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Messages - DaveGilbert

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All I will say is that

A- the pairing of Madeline and Michael shows that there are other bestowed out there and

B- you are really going to love one of the companion characters in the upcoming unavowed.

Chit Chat! / Re: About the resolution of the games.
« on: June 29, 2017, 10:07:05 AM »
I think Fran Bow's handpainted style looks pretty darn good!

Primordia / Re: WTB: Primordia Physical Version
« on: June 28, 2017, 08:07:24 PM »
They were made-to-order when the game came out as a pre-order bonus, so only a limited number were made. Although if anyone does have one, the folks who hang around this forum people probably would. Sadly, I don't have any additional copies either. Good luck in your search!

Hi. Apologies for the delay. I've been on vacation.

Hm. Interesting that Legacy worked and Unbound/Convergence did not, since they both use the same version of the engine. Were there any differences between the settings? Have you tried running Unbound/Convergence in DirectDraw mode?

I've considered indiebox! Not for OLD releases but possibly for upcoming ones.

The Blackwell series / Re: Blackwell Legacy Crashing
« on: April 25, 2017, 10:33:43 AM »
I believe you were the one who contact me by email? If so, I already answered you. If not, let me know!

Resonance / Re: iOS port?
« on: April 25, 2017, 10:31:37 AM »
Technobabylon is next. It's almost at the testing stage now. Resonance is, sadly, a tremendous resource hog and and requires a lot of changes at the design level. Every interface is based around mouse-overs and we need to redo them all, which is why we've put it off till last. :)

The Blackwell series / Re: Android - not completed?
« on: March 30, 2017, 09:00:17 AM »
Sadly, the company that handled our Android ports went out of business. We have yet to find another company that will give us the same generous terms. To be fair, it might be those same generous terms that put them out of business in the first place.

Chit Chat! / Re: To Dave and WEG crew.
« on: March 25, 2017, 04:43:41 PM »
Thank you so much! Not much I can say in return except that it's fans like you that motivate me to keep making these games in the first place.  8)

Chit Chat! / Re: Selling games made with Adventure Game Studio
« on: March 11, 2017, 07:11:34 AM »
The best way to avoid this is to not use any of the default fonts that come bundles with AGS! That said, Chris Jones is very familiar with my work and if I inadvertently violated his copyright I imagine he would have said something by now.

Technobabylon / Re: Technobabylon 2!
« on: February 14, 2017, 02:56:46 PM »
Curious about Johnny Hurricane. He hasn't shared much of it with me yet, but I'd love to work with James again.

Technobabylon / Re: Technobabylon 2!
« on: February 13, 2017, 01:30:04 PM »
As far as I know, it's not "in production" so much as "James experimented with a few ideas that he might use." If he's full-tilt on another project, it's news to me. :) Rest assured I'd publish it if he wanted me to.

The Blackwell series / Re: No upper case characters possible on Macbook
« on: January 31, 2017, 09:39:58 AM »
It should be designed to be non case sensitive. I will check.

Technobabylon / Re: Technobabylon for ipad/mac
« on: January 25, 2017, 02:36:32 PM »
Great! That's the main reason why it's not such a huge priority. I'd put wineskin versions on Steam if they would let me. Or at least, that's what they told me before they opened the floodgates with Greenlight. Their quality control now is so lax they might not even notice if I slipped it on.

Technobabylon / Re: Technobabylon for ipad/mac
« on: January 25, 2017, 02:06:50 PM »
iOS is taking priority, I'm afraid. She's almost done with Shardlight on iOS.

Fortunately, the kinks have been worked out of the native mac port so now it's just a matter of building all the games in the Mac engine. Course each one still needs to be tested so it's not a quick and easy process. When Shardlight iOS is done, the Mac ports will be next. Followed by Technobabylon on iOS!

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