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Messages - JanG

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When I first married Dave we used to get the games made at a little CD-burning place in Midtown Manhattan (their usual thing was band demos I think) and carry them back on the subway in a huge box. Then we packaged them by hand and sent them off which took about a week. The guys at our local Post Office knew us well, and they used to let us drop off the pre-paid envelopes at their loading bay so we didn't need to queue!

Chit Chat! / Re: About the resolution of the games.
« on: April 27, 2017, 03:11:22 PM »
Mid-res is about as far as we can go with hand-animated games. If you look at the last pixel art games from the late '90s (such as Baldur's Gate) they are mainly pre-rendered 3D for animations, not true hand-placed pixels like our games. Hand animation at higher resolutions takes too long to be worthwhile. Unavowed looks stunning!

I think we'd like to do 3D games, but that would mean we had to vastly expand our team and the funding isn't there! Plus, when you have large teams it's hard work just managing the team - less time for creativity!

Chit Chat! / Re: Selling games made with Adventure Game Studio
« on: April 27, 2017, 03:06:19 PM »
Most AGS-made games don't really sell large enough amounts for this to be an issue. I've never heard of anyone getting sued. AGS is open source right now. If your game is the new Minecraft you might get problems. I think most AGS creators don't sell their game mainly because selling a commercial game is a hassle and it's just a hobby for most people.

Technobabylon / Technobablyon iOS beta
« on: April 26, 2017, 04:55:11 PM »
If anyone wants to help test Technobabylon for iOS, email me at janet@wadjeteyegames.com

I've heard this bug before. The scroll arrows don't always show up. The person who reported it played from an earlier save and it went away.

So I just finished speaking to Michael Cooper and learning about his fellow Grace Group members, I click 'exit' and then get a CTD error with this message:

Any ideas?

I'm about to open up and reload my last save, hopefully it won't happen again. Will update if it does/doesn't.

I finally got round to investigating this bug. It's a really strange one. It shouldn't be possible for this to happen at this point in the code. I think it may be an engine bug. For now, I'm stumped, but I'll see if I can reproduce it.

The Blackwell series / Re: Blackwell Epiphany Crash
« on: October 28, 2015, 02:55:30 PM »
So I've been obsessively making my way through Epiphany when the game crashed.

SPOILERS for anyone that hasn't played it or hasn't gotten far into it.

I was speaking with Michael about everything - after going outside and talking with Madeline - and tried to go upstairs. He pulled his gun, there was some dialogue and I believe the game crashed right at the end of this portion of dialogue. This is the error I received:

"An error has occurred. Please contact the game author ofr support, as this is likely to be  scripting event and not a bug in AGS (ACI version 3.21.11115)

in 'room48.asc', line 16
from room 48.asc', line 979

Error: Error running function 'repeatedly_execute_always':
Error: Null pointer referenced"

Thanks for the very detailed bug report! I've been trying to fix this for the iOS version and I think your report may have helped me :) It's hard to reproduce though.

Found another crash bug. Spoilers again for anyone that hasn't played it.

This is during commentary mode. After Rosa is released from custody and you're back in her apartment, 'ol Dave pops up and says something to the extent of "There's a new icon/object that will pop up in a moment..."

Aaaaand that's when the game crashes. I missed what the error message says, BUT I noticed when I went back into the game and skipped Dave's commentary dialogue, the icon slides in as planned and then more of Dave's commentary comes up.

I can't reproduce this at all :(

The Blackwell series / Re: Bug reports for Blackwell Epiphany
« on: October 28, 2015, 02:30:25 PM »
Since I haven't seen any patches being issued for there titles, I am guessing it was fixed at some point either on the Steam client's side, or by my transitioning to Windows 10. And between the two, I think the most probable case is that it was a Steam fix for the in-home streaming feature.

Was this in the nightclub?

I have my own super minor bug to report. When clicking on the open vent in the janitor's closet in the asylum, the sound clip played is "I already have a stuffed bear at home." The text is correct.

Fixed for iOS! (too minor for a PC patch)

What version of Windows are you using, josephcurwen?

The Blackwell series / Re: Blackwell 1 constantly crashing on new Hudl
« on: October 16, 2015, 12:24:59 PM »
Sorry :( We don't have any ability to get Android bugs fixed right now. There are so many different Androids it's very hard to make them work on all of them :( I think you can ask for your money back via the Google Play store.

The Blackwell series / Re: [iOS] Blackwell Unbound plant hotspot bug
« on: October 07, 2015, 09:52:53 AM »
Must be a debug thing! I don't even remember putting that in! Sorry. I'll try and remember to fix it if we have an update

What do you do (physically) when you use the notebook?

When you use the notebook, two pieces of paper  come out and are added to your inventory. A doodle, and a note from JoAnn. Look at them, too. Once you have these, you don't need the notebook.

Gemini Rue / Re: Two mouse cursors
« on: July 14, 2015, 04:11:41 PM »
A year later, they still haven't fixed this.

Sorry, I have had some life events that have made progress slow. I still very much mean to fix this in the next few months.

The Blackwell series / Re: Blackwell Legacy iOS crashes constantly
« on: June 09, 2015, 01:31:20 PM »
Update installed and works fine.

Thank you for your efforts.

Awesome! Sorry it took so long!


Gemini Rue / Re: iPhone/iPad: Broken Saved Games
« on: May 28, 2015, 09:24:37 AM »

Thanks for the message. It's a bummer but I guess Apple's got to stay up to date. Thanks for really being on top of things! You guys are so quick to reply to posts and I think that's great!


Thanks for being so understanding, Luke! :)

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