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Messages - kanrup

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Primordia / Re: shortstory fallen and other stuph
« on: January 30, 2017, 01:39:24 PM »
thats interesting about the record. I guess someone could also say naturally you're bound to find misc items not really relevant directly to story progress (like that shopping list?).

> about the puzzles I thought the one where you repair device for singing robot at court was cool. you connect the nodes but lines drawn cant cross. It seemed unexpectedly interactive(with the manual drawing lines and all).

> Also remember the puzzle at goliath brain. Like how you use on/off switches to represent binary number given by flyingbot.

> and bringing down the draw bridge to charity's area. after trying everything I was at my wits end and resorted to bruteforcing the only possible clue. the prime numbers given by primer. so glad one number worked.

Primordia / Re: shortstory fallen and other stuph
« on: January 28, 2017, 05:51:25 PM »
thx for the answers.

oh no I intend to play it again after some time has passed :D(also got samorost 3 which looks nice from trailer). In this case having to extra storyline to find out is also a plus for playing. (hey this kind of thing might even be used purposefully to add to replay value of a game - unique paths to follow?(at least for certain small parts of story))

interesting that there is a possibility that Factor may actually be dead too.. I assumed from the start that the agent-robot was telling the truth.

I wonder what happened to Rex after it went away after Clarity's decision. Also that record plate you find...wondered if at one point you can put it on the player at unique. ha.

Primordia / shortstory fallen and other stuph
« on: January 26, 2017, 03:00:25 PM »
So I downloaded the audio files for 3 parts of fallen short story to my mp3 player. Having heard it twice I can say its good, though I'd probably get a clearer picture by just reading it. might do that sometime. was not as easy to get the effect of section breaks when listening to it.
So it seems hoomans still survive in this story, (in space stations? moon? guess stations). I like how they tried to change the Earth back to way it was - but it seems it could not be done while the machines exist. So thats the reason She is seeking what she is seeking in Urbani.

I think the writings pretty good. Like how it changes to different settings and (not always forward) times as story goes on. And how small details and events are described as well as bigger plot. Actually hit me with the feels where it says the world will be blue and green again, but none of us will see it. I've tried writing (very)few times and usually only got down a high level plot. sadly it does not come very naturally to me(but that might be cos I have little practice). Do you see in your head also the small details. I can paint images, and process involves pinning down an idea that you see in mind, making multiple mini sketches, doing linework for big sketch in detail, shading light and dark, applying colour. Is there a similar process for writing.

some things Im curious about from the story and game,
who are the Legion? I gathered they rule Urbani city and sent a force of robots to attack Metropol.
Are these a group of robots like the council in Metropol, Are these ones responsible for a certain machine killing virus I hear about in the story. (I think I missed out a big part of the plot in the game after messing up at the huge robot but hey it just adds to replayability),

not sure what cycles are exactly. when Horatio enters Metropol a guard robot comes and takes some 'cycles' from him. Later at the end Metromind uses these to disable him from breaking some things. The robot zombies also say 'cycles' and 'memory'. So Im guessing its some kind of resource of processing like memory is a resource.

struck me how at one point where Horatio asks Factors agent for help she says factor does not care for those that are not his children. Is it common nature of the big (or all) robots to be (I guess) selfish like that, or just something Factor is.

Also why is Metromind seemingly power hungry and unethical? (she killed? Arbiter, Memorious and Steeple). Is it a flaw in her design, programming, or was she meant to be line that, 

Primordia / Re: great
« on: January 01, 2017, 10:30:32 AM »
If it helps I've thought of a few places I got stuck in:

> at first was stuck for a while at the Unique, the light was out and cant get in. noticed the lamp
but didnt actually realise I could use crispin on the lamp. Later I was also stuck for a long while
near live electric wire near the burning bus. was trying all kinds of thing but for some reason
I had not thought of just using crispin on wire.

> at the giant robot in dunes (goliath?) was stuck for a while trying to block the remaining nose
hole. had tried to take the cloth from pole before but after it blew away in wind, did not chase after
it and try to find it. so after that I forgot about the cloth until I tried everything on giants nose.

> was stuck before getting to the head of giant. did not realise I could ask crispin to tie cable to
top floor.

> at the (?gamma) screens inside giant, because there is a slight change in screen when gamma
moves to it, I was trying to keep up with the fase change of screen brightness. that didnt help
because gamma doesnt stop and when crispin says
there has to be a better way I think I did use energy sensor on screen. but it said its detecting energy
so I thought that was no help. In end I used plasma torch on screen and the puzzle was ruined.

> was stuck trying to find code to communicate with factor. tried all kinds of numbers
but never thought about talking to brother of the round robot (lawrence?).
After a long while stuck, got a hint that round robots brother may know code.
then spent a long time going over and over the lower city area. actually looked at a few of clarity's heads
stuck on poles, but still missed lawrence head. I think the head may have been too small and
blended in too well with other heads.
after another long while stuck got another hint from two followers prettymuch giving place where
head will be.

> obtained monocole of memorius, but after a while forgot who glass was from. in end was
randomly using glass on things everywhere, and using it on info console worked in end. a log of
what round robot said may have been useful.
didnt actually know info booth was linked to memorius until after clarity said something.

> start of console puzzle. didnt think to enter misspelled word until after crispin pointed it out.
after this you get couple of odd lines. it was not obvious if this info was just a statement about
what has happened (thought it was just a statement that metromind has taken over).
after going away from console and being stuck a long while came back to
this screen.was entering things almost at random when the answer was entered.
after that crispin comments and confirms there is a puzzle here.

> because the console mentions redline mispelled and also way to 'cathedral' is via blueline,
I spent a lot of time going around station area Horatio enters city from. trying to find a way to
cathedral, as console also mentions steeple mainframe is in cathedral. thought the clue to
steeple was at cathedral (not at the vendor). Also because there is an actual sign called
blueline, so I was doing all sorts like using monocole on sign. did notice the railway map because
of this though.

> though I spoke to the robot at bomb before, I did not note the name was leobuilt. so I did not
make a connection that Horatio's book should be given to vendor. a hint helped me here later.
maybe a character profile screen or a  conversation log may have been useful?

> a conversation log might have helped at the riddle of the two rex robots near courthose. they
shoot it out very fast.

Primordia / Re: great
« on: December 09, 2016, 03:30:39 PM »

I went to the very end, doing things like looking at all coordinates for telescope, training Crispin for the date, and chose live free or die ending. (sad ending. but I like to think Horatio ninjaed out at the very end, chopped off Scrapers other arm with his damn welder and proceeded to generally wreck the whole place.)

but I only have 2 badges unlocked. I guess it is a glitch.

Im sad there may not be another but I guess its nice for Primordia to be a one off. that way the essence of the story and world may be concentrated.  meanwhile some games just dont know when to stop >.> (still think Primordia setting would make a very thematic comic book)

Ill be reading the fallen these days. looks good. also like the extra crispin log and Primer poem.
Hey speaking of Crispin he reminded me of the yellow floaty bot from "Flubber" film. hardly remember that film. except the bot dying. :/

also I read somewhere in utube that guy who voiced Horatio is the same as the storyteller from Bastion. is that right?

Primordia / great
« on: December 08, 2016, 03:05:41 PM »
hey makers of Primordia, hope ur still alive.

sadly steam did not activate my later Steam achievements for some reason. :(

got through to an ending without resorting to a walkthrough. quite smug about that heh. puzzles were challenging but sometimes hints saved me. no hints for the console puzzle tho was quite hard to figure that one out.

this game also made me laugh a few times. Crispins quite funny.

really enjoyed playing this game. very captivating story. beautiful art and music too.
just wish there was 1 more map to explore. miss this game already.

any thoughts on making another one? I'm waiting
like the sad robot at the bus stop :(

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