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Messages - DaveGilbert

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Chit Chat! / Re: Welcome to the Wadjet Eye Games forum!
« on: July 12, 2007, 06:40:39 PM »
Posting thrice in one day deserves at least one response.  Welcome, Sierra Mindy.  I'm glad you're enjoying the games.

The Blackwell series / Re: Thank you for a nice game!
« on: July 10, 2007, 08:14:06 AM »
Hi McChin!  Glad you liked the game.  Yep, the Deacon Contest is still on. Nobody has guessed who he is yet.

(for those who haven't listened to the commentary, the Deacon actually existed.  There is an obscure, real-world reference to him)

Chit Chat! / Re: Just wondering..
« on: July 06, 2007, 06:55:55 AM »
Hi McChin. Thanks for the letter.  I'm actually the result of a bizarre genetic experiment involving Ron Gilbert and Dave Grossman. 

In other words, no.  We aren't related. :)

Chit Chat! / Re: Hiya, thanks for both Blackwell and Shivah
« on: June 13, 2007, 08:11:48 AM »
Thanks, RMA.  I'm glad you enjoyed it!

Chit Chat! / Re: Forum registration back up
« on: June 04, 2007, 10:24:01 AM »
Okay, the wadjet web master has done some techy stuff to this forum and hopefully it shall remain spam-free. Thanks, Klaus!


Chit Chat! / Forum registration temporarily disabled
« on: June 02, 2007, 08:15:37 AM »
Due to excessive spamming, I've been forced to disable new user registration.  This is only temporary until we sort out a solution.  Sorry for the inconvenience!

The Blackwell series / Re: Thank you for a nice game!
« on: May 22, 2007, 08:27:01 AM »
The differences between the two endings are small, but it depends on:

If you manage to save the Deacon or not.

The Blackwell series / Re: RE downloaded game lost
« on: May 20, 2007, 09:43:46 PM »
Hi there,

To redownload, just log back onto the wadjet eye store (www.wadjeteyegames.com/store) and go to "my accounts".  You should find the download link.  If you still have trouble, let me know the email address you registered with and I'll find it for you.


The Blackwell series / Re: Thank you for a nice game!
« on: May 03, 2007, 02:31:34 PM »
Well, not win or lose per se.  More of a "good ending" or "not as good ending."

Chit Chat! / Re: Hiya, thanks for both Blackwell and Shivah
« on: April 24, 2007, 08:11:15 AM »
The length is the common complaint about BL, and it's being addressed in the second episode.  It's at least twice as long as the first, with many more locations and characters and even a different time period to visit.  It's just started production so there's nothing to show quite yet, but look for an "official" announcement in a few weeks.

Chit Chat! / Re: Hiya, thanks for both Blackwell and Shivah
« on: April 23, 2007, 11:44:10 PM »
Hi fathamburger!  Awesome name.

Yep, I'm doing this full time.  I was living off savings initially, and things are progressing well enough that I can live well enough if I live like Ghandi.  Well, not THAT bad, but i'm certainly a lot poorer than I used to be.  Still, it's nice to sort of make a living doing what I like, and letters like yours make it all worth it.

The $5 price tag was due to mostly three factors. 

1 - the game was originally free. 
2 - the game is quite short. 
3 - the game was more of an experiment for me in terms of marketing and selling.

My original intention was for Shivah to be "practice" for Blackwell, but I wasn't prepared for how popular it wouild eventually be.  I'm glad you liked both! :)

Chit Chat! / Re: Graphical Style
« on: April 16, 2007, 12:50:24 PM »
Hi again Cloud,

I wouldn't recommend photographs as backgrounds, it's high-nigh impossible to get exactly what you want, and very difficult to change if it's not exactly right.

I attempted the photographs-as-backgrounds thing once, in an incomplete game called "Eye of the Jade Sphinx."  It was my first serious game attempt, way back in late 2001.  You can download it at http://www.davelgil.com/jade/jade_complete.zip if you are so inclined, to see how I managed. 

You'll also see what Rosa's teddy bear is a reference to. :)

Chit Chat! / Re: Graphical Style
« on: April 13, 2007, 11:03:50 PM »
Hi Cloud,

First off, I'm glad you liked the game!  The pixelated old-school graphics were a concern for some, and admitedly if I had my druthers I'd go with high res.  However, I have my reasons. My previous experience with high res hasn't been very good.   The art takes a lot longer, it's more expensive, it's a lot more work, and the freelance artists are more likely to flake out.  I once tried to organize a project that was high res, and it was impossible to get anything done.  After four months of hustling (and going through about 8 background artists), we only had one background to show for it. 

The lower resolution is cheaper, it gets done faster, and the artists will see the fruits of their labors (i.e. a commission check) sooner so they are more likely to stick with it.  In my experience, the low-res games will actually get MADE, and in a reasonable amount of time to boot.  Perhaps I'll go back to high-res when I can afford fulltime artists, but until then I'll stick with what's reliable. 

edit: I love the phrase "avoids realism in graphics in favor of realism of scenarios".  I'm going to use it the next time someone complains about the graphics.  ;D

Chit Chat! / Re: Wait-- The Shiva's real?
« on: April 02, 2007, 09:44:51 AM »
Hehehe. :-D

Chit Chat! / Re: The Blackwell Legacy Pocket Pc version?
« on: March 15, 2007, 09:32:48 AM »
I've actually looked into this, and it appears like it's MUCH more work than planned.  Games made using AGS are difficult to port, and would require redoing the entire game from scratch.  Some people have been interested in putting these games on handhelds, but,  they aren't interested in the amount of work involved. :)  Who know.  Someday, perhaps.

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