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Topics - Reubs1

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Chit Chat! / Shivah and Blackwell in Game Maker's Toolkit
« on: September 04, 2017, 05:16:37 PM »
There's a show on Youtube called Game Maker's Toolkit that explores different design elements in games. The latest episode talked about good detective games, and both The Shivah and Blackwell Convergence were referenced! I thought I'd share the link with you guys here:

https://youtu.be/gwV_mA2cv_0

It's nice to see some of your early games get some recognition!

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Chit Chat! / Wonderings from a long-time adventure gamer
« on: May 27, 2015, 03:43:14 AM »
Hello there! This is my first time here in the forums, so let me get the introductions out of the way. My name is Reuben, and for as long as I can remember, I've played adventure games. I've slain dragons, minotaurs, and evil wizards. I've solved murders, discovered lost alien worlds, and have even told a pirate or two that they fight like a cow. It's all thanks to these games that I can explore and escape into worlds of endless possibilities, and it's the reason I still love this genre of video games to this day. Of course, I've played pretty much every game Wadjet Eye Games has published, and I thoroughly enjoyed each one. But, I have noticed something that has gotten me wondering about these games as a whole, and where they are headed to in the future.

There seems to be a trend now of adventure games being set in either post-apocalyptic or dystopian future themes, particularly in the Wadjet Eye catalog. Gemini Rue, Primordia, Technobabylon, all have this melancholy tone to them. A game with this kind of setting gives the player a sort of survivalist drive to propel them forward, like "I need to find something to salvage or I will not make it!", or "I cannot stand this oppression from government anymore!" Now let me be clear, there's absolutely nothing wrong with that. That can actually be pretty fun for a gamer. But now I want to ask... why is it fun?

I think back to the golden age of adventure games, and I remember being awestruck when I went to the Land of the Green Isles in King's Quest VI for the first time. I had such fun being a pirate in the Monkey Island games. It was a more cheery, humourous tone then. And I miss that. I miss the wonderment, the wide-eyed excitement, the mystery of what the next world will be like.

Is it because I was much younger back then, and my child-like outlook on life was not burdened with the worries and stresses of adulthood? Is this reflective on the genre itself, where the fruitful days of Sierra and LucasArts games are past, and now it is struggling to survive amidst the onslaught of repetitive triple-A FPS games? Am I dead wrong and have failed to notice the happier moods of recent games like Deponia and Broken Age?

I don't know if I had thought about these questions in my mind, but after hearing about Wadjet Eye's announcement about Shardlight, which seems to be in a similar setting, I needed to get these thoughts out there, and I want to know if I am the only one who feels this way. No doubt, I will still buy Shardlight and play it on day one. But I can't help getting worried that this kind of dystopian theme will get stale.

Feel free to discuss, disagree, ignore, whatever. I'm just glad that I have a place to post my ramblings and thoughts about the games that I love. It feels good here.

Reuben

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