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Messages - hollywoo

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Unavowed / Re: Too many swears
« on: August 09, 2018, 09:36:39 PM »
To be fair, it's only one person who does most of the swearing. :)

Me, when I can't figure out a puzzle?  :P

2
Unavowed / Re: I'm stuck on some parts in Unavowed.
« on: August 09, 2018, 09:56:04 AM »
Old man doesn't mean 2. Look up the Sphinx's riddle, like I said.

3
Unavowed / Re: I'm stuck on some parts in Unavowed.
« on: August 09, 2018, 08:49:19 AM »
Remember, you're looking for four numbers and there are four things.

If you need more help, Google the Sphinx's riddle and Oedipus' answer and explanation.

If you need a direct answer, PM me and I'll tell it to you.

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Unavowed / Unavowed is amazing!
« on: August 08, 2018, 06:57:36 PM »
Sincerely and with no exaggeration my new favorite adventure game. The decisions are genuinely tough, characters are interesting, puzzles are challenging but satisfying, and I don't even know how far through it I am but I'm already excited to replay it and make different choices with different people.

Everything about it hits that perfect spot for me. The art, the tone. It feels like Blackwell mixed with Hellblazer.

It's my game of 2018 easily and that's no small feat when Celeste came out this year.

Is there a way to do spoiler tags, btw? I have a question about plot things and whether something earlier in the game is avoidable.

5
The Blackwell series / Joey's Defensiveness (spoilers all 5 games)
« on: December 23, 2017, 10:51:23 AM »
Joey gets really defensive about his relationship with Danny in that flashback. Is the implication that they had a romantic relationship?

(Honestly I think it adds something to Joey's character if so, but I don't know if I'm reading into it.)

6
I'm currently working on my first point-and-click adventure game using AGS, and I wanted to thank Dave Gilbert not only for making great games over the years but also for the commentary tracks, which have helped me immensely in terms of learning from his experience, and for speaking at AdventureX, the videos of which have likewise helped in terms of things like being realistic about scope, assessing my strengths and weaknesses, and even inspiring some small gameplay ideas. Also, making me feel better about my own terrible placeholder art.  :P

Additionally, I am more excited for Unavowed than I have been for a game in at least 3-4 years.

Finally, I saw a post about spam being an issue in the past. Not sure if that's still a concern, but have you considered Tomo for all of your security needs?

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