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Messages - TheBlindKnight

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Primordia / Re: Game Engine
« on: December 22, 2012, 06:22:49 AM »
Thanks for taking time to talk with me.

I look forward to your next project.

Primordia / Re: Game Engine
« on: December 21, 2012, 08:09:48 PM »
I agree ideas are rarely forced. Often, if not always I'll find an idea after seeing something and think: "That's quite good, but if I replace x with y it could be even better." Piecing together a brain-storm where I can string these little ideas together into something more substantial.

The longest project I did was an animation that took 10 months. Getting started wasn't really daunting, but around half way I lost interest in my design and only stuck with it because I was committed to a deadline. My sense of story has improved since then, but I can't say with confidence I would have the dedication to complete a multi year project.

However I do love the idea of building a world that is my own and evolving a story and characters that exist within it brick by brick. Eventually if the content is satisfactory releasing it as a game.

Primordia / Re: Game Engine
« on: December 21, 2012, 06:18:30 PM »
Ha ha, next to you I'm a cultural neanderthal. But I'm very grateful for the effort you put into that response.

I spoke with another game designer once about the process of character design and the method he suggested was somewhat similar (if not more simple) juxtaposition of two unlikely words. An example he gave was 'Scottish' 'Cowboy', then build up from that simple premise.

Generally though I just try to think of things I've never seen before, but that isn't so easy. A teacher once told me that there is no such thing as an original idea, only ideas that are developed from pre-existing imagery tucked away in our subconscious. I don't know if it is true, but I'm relieved to know you also struggle sometimes.

Anyway, I'm fairly realistic in my expectations. Hopefully one day I will stumble across a great idea and then marry a sugar momma who'll let me work on my legacy while she pays the bills.

Primordia / Re: Game Engine
« on: December 21, 2012, 01:42:09 PM »
Thanks Mark,
My favorite thing about Primordia is the setting. I've personally not seen a story set in a world quite like it before. So it was completely original to me.

Could you offer any advice for first timers, specifically how you went about the creative process?

Primordia / Game Engine
« on: December 21, 2012, 04:12:53 AM »
What game engine was used to make Primorida? I would like to try create my own game for a hobby.

Primordia / Re: Primordia Love
« on: December 21, 2012, 04:06:36 AM »
Yeah, it's great game. The art design and setting are fantastic.

The Blackwell series / Re: Blackwell Help
« on: July 12, 2012, 05:44:41 AM »
Hey Jazzy, just to let you know I did try the other games. Unfortunately I didn't really get into them. Rosa changed quite a lot from the first game to the second even her hair became brown. I prefer the nerdier Rosa, what do you think?

The Blackwell series / Re: Blackwell Help
« on: July 02, 2012, 07:17:57 PM »
Yeah, I may have been a bit impatient. The game really wasn't bad and I think the sequels will be a bit easier to understand now that I have some more experience with the play style. I will try Unbound and let you know how I get on!

Resonance / Re: Facebook fan page
« on: July 02, 2012, 05:30:19 PM »
I've been playing Legacy, but I'm having major trouble with the difficulty even with a guide. Atm I'm trying to get a name to give the hospital clerk so I can see Susan, I needed a guide to tell me what to do and I still can't get the correct events to happen.  :'(

Phew, I just completed it. Rosa was a nice character and I think her voice acting was a good fit. But on a negative note I feel like the game play was just a case of running though all the dialogue options and walking in circles hoping for things to happen. Are the other games similar?

Chit Chat! / Favorite adventure game?
« on: July 02, 2012, 12:55:46 PM »
What's your favorite adventure game?

I don't think this is my favorite but I've been playing the Walking Dead episodes from Telltale Games recently and they are just great. Very easy to get immersed in and probably the most 'moldable' narrative I've ever played, allowing multiple difficult and meaningful decisions. It's hard to imagine how many different routes the series could play out, and that's really cool.

Resonance / Re: Facebook fan page
« on: July 02, 2012, 12:39:51 PM »
I'll give them a shot then. :)

Resonance / Re: Facebook fan page
« on: July 02, 2012, 09:58:56 AM »
Thanks Jazzy.
No I haven't, but like you I started playing Gemini Rue recently. Although tbh I'm a bit disappointed. :(

And thanks for the compliment but it's just a placeholder. Resonance didn't return any results before so I made the page hoping it might help introduce a few new players.

Resonance / Re: Far too difficult
« on: July 02, 2012, 09:17:10 AM »
I was also stuck on this for a while because I was looking for a wire to hook the key, but you are right you need to find a magnet.

Being where you are you will have encountered a magnet very recently before reaching this stage...

Gemini Rue / Re: Storyline Help, Please
« on: July 02, 2012, 09:02:25 AM »
Yeah I have to agree with you, I just started playing this game after Resonance. Although the art is excellent the plot flow is incoherent, and the game play is just awkward. I'm also in the same place as you with the shoot out segments, but I don't think I'm going to keep playing.

Resonance / Re: Gamestory Question (Total Spoilers!!!)
« on: July 01, 2012, 01:28:03 PM »
Considering the Eleven foundation were responsible for creating such a vast archive of data and organizing a global terrorist attack it was strange to find them operating on the streets like petty criminals.

It can be assumed that they were only present at the stake out to somehow help enable Bennet to meet Ed. Although if this were the case shooting him would be completely counter intuitive and put their entire plan in jeopardy.

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