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Messages - Nowhere Girl

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I vaguely remember that someone has already posted something about inconsequences in the Blackwell games (for example one could think that the lawyer whom Lauren Blackwell contacted to formally adopt her niece was Sam Durkin's father... but we know from "Unbound" that he's already dead), but I can't find the topic. I've noticed some temporal inconsequences in the Blackwell games. Four examples:
1. Sam Durkin is about 20 years old in "Unbound". 40 years pass between "Unbound" and "Epiphany", so he would have to be around 60 years old in the latter. He doesn't look like it; 50 years is likely, but not 60.
2. In one of the games - "Convergence"? - Madeline says that she had spent 30 years as the Countess/Jocelyn's guide. And it's not very possible, you must have exaggerated. I don't think a medium could handle it when younger than some 15 years of age. In "Epiphany" we can see Jocelyn at the very end of her time with Madeline, as she rescues Joey as the final ghost and then banishes Madeline. So she must be at least 45 years old and she doesn't really look like that, she rather looks some 10-15 years younger. More importantly: we know that Joey died in 1931. So, Jocelyn would have to be born around 1885 or earlier. Judging from that, in "Unbound" she would have to be about 90 years old and here she most definitely doesn't look like that. Unlike the other Blackwell games, this one doesn't have close-up portraits, but we can see the Countess as a full figure and she looks elderly, yes - but not 90 years old! She can easily outrun Lauren (still, Lauren isn't very fit due to smoking her toxic cigarettes) - physically agile 90-year-old people are very rare; brutally said, most people are dead at that age.
Ten years of cooperation between Jocelyn and Madeline would be much more credible; thus, she would be about 70 years old in 1973 and this would be consistent with what we can see in the game.
The only excuse imaginable is that when you are as old as Madeline, there's not much difference between 10 and 30 years...
3. Danny Marconi would have to be more or less the same age as Joey when they were both alive, so he would have to be born some time around 1905. So in "Deception" he would have quite a few years over 100. Very rare and again  - "he doesn't look like that", he looks more like a typical eighty-something old man.
4. In "Convergence" we learn that Charles Meltzer used to be a journalist once and had known Joseph Mitchell - in the late 1970s, if I remember well. He would have to be not less than some 25 years old at that time, so we can count that he would have to be born around 1953 (by the way, my father was born in 1953, on the day when Stalin died. And he lived only 49 years...), so he would have to be almost 60 years old by the time of "Convergence". He rather looks like 40, 45 perhaps.

The Blackwell series / Re: A book for you
« on: September 13, 2016, 07:15:39 PM »
Very interesting. As well as another book by the same author, "The Secret History of Wonder Woman" or how exactly that title went.
I'm really upset that these books - as new, non-classic foreign literature - probably aren't available in any single library in Poland... And I can't afford buying all those books. Actually - a lot of books, even fairly new ones, are available on Amazon for one cent - but shipping prices to Poland aren't that tiny anymore. Sure, 4 dollars isn't a huge amont, but it's strange to see shipping cost 400 times more than the book... And, say, I want to order five books as cheaply as possible. Unfortunately, it seems that no one is offering all of them at once for a cheap price.
What can I do? Is it possible to contact those "Better World Books" and such sellers on Amazon and ask them to include a few more books just because I'm a foreign buyer who wants to order all books from one place to minimize costs? I'm totally addicted to literature and can't access a lot of extremely interesting books just because I live in a non-English speaking country...

The Blackwell series / Re: Blackwell Movie
« on: September 04, 2016, 04:43:14 PM »
I very much dislike great changes in volume in one work. Please, correct this - the dialog is relatively quiet and then suddenly the music theme blasts into your ears...

The Blackwell series / How to use the code in "Blackwell Legacy"?
« on: July 28, 2016, 03:32:00 PM »
As in the title - I got the code at the end of game credits, but in this game using the computer is much more limited... so where can I input the code?

The Blackwell series / Re: Joey's hat (silly question with spoiler)
« on: July 27, 2016, 10:56:53 PM »
I imagine Joey had the foresight to take Rosa's keys and wallet and things before he cremated her.
This reminds me of a dialogue line in "Unbound": "Sorry, left my wallet in my other pants. Probably the ones I was buried in".

And I didn't like it. (Though fragments like "feeling the biting cold for the first time in 80 years" are touching.) Yes, the original ending is sad and lots of people wish a different fate especially for poor abandoned Joey... but why is marriage perceived as the pinnacle of dreams for a woman? I just don't get it, I feel great without it and I also tend to think that marriage isn't really in a woman's interest.
And there are lots of clues that seem to point at Rosa being asexual. As I have already written in another post, we need more awareness of asexuality - especially for young asexuals who need to know that they aren't "defective". And it includes asexual characters in literature, movies, games etc., so I'm happy to welcome Rosa as an unconfirmed, but strongly possible asexual character.
Just in case I'll add: yes, I'm asexual too, though not really aromantic (as Rosa seems to be), but rather homoromantic and very passionate about many different things. I also tend to believe in embracing non-sexual eroticism and sensuality as a life force (Audre Lorde beautifully described the erotic as "capacity for joy"), even when some non-asexuals tell me that no, I don't have a right to say such things as a person who rejects sex...

The Blackwell series / Joey's hat (silly question with spoiler)
« on: July 27, 2016, 06:04:42 PM »
Why isn't Joey wearing his hat at the end of "Epiphany"? Yes, it fell off his head when he collapsed, but it materialised with him. He must have stayed next to Rosa's body for some time anyway to explain what happened and that he was her friend (necessary since he received her ashes later), possibly also to take her keys (people have already discussed that, since Joey is actually put in a tragic situation through being brought back to life, does he at least have a place to live? - and without Rosa's keys he won't have access to her apartment because as a ghost he didn't need them and couldn't carry them anyway)... This is, of course, a tiny problem compared to all his situation, but I just wonder why didn't he keep his trademark hat...

Btw, characters in "Epiphany" seem to be wearing really thin clothes. Rosa's earmuffs still seem acceptable, but Maggie going to her father's grave in just a sweatshirt and no top hat? That's a good way to catch a cold...
On the other hand, I always wear some cap and an anorak in the winter, but I have also once been walking through the Old Town and eating an ice cream in -10 degrees (Celsius... I know what feet, miles and pounds are, but I have close to no idea about the Fahrenheit scale) or working out at an outdoor gym with unzipped anorak in about the same temperature...

I don't think Durkin still remembers the phone call from Lauren. Proof: he remembers the case of a woman who went mad and her little niece, but years later doesn't realise that he's talking to the same girl...

The Blackwell series / Re: End of the Blackwell line?
« on: July 26, 2016, 01:14:16 PM »
I can see the forum's system warning me that I'm posting a reply to an old thread and in this case it sure is justified.
So, with post-Epiphany knowledge added, being a Bestower is not just a female job. Madeline, after coming back from the void, first became guide to Michael Cooper's father, then his sister and then himself.

And as for Rosa... I'm respoding primarily because I have a certain personal interest here.
My own family is not as small as Rosa's, but I happen to know my female blood line six generations backwards (and, because of my feminist views, I'm happy it's the female line, the one always considered unimportant, erased from existence through women forced to change their names...). I'm an only child. And I'm absolutely sure that this line of the family will end with me. Already at the age of five - after first learning (from two books written absolutely for children) "where do babies come from" - I decided not to have children and not to marry. Now I'm 30 years older, I have never changed my mind and now I consider myself an asexual lesbian (asexual lesbian = emotional attraction to women, no sexual attraction to anyone).
And I'm quite sure that Rosa is asexual and also aromantic too. Note that there is absolutely no trace of her having been in any relationships. That she seems to feel awkward when others expect her to do so (the best example: in "Deception", when Ken tells her not to overwhelm a guy like Tiffany did with him) or when something sexual is happening (a very funny example: in "Deception" too, when she seems quite embarassed about the Joey-Jamie interaction). I'm actually happy to consider her asexual. For the asexual community visibility seems to be one of the most important issues and it includes asexual characters in texts of culture - that's why I'm happy to consider Rosa one of the still relatively few fictional asexual characters.
Remember that lack of visibility means that asexual young people are likely to grow up feeling broken. (I fortunately didn't - I haven't used or known the term "asexual" as a teenager, but, having already decided against having children and marrying, I felt no obligation to have sex. I generally always deeply felt that I have a right "to be different"; I call it "the Revelation of Rebellion".) A recent experience which made me even more aware of the problem - a young woman in an "Ask a sex ed teacher" T-shirt at Warsaw gay pride; I asked her about asexuality and she said that oh sure, a wise sex ed teacher should tell students that nobody should have sex they don't want - but still she felt very bound by official medical knowledge and she said that because asexuality isn't officially recognized as a sexual orientation, she doesn't think it's right to teach about it proactively. And I believe a proactive approach is necessary in order to reach out to all those asexuals (remember, we are talking about 1% of the population - this isn't so little... and even if it was, everyone has the right to feel welcome and valid) that aren't aware of their identity (yes, a teacher is a bit like a Bestower...). Therefore texts of culture - literature, movies, games etc. - can plug these holes when even sex ed teachers don't want to talk about asexuality.

The Blackwell series / Re: Really Tragic Ending...
« on: July 26, 2016, 12:36:26 PM »
I too had tears in my eyes at various points when playing Epiphany, including the final moments...
I just hope he won't forget everything. Rosa made him a normal human, but - out of longing for her - he seems to wish having pychic abilities. On the other hand, Rosa began as a normal human too and her power awakened after Lauren's death. So perhaps it's not over for Joey. I thought that maybe roles could be switched with Joey as medium and Rosa as guide...
And he surely has a lot of ghost stories to tell. Rosa began publishing books, but was never succesful about it. Maybe he could take over the name "Rosangela Blackwell" as his pen name and keep writing ghost stories? Maybe he would even become better at it than Rosa was?...

Let's put it in perspective: we don't live in a perfect world anyway. Metaphysical horrors happen to a lot of people - and I mean "the real world" too, I mean a vast range of terrifying spiritual and existential experiences. (Too bad when people are taught that organized religion is the only way to experience the spiritual. And most don't experience it anyway because we are all tainted by rationalism and dualism and so people have to go extreme lenghts to "break on through to the other side".) Rosa did what she could in that moment. I don't think she regrets it when she realises there will be new lost souls, new guides, new angry guides just waiting to abuse someone in order to be gone from this world... At that point it was about saving thousands of living and dead souls - she never had an option of saving everyone, including in the future, anyway.
The only thing that could improve the future situation would be getting rid of rationalism and welcoming non-violent "insanity" within the range of normal human experience. Bestowers have to learn everything as they do it because they constantly fear that if they tell anyone about their psychic abilities, they will be perceived as crazy. In basic characteristics the same is true about "the real world": we are never taught how to navigate the spiritual world. This is "forbidden knowledge", almost entirely abandoned to churches. (Note: while organized religion just isn't my form of seeking the spiritual, I'm in no way against religion. However, I believe it takes MUCH more than religion - we won't get far with rationalism burdening us.)
I think the last person you can honestly say was saved was Kendra Haskins.  So, does this mean that after all of that, Lia's daughter gets ripped out of the afterlife to be sent back to earth as a small, lost child, destined to be the next guide?
Just by the way (and not taking into account her own feelings), I think Kendra would be a good spirit guide. If she is destined to remain in a visible form of the age at which she died, she would be a completely different guide than, let's say, Joey. Joey could be annoying, a little girl would be much less pressing for her host. And she could avoid being banished without ever having to consciously use the guilt card - it would be played by itself, the host would think "Oh no, I just can't do this to such a little child"...

Chit Chat! / Re: Do you have a "Forever" game?
« on: July 26, 2016, 10:31:17 AM »
Sure. For example the "Ecoquest" (unfortunately-mini-)series, "Hand of Fate" ("Legend of Kyrandia 2"), "King's Quest" 1 (the 1990 hi-res EGA remake or the fan-made VGA remake with the comfort of using a mouse instead of typing), 4 and 6, the Dizzy games... So mostly games I have played at school period. I don't really feel much nostalgia for that time - I was considered a weirdo and not much liked by others, and I like being 35, having slightly grey hair, and knowing I'm not considered a kid anymore (I just wrote I'm an adult child... but, on the other hand, I never really identified with the concept of "being young". I rather prefer a combination of mature and childish...) - but I guess my taste for games kinda got stuck around that period.
And one more thing: any adventure game is educational. I started learning English around the age of six, but at eleven, when I first had an opportunity, I still couldn't really hold a conversation in English. And then - suddenly, unnoticed - I discovered I had learned a lot by playing adventure games. I always loved reading, but I found learning from games easier than from books - maybe because the English-language books I had at that time weren't very interesting...

Chit Chat! / Re: About the resolution of the games.
« on: July 26, 2016, 10:16:00 AM »
I like this low resolution (except the fact that I don't really perceive it as "low", probably because I mostly play retro games - either 80s-90s or in 80s-90s style), I think it's a part of the game's charm. But what I like most is the drawing style. I like the hand-painted style very much and I also greatly enjoy good EGA graphics. 320x200 was a high resolution for the period of EGA and it allowed really beautiful effects (known examples: DOS version of "Loom", Sierra games after the switch to SCI engine, but before VGA). I also like some cartoony style (Humongous Entertainment children's games - yup, I'm a childless adult child and I like many texts of culture created for children). On the other hand, I greatly dislike photo-graphics (example: "Gabriel Knight 2") and 3D - for me it takes away the charm. So, altogether, I probably prefer this resolution which is now considered low because it's a step back to a style of graphics which was abandoned in favor of things which, in my opinion, looked much worse.

Well, an unofficial Loom sequel is already being made and I like how it looks. But the series was originally planned to have three parts...
Or, Wadjet Eye could propose the author of the sequel to continue his work and keep him as a co-author... I don't know how it is made, but I see nothing wrong in companies making games together with fans, provided they don't just steal the fans' ideas, but rather help them and acknowledge their status as co-authors...
Yes, Wadjet Eye seems to be currently one of not many companies that continue the classic adventure game style. Plus, I would say Rosa Blackwell has something to do with Bobbin Threadbare, their stories and decisions bear some similarities.

Generally, I think 3D and photo-graphics (think Gabriel Knight 2) were a big step in the wrong direction. At least for me. I don't like photo-graphic games, it just takes away the atmosphere. I don't like 3D either. First, i probably don't really know what it means to see in three dimensions - I suffer from strabismus (surgery has been unable to repair it), looking all the time with both eyes I would see double, so my brain has learned to ignore most signal from the more shortsighted left eye (this is called "lazy eye syndrome"). "Magic Eye" and 3D glasses don't work for me. Second - 3D graphics have to be extremely polished (and thus "heavy" in terms of disk space) to look really good, basic 3D graphics look like the world after a nuclear war.
I love high-resolution EGA graphics ("Quest for Glory" 1 and 2, "King's Quest 1" 1st remake, "Loom", "Codename: Iceman" - a horribly difficult game, by the way, but still cute - and several others) and the "painted" VGA style - "King's Quest 6", "Legend of Kyrandia", "Indiana Jones and the Fate of Atlantis", "Die Höhlenwelt-Saga", the Blackwell series and many more... Some cartoony graphics are also pretty (Humongous Entertainment children's games - yup, I'm a voluntarily single and childless 35-year-old, but I really like games, books and movies for children). But I just don't like what happened to adventure games around 1995 - the graphics were perhaps more sophisticated, but lost their charm... Which is why I mostly play retro games - either actually made in the late 80s or early 90s, or looking as if they were made in that period...

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