross-platform engine..  its you folks!  (No pressure :D)

The Blackwell series / Re: Next Blackwell game: Blackwell Epiphany
« on: February 21, 2013, 12:56:34 AM »
Looking great! 

I've been enjoying digging into the Ben Chandler gameography... (http://ben304.blogspot.com.au/)

Chit Chat! / Re: I absolutely love (Most of) your games!
« on: February 13, 2013, 03:03:43 PM »
I'll chime in and say you guys are fantastic, too.

I really enjoyed the video/talk Dave did, from the email newsletter -- as well as the blog posts, and generally increased news/communications.  After somewhat rediscovering the genre with the Kickstarter craze last year, the Wadjet Eye releases have ended up being the highlight (it took a little while to completely love the graphic limitations, sure).

Hope you continue to find gems to publish, and keep writing on your blog!

Primordia / Re: Finished Primordia-Feedback/Spoilers
« on: December 08, 2012, 08:10:27 PM »
Just a couple thoughts on the game, after finishing it :)

Loved the game -- definitely near "instant classic" for me.  Excellent plot and writing.  More more more!

I agree with some folks that thought the ending was a bit hurried feeling.  I understand not learning everything about the world, but it felt like there was still a beat or two missing from the build up/finale.  Maybe the new somewhat-less-threatening-seeming Metromind took a lot of momentum out of it for me.

and guess I missed how Clarity knew about the secret-subway entrance?

Took a while on the crowbar puzzle here too -- seemed to take two examine-right-clicks.
I'm also getting my Logan Cunningham characters, and Wadjet Eye voice-acting-regulars, a bit confused at this point. 

Primordia / Re: Primordia is now available!
« on: December 05, 2012, 03:22:37 PM »
[Steam] -- From the just-received newsletter -- "These keys will be delivered to you tomorrow."

ah well, 53%.... :P

Primordia / Re: Primordia is now available!
« on: December 05, 2012, 02:03:38 PM »
Wooo!  Congrats to Wormwood & Dave and Janet on the release!

Just a side note that I'm averaging ~150k/sec from the BMT Micro file download (tried all three links)..   That is an "old-school" download speed!  Is Steam coming shortly/worth the wait? :P

Gemini Rue / Double Fine Game Club plays Gemini Rue
« on: July 13, 2012, 10:19:48 PM »
Hi folks,

Just wanted to let anyone who happens to look here that the fan-run Double Fine Game Club will be playing and chatting about Gemini Rue the next couple weeks (7/14 & 7/21)-- it's a bit like a book club for adventure games, very casual. 

If you're interested, there's a post in the Double Fine Forums here (http://www.doublefine.com/forums/viewthread/7338/), with the details...  We meet up in our chat channel Saturdays, and someone streams the game. 

We got in touch with Joshua Nuernberger (creator of Gemini Rue) about coming by, and it looks like he'll be with us next Saturday 7/21 to chat about the game - which is awesome!

Everyone is welcome!
(and sorry for the short notice)

Resonance / Re: Completed the game - Wow !
« on: June 21, 2012, 12:36:52 AM »
Wanted to share my mini-review/thoughts with folks here.. since I posted it to the Double Fine backer-only forum...  Just started the commentary, which seems like it'll address some of the stuff I talk about:

Final thoughts…

I really liked this game—especially considering the complexity and amazing amount of work that went into making the world pretty fleshed out for four playable characters…  That is just an astounding achievement, and the extra touches put into the cross-dialogs between characters and multiple object descriptions written for all of them really made this just phenomenal.  The locations, puzzles, and difficulty were excellent, and innovative.

I’ve gone through three of the endings, but there still seems to be a few other multiple solution things I haven’t found (the Hippocrates/blackmail achievements, and was there a passcode to Johnsons city database computer (?) come to mind…).  I’m sure there’s a lot of content I haven’t seen, just by favoring certain characters through the game.  There were a few spots which felt like multiple-path choices, where I’m not sure there was actually a choice (I tried several times to save Anna… and that was a haul, considering the save/load menu access was a while off from that sequence).

For me the game lost a little energy after Anna’s death—possibly just because I was sad…  But the game had been weighted towards her storyline and character development up to that point, and she was the only one who was really trusted motivation-wise..  So that was interesting, probably brave, storytelling.  I guess the only thing that could have really helped bridge the post-Annas-death stuff for me would have been some additional character development for Ray or Bennett, possibly another sequence earlier in the game bolstering the threat (or presence) of the Eleven/Antevorta stuff [somehow?].

That said…  Wow, Vince/Wadjet successfully wrote a game where the 3rd act is probably more difficult because of the depression and emotional response from that event than the puzzles—and that’s something impressive.

The only thing I think that was really unintentionally difficult was the "How do I get the the cemetery" LTM "puzzle."  That felt a little inconsistent.

Liked the voice acting (worked for me)—enjoyed the art and music immensely.

[in response to a poster in the df forum]
I actually didn’t mind any of the engine-related stuff (it actually felt smoother than any of the other Wadjeteye or AGS games I’ve played, while having a UI probably 2x as complex).  I do think Wadjet is overdue for an upgrade to an engine that supports more platforms, and more advanced features…..  Seems like they’ve spent quite a lot of time becoming the absolute masters of the limited AGS engine—that’s awesome (more power to them), but I’d love to see more people exposed….

Great job!  Great innovative and brilliant stuff.

Resonance / Re: Resonance Demo
« on: June 16, 2012, 10:43:32 PM »
Just wanted to say I loved the demo!

The dialog mechanics are pretty amazing, and a long overdue and realistic step forward genre wise..

And also the choice to voice only the spoken dialog sort of finally does away with the crazy genre-convention of the characters speaking to themselves, or a narrator describing stuff.   

Well done!  Looking forward to the full game!

The Blackwell series / Re: Really, well done.
« on: March 05, 2012, 11:34:10 PM »
Just wanted to say I'm new the the series as well, and really enjoyed it -- wonderful rich world, nice hints of Dagger of Amon Ra / Gabriel Knight, everything else.  Double Fine seems to have reverted quite a lot of the internet to their 90s selves, so I hope you get a good share of that love (sales).

Seems like the set up for the next game would be a prime time to jump to higher-def..  Seems like the story might be bigger, and the world might be engaged enough for the first time in years.  Goodluck, thanks!

Pages: [1]