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Topics - DaveGilbert

Pages: [1] 2 3 ... 7
1
Other Games / MOVED: Shardlight
« on: March 02, 2016, 09:09:53 AM »
This topic has been moved to Shardlight.

http://www.wadjeteyegames.com/forum/index.php?topic=2322.0

2
Other Games / MOVED: Will Shardlight have a Mac version?
« on: March 02, 2016, 09:09:00 AM »
This topic has been moved to Shardlight.

http://www.wadjeteyegames.com/forum/index.php?topic=3603.0

3
Other Games / MOVED: SHARDLIGHT!
« on: March 02, 2016, 09:08:47 AM »
This topic has been moved to Shardlight.

http://www.wadjeteyegames.com/forum/index.php?topic=3059.0

4
Chit Chat! / Gahh. Spam attacks
« on: January 28, 2016, 12:07:30 PM »
So it's no secret that this forum has been plagued with spam of late. I zap them and ban them whenever I see them. I've increased the security of the registration form. Nothing seems to be enough. I know this forum isn't exactly hopping, and the spam attacks are probably the reason why. I know this has been an issue for a long long time. I'm getting some outside help to look into it. Thank you for your patience. :)

5
Other Games / MOVED: Technobabylon
« on: April 02, 2015, 07:58:15 PM »
This topic has been moved to Technobabylon.

http://www.wadjeteyegames.com/forum/index.php?topic=1990.0

6
Other Games / MOVED: When will Technobabylon be out?
« on: April 02, 2015, 07:58:02 PM »
This topic has been moved to Technobabylon.

http://www.wadjeteyegames.com/forum/index.php?topic=2479.0

7
Chit Chat! / MOVED: Techobabylon Music Progress
« on: April 02, 2015, 07:57:40 PM »
This topic has been moved to Technobabylon.

http://www.wadjeteyegames.com/forum/index.php?topic=2070.0

8
This topic has been moved to Chit Chat!.

http://www.wadjeteyegames.com/forum/index.php?topic=2458.0

9
Chit Chat! / Sorry for the spam!
« on: December 15, 2014, 10:16:59 AM »
As you might have noticed, we're getting zapped by spam bots. I'm doing what I can to stem the tide - deleting the posts and banning hostnames and such. Hopefully that will take care of it. Sorry about that.

10
Primordia / Primordia 2.0 patch notes
« on: November 26, 2014, 08:56:02 AM »
Hi all! We are proud to announce a massive massive update for Primordia. The update has already been integrated with Steam, and it should be available on GOG and Humble sometime today. In the meantime, here are the issues that have been fixed/updated:

   *Proceeded to fix the issues concerning the following achievements: The Three Musketeers, We're All In It Together and the Kiosk related one (the one where you have to find all the entries)
   *Added warning message when the game starts with the downgrade 32 bit to 16 bit option, letting players know that the graphics will appear distorted.
   *Fixed an issue with the behavior of the Elevator keypad UI inside Goliath whereas you were allowed to type letters.
   *Added ESC as a key to trigger the OPTIONS UI.
   *Added 3 extra options to the OPTIONS UI.
   *Now if after a certain amount of time (15 minutes) you still haven't right clicked, the game displays a warning message, letting you know.
   *Fixed an issue with Metromind-Crispin scene, whereas a sound of a screen breaking was entirely missing.
   *Added sound effects in the Scraper Vs Clarity shooting scene.
   *Enlarged certain hotspots to facilitate player's experience
   *Smoothed out scrolling in rooms: Engineering and Underworks Main, to ensure that the player realizes the rooms are scrolling/able.
   *Fixed an issue whereas after a cutscene the smooth scrolling would be turned off.
   *Fixed a primer dialog related issue with the code breaking
   *Re-designed the way the primer dialog works with the walking into position necessity. Now if close enough the party members will walk, otherwise if any of the members is off the screen, it will fade in and out. Also if all the party members are in place, no moving or fade-in outs will occur.
   *Fixed an issue with F1 being able to be triggered in the main menu.
   *Fixed an issue whereas you could ask Primer to crack the code when the council tower door was already open.
   *Fixed an issue with the diagnostic module being used on primer even after the council tower door was open.
   *Fixed an issue with hint 281 about oubliette never being active.
   *Adjusted the hint system by:
   *Reducing the timer between brush offs from 60 seconds to 15.
   *Now, clicking on Crispin, after a brush off a hint will be given instead of another brush off.
   *Now, only putting the proper code once is required and will bring up the ui unless the right code has been placed, to summon Factotum.
   *Fixed an issue concerning the Peeping Tom achievement, that had to have all the conditions be true and could only be triggered if you visited room 5 (Telescope deck).
   *Fixed a WIRING ISSUE crash.
   *Fixed a Clarity clipping issue with the crane.
   *Fixed Clarity baseline issue on ending with Gimbal.
   *Fixed an issue with iconbar and data UI.
   *Fixed an issue whereas the telescope button sounds would trigger for letters.
   *Fixed a wild array of issues regarding insufferable amounts of lag/delay when the music slider was zero.
   *Fixed an issue with the "defaults" button not restoring the music.
   *Fixed an issue with Scraper moving around when entering Courthouse Ext Zoomed in.
   *Fixed exiting path of horatio in courthouse interior (zoomed out) during the Scraper entry scene.
   *Fixed an issue with a flipped sprite on Scraper's shooting lazer view.
   *Fixed an issue with the quit/restart UI.
   *Added Alt + F4 as a quit hotkey, updated the how to play element.
   *Now the transmitter digits are doing an animation, whenever you enter a succesful code.
   *Added description for the transmitter controls for consistency with the other UIs.
   *Fixed an issue where exiting the Transmitter UI via Esc, if the cursor was changed from the default one, it would appear incorrect till you clicked somewhere.
   *Adjusted the welding of the fingertip in Goliath. Now it looks more fancy.
   *Fixed an issue with Alpha or Beta whoever it is now, playing the diagnostic lines twice.
   *Horatio now actually does a weld animation, when welding the monitors in Gamma Section.
   *Fixed the introductory scene of the metropol subway, now horatio and crispin walk off the train like badasses
   *Added hotkeys for Transmitter UI. (Arrow Keys)
   *Fixed the hash for the sliders not being properly centered.
   *Fixed some Crispin facing properly instances.
   *Now also left-clicking on the burned sensor will do the trick.
   *Added a new entry for Dunes (it doesn't affect the achievement in any way)
   *Printout changes to Laws when you've examined it.
   *Crispin now faces properly when he hints
   *Adjusted and fixed some issues with Horatio's appearance concerning the Gimbal dialogue.
   *Clarity now animates when giving the keycard to Horatio.
   *Added Clarity shadow as she drops to the ground during the Shells sequence.
   *Crispin is now so Casanova!
   *Adjusted some interactions concerning the transmitter in the courthouse interior rooms.
   *Fixed horatio stuttering when talking to Gimbal.
   *Added condition for option "judge Oswald and Cornelius's case" to appear if you've also asked her "you said you were a law clerk".
   *Fixed a rare occasion with the Z axis of Scraper messing up graphical placement.
   *Added sound effect for when you connect two wire nodes succesfully.
   *Added hotkey functionality to Save Game and Restore Game
   *Fixed exit to endings to a more cinematic and less jarred version.
   *Adjusted Scraper facing Horatio.
   *Added ping elevator sound effect when the door opens inside the elevator car.


CONCERNING THE SCRAPER BLOWUP SCENE, the following were fixed.
   *Fixed an issue where scraper would appear in front of horatio as him and crispin run away whilst Scraper was focusing the transmitter
   *Fixed an issue with the bomblet graphic positioning poorly, now it positions exactly on Scraper
   *Fixed an issue where Scraper would appear in front of the explosion
   *Also readjusted positions of 187, Scraper and the Explosion
   *Fixed an issue regarding the Charity-Clarity flashback as music would not queue in.
   *Adjusted music regarding the entire blowup scene (both ways)
   *Added sound effects for Scraper shooting 187th and 187th shooting Scraper
   *Now on the Courthouse Exterior zoomed out room, bots either of the three roaming bots of metropol are turned invisible and visible when the cutscene ends (both ways)
   *Horatio on the courthouse exterior zoomed in room, always faces up-left after each interaction, if Scraper is in the room.

11
Other Games / MOVED: A Golden Wake
« on: October 06, 2014, 02:04:20 PM »
This topic has been moved to A Golden Wake.

http://www.wadjeteyegames.com/forum/index.php?topic=1944.0

12
The Blackwell series / Getting closer...
« on: October 14, 2013, 04:08:32 PM »
I just coded the very last puzzle of the game. Still a ton of art to add and polishing to do, but hey - you can play through the whole thing!

13
Chit Chat! / Fanart contest winners!!
« on: April 16, 2013, 09:41:58 AM »
(edit: had to use links instead of posting the images because some of them were very big!)

Wow, this one was hard. So hard, that I decided to create a second tier of winners. The top three winners will - as promised - get a speaking character based on them in the game. The three runners up will have background characters based on them.

Anyway, without further adieu, here are the top three winners!

Rosa and Joey, by Beatriz L. S.
So art nouveau. I love the positioning of the tie between the two characters.

The Countess approaches, by Denisse Soneja
Delightfully creepy. What else can I say?

Trio, by Magdalen R. O'Reilly
LOVE Rosa's expression here. And is that a Ghost Lauren?

And here are the three runners up!

Under Gavin's Spell, by Loren Waggoner
Love this recreation of Deception's climax!

Blackwell Cosplay, by Kami and Tibi
It's rare that I see a Blackwell cosplay picture, and even rarer that I see one done so well. Awesome job, you two!

Epiphany Rosa, by Resulka
The game's not even out yet, but her new look is already getting some art love.

Congratulations to all the winners! I'll be contacting you all soon and ask for your photo, so we can put you in the game.

I'll be posting these pictures along with all the other entries to the Facebook page soon!


14
Gemini Rue / Gemini Rue is now available on the APP STORE!
« on: April 11, 2013, 02:58:28 PM »


For the last eight months, Janet has been hard at work porting Gemini Rue to the iPad, iPhone, and iPad touch. The iOS version has been extensively optimized and overhauled for touch screen play with larger in-game icons and text, comfortable "point and tap" controls, a hotspot finder to minimize pixel hunting, and a redesigned combat system.

And it's $3.99 for the first two weeks!

This is our VERY first foray into the world of mobile, and the App Store in general. So we would really appreciate it if you could take a moment and rate the game for us. Things like ratings, reviews, and a clicking that "like" button can go a long way to make sure that this game is a success. And if it IS a success, it will help us get the rest of our games onto the App Store that much faster!

Thanks very much, and we hope you enjoy it!

-Dave

(Note: sadly, Apple does not allow us to give away free copies. So if you purchased Gemini Rue on the PC and want to play it on your iPad or iPhone, you will have to purchase it again)

15
The Blackwell series / Next Blackwell game: Blackwell Epiphany
« on: February 20, 2013, 12:35:42 PM »
It's no secret that I'm working on it, so I figure it's time to give out the juicy details:

Wadjet Eye Games presents:
Blackwell Epiphany
(Blackwell #5)

The story
A dead man's soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper.

This wasn't the first time, and it won't be the last.

The police are powerless to stop it, so the duty falls to the only who can. What force could be so powerful - and so malevolent - that it would destroy the very core of a life in order to get what it wants?

Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.

Screenshots

Rosa fortifies herself with coffee. The dead don't sleep and neither can she.


Joey talks to a ghost in an abandoned building.


The Blackwell homestead - now seen from a different angle!


Sam Durkin returns.


The void between worlds.

Team
Written and programmed by: Dave Gilbert
Background and Character sprites by: Ben Chandler (ben304)
Music by: Thomas Regin

Also, Abe Goldfarb and Rebecca Whittaker both return as Joey and Rosa.

Estimated release
Fall 2013

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