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Messages - david

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1
Resonance / Re: Far too difficult
« on: July 02, 2012, 06:08:09 AM »
General hint: If you don't know pi number, get it from the terminal, or the scanner (I don't remember the correct name for it, sorry), and search it under the utilities button,...there's is always a hint for everything everywhere. Good luck

2
Resonance / Re: I just ran into the craziest glitch (SPOILERS!)
« on: June 28, 2012, 11:53:41 AM »
This happened to me also while betatesting it, and it occurred when Ray supposed to call Ed either you were in the warehouse, or at the PD or before the hospital.
But I've pointed it out already, so I wonder why it has not been fixed  ::)

3
Resonance / Re: Finally able to get the game tonight.
« on: June 28, 2012, 07:00:31 AM »
the more you play it, the more you love it !

4
It looks like you just found another bug that we haven't found yet. :)

But who on earth would watch the TV before opening the gate? Tropxe, of course :)
just kidding...thank you for that, Tropxe....Vince, Dave and the crew will certainly appreciate that

5
Resonance / Re: Stuck at the police department
« on: June 24, 2012, 12:10:50 PM »
You're welcome

6
Resonance / Re: Stuck at the police department
« on: June 24, 2012, 09:37:03 AM »
Sry I didnt pay enough attention to the "ginger-dude" explaination of how to get the right blue-print.. maybe you can give me the correct number for my game..? That would be great. 
BluePrint:V13 Will:T17 = -4 ?

Here you go: the default position M20, Will T17, Blueprint V13
17 -4 = 13
T +2 = V
so your calibration point would be?
M + 2 = O
20 - 4 = 16
O16

7
Resonance / Re: Anna and the monster
« on: June 22, 2012, 02:02:48 AM »
@David  - many thanks! Thats it! Got the puzzle done now.
you're welcome :)

8
Resonance / Re: Anna and the monster
« on: June 21, 2012, 04:58:12 AM »
Have you
locked the door?

That will give you plenty of time to finish this little part

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