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Messages - Grundislav

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1
A Golden Wake / Re: Connection to A Previous Game... Back Door Man!
« on: September 11, 2017, 04:17:38 PM »
You also get a little reference if you look at the Biltmore Hotel outside the male client's house :)

2
A Golden Wake / Re: no video
« on: July 03, 2017, 03:00:41 PM »
Try running the game's setup program (winsetup.exe) and changing the display driver from Direct 3D to Direct Draw 5.

3
Shardlight / Re: drawing the M on chalk board
« on: May 11, 2017, 07:03:51 PM »
You don't have to get the M right exactly, the important thing is being able to read the letters left over after you draw it.

4
Shardlight / Re: my Shardlight tribute
« on: September 18, 2016, 05:24:24 PM »
Really nice! Thanks so much for taking the time to do that :)

5
Chit Chat! / Re: The Slaughter
« on: March 30, 2016, 11:33:53 PM »
I played it, enjoyed it, and look forward to the rest of it!

I was especially impressed with the attention to detail in things like particle effects and the zooming in/out of scenes and title card cuts. Very cinematic.

6
Shardlight / Re: Commentary mode
« on: March 29, 2016, 07:21:37 PM »
They're definitely a lot of fun to do, glad you enjoyed listening to it!

7
Shardlight / Re: escape from prison bug - contains solution
« on: March 29, 2016, 07:20:37 PM »
This bug was fixed in the recent patch. Did you update and it's still happening?

8
Shardlight / Re: How can I access the bonus content in Steam?
« on: March 26, 2016, 10:56:06 AM »
Yep, Flora and Genevieve. The town crier names them when you ask him about Silas Harrison.

9
Shardlight / Re: Invisibility bug
« on: March 20, 2016, 11:48:58 PM »
This has been fixed and will be taken care of in an upcoming patch. Thanks for catching it!

10
Shardlight / Re: Secrets and Connections (spoilers)
« on: March 16, 2016, 03:09:35 PM »
Yes the caduceus was fun to include, glad you spotted it!

There's also classical references to death imagery, namely the mannequins under Wally's representing souls in the River Styx, along with the token behind the eyes of the painting being a reference to the practice of putting coins on the eyes of the dead.

11
Shardlight / Re: Loved Shardlight - What's next?
« on: March 16, 2016, 03:07:00 PM »
And I am in the early design stages of what I can best describe as a "steampunk-ish" detective game.

12
Shardlight / Re: Shardlight :)
« on: March 16, 2016, 03:05:29 PM »
I'd say it's about 6-8 hours depending? Definitely longer than A Golden Wake.

13
Shardlight / Re: Secrets and Connections (spoilers)
« on: March 14, 2016, 01:59:33 PM »
A few references to my previous games:

The sign in Fripp Square (where the small raven is perched)

The biplane in the hobby shop

The crushed skeleton on the sporting goods floor of Wally's

I never played Bioshock Infinite, so any similarities are purely coincidental!

14
Shardlight / Re: Final Choices (Endgame Spoilers)
« on: March 13, 2016, 04:08:09 AM »
The Soothsayer living or dying has no effect on the narrative, it's just a choice you can make for your own peace of mind.

As far as Danton, yes she helped Amy out, but the intent was to show her true colors during the raid sequence. The fact that Amy is shocked by her brutality at decapitating a guard and her "stab first ask questions later" attitude that she's experienced first hand is meant to place those seeds of doubt with regards to her actual intentions. The final straw which justifies Amy's decision to kill her (if you as the player so choose) is her admitting that she's going to assume the identity of Tiberius, which, while it sounds good in theory, is more likely to lead to her just becoming the same enemy she was fighting. Power corrupts and all that.

(I originally wanted Danton's true intentions to be that she only wanted to oust Tiberius so she could have his power, but that made it very difficult to justify choosing the Danton lives ending)

Danton mentions in her ending that she intends to "find out who is loyal to our cause, and cut down all who oppose us." She wouldn't hesitate to kill Amy if she didn't side with her. After all, it wouldn't be the first time she drew her sword on her. Amy shooting her isn't so much "instant execution for people who disagree with her" as much as it is self-preservation.

And for the record, the reason Danton didn't run Amy through as she was reloading wasn't because she couldn't believe Amy was doing the unthinkable, but because her sword was out of reach :)

15
Shardlight / Re: Shardlight :)
« on: March 12, 2016, 07:45:24 PM »
Haha I'm still surprised at how often I get asked this question. No, the Ben Jordan series is dead and buried. My next project, however, will return to those roots.

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