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Topics - DaveGilbert

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Chit Chat! / Trouble logging in?
« on: February 20, 2019, 09:25:28 AM »
For some reason, you can no longer log in using the top bar. You have to click on the "login" link (within the sentence "Please login or register") and enter your info on the page it takes you to.

So in a nutshell:

Sorry about that! I'm trying to figure out why this happens.

Other Games / MOVED: When will Unavowed be released?
« on: June 22, 2018, 07:16:30 AM »
This topic has been moved to Unavowed.


Chit Chat! / MOVED: Can we create a post about Unavowed?
« on: June 22, 2018, 07:16:04 AM »
This topic has been moved to Unavowed.


Other Games / MOVED: Shardlight
« on: March 02, 2016, 09:09:53 AM »
This topic has been moved to Shardlight.


Other Games / MOVED: Will Shardlight have a Mac version?
« on: March 02, 2016, 09:09:00 AM »
This topic has been moved to Shardlight.


« on: March 02, 2016, 09:08:47 AM »
This topic has been moved to Shardlight.


Chit Chat! / Gahh. Spam attacks
« on: January 28, 2016, 12:07:30 PM »
So it's no secret that this forum has been plagued with spam of late. I zap them and ban them whenever I see them. I've increased the security of the registration form. Nothing seems to be enough. I know this forum isn't exactly hopping, and the spam attacks are probably the reason why. I know this has been an issue for a long long time. I'm getting some outside help to look into it. Thank you for your patience. :)

Other Games / MOVED: Technobabylon
« on: April 02, 2015, 07:58:15 PM »
This topic has been moved to Technobabylon.


Other Games / MOVED: When will Technobabylon be out?
« on: April 02, 2015, 07:58:02 PM »
This topic has been moved to Technobabylon.


Chit Chat! / MOVED: Techobabylon Music Progress
« on: April 02, 2015, 07:57:40 PM »
This topic has been moved to Technobabylon.


This topic has been moved to Chit Chat!.


Chit Chat! / Sorry for the spam!
« on: December 15, 2014, 10:16:59 AM »
As you might have noticed, we're getting zapped by spam bots. I'm doing what I can to stem the tide - deleting the posts and banning hostnames and such. Hopefully that will take care of it. Sorry about that.

Primordia / Primordia 2.0 patch notes
« on: November 26, 2014, 08:56:02 AM »
Hi all! We are proud to announce a massive massive update for Primordia. The update has already been integrated with Steam, and it should be available on GOG and Humble sometime today. In the meantime, here are the issues that have been fixed/updated:

   *Proceeded to fix the issues concerning the following achievements: The Three Musketeers, We're All In It Together and the Kiosk related one (the one where you have to find all the entries)
   *Added warning message when the game starts with the downgrade 32 bit to 16 bit option, letting players know that the graphics will appear distorted.
   *Fixed an issue with the behavior of the Elevator keypad UI inside Goliath whereas you were allowed to type letters.
   *Added ESC as a key to trigger the OPTIONS UI.
   *Added 3 extra options to the OPTIONS UI.
   *Now if after a certain amount of time (15 minutes) you still haven't right clicked, the game displays a warning message, letting you know.
   *Fixed an issue with Metromind-Crispin scene, whereas a sound of a screen breaking was entirely missing.
   *Added sound effects in the Scraper Vs Clarity shooting scene.
   *Enlarged certain hotspots to facilitate player's experience
   *Smoothed out scrolling in rooms: Engineering and Underworks Main, to ensure that the player realizes the rooms are scrolling/able.
   *Fixed an issue whereas after a cutscene the smooth scrolling would be turned off.
   *Fixed a primer dialog related issue with the code breaking
   *Re-designed the way the primer dialog works with the walking into position necessity. Now if close enough the party members will walk, otherwise if any of the members is off the screen, it will fade in and out. Also if all the party members are in place, no moving or fade-in outs will occur.
   *Fixed an issue with F1 being able to be triggered in the main menu.
   *Fixed an issue whereas you could ask Primer to crack the code when the council tower door was already open.
   *Fixed an issue with the diagnostic module being used on primer even after the council tower door was open.
   *Fixed an issue with hint 281 about oubliette never being active.
   *Adjusted the hint system by:
   *Reducing the timer between brush offs from 60 seconds to 15.
   *Now, clicking on Crispin, after a brush off a hint will be given instead of another brush off.
   *Now, only putting the proper code once is required and will bring up the ui unless the right code has been placed, to summon Factotum.
   *Fixed an issue concerning the Peeping Tom achievement, that had to have all the conditions be true and could only be triggered if you visited room 5 (Telescope deck).
   *Fixed a WIRING ISSUE crash.
   *Fixed a Clarity clipping issue with the crane.
   *Fixed Clarity baseline issue on ending with Gimbal.
   *Fixed an issue with iconbar and data UI.
   *Fixed an issue whereas the telescope button sounds would trigger for letters.
   *Fixed a wild array of issues regarding insufferable amounts of lag/delay when the music slider was zero.
   *Fixed an issue with the "defaults" button not restoring the music.
   *Fixed an issue with Scraper moving around when entering Courthouse Ext Zoomed in.
   *Fixed exiting path of horatio in courthouse interior (zoomed out) during the Scraper entry scene.
   *Fixed an issue with a flipped sprite on Scraper's shooting lazer view.
   *Fixed an issue with the quit/restart UI.
   *Added Alt + F4 as a quit hotkey, updated the how to play element.
   *Now the transmitter digits are doing an animation, whenever you enter a succesful code.
   *Added description for the transmitter controls for consistency with the other UIs.
   *Fixed an issue where exiting the Transmitter UI via Esc, if the cursor was changed from the default one, it would appear incorrect till you clicked somewhere.
   *Adjusted the welding of the fingertip in Goliath. Now it looks more fancy.
   *Fixed an issue with Alpha or Beta whoever it is now, playing the diagnostic lines twice.
   *Horatio now actually does a weld animation, when welding the monitors in Gamma Section.
   *Fixed the introductory scene of the metropol subway, now horatio and crispin walk off the train like badasses
   *Added hotkeys for Transmitter UI. (Arrow Keys)
   *Fixed the hash for the sliders not being properly centered.
   *Fixed some Crispin facing properly instances.
   *Now also left-clicking on the burned sensor will do the trick.
   *Added a new entry for Dunes (it doesn't affect the achievement in any way)
   *Printout changes to Laws when you've examined it.
   *Crispin now faces properly when he hints
   *Adjusted and fixed some issues with Horatio's appearance concerning the Gimbal dialogue.
   *Clarity now animates when giving the keycard to Horatio.
   *Added Clarity shadow as she drops to the ground during the Shells sequence.
   *Crispin is now so Casanova!
   *Adjusted some interactions concerning the transmitter in the courthouse interior rooms.
   *Fixed horatio stuttering when talking to Gimbal.
   *Added condition for option "judge Oswald and Cornelius's case" to appear if you've also asked her "you said you were a law clerk".
   *Fixed a rare occasion with the Z axis of Scraper messing up graphical placement.
   *Added sound effect for when you connect two wire nodes succesfully.
   *Added hotkey functionality to Save Game and Restore Game
   *Fixed exit to endings to a more cinematic and less jarred version.
   *Adjusted Scraper facing Horatio.
   *Added ping elevator sound effect when the door opens inside the elevator car.

CONCERNING THE SCRAPER BLOWUP SCENE, the following were fixed.
   *Fixed an issue where scraper would appear in front of horatio as him and crispin run away whilst Scraper was focusing the transmitter
   *Fixed an issue with the bomblet graphic positioning poorly, now it positions exactly on Scraper
   *Fixed an issue where Scraper would appear in front of the explosion
   *Also readjusted positions of 187, Scraper and the Explosion
   *Fixed an issue regarding the Charity-Clarity flashback as music would not queue in.
   *Adjusted music regarding the entire blowup scene (both ways)
   *Added sound effects for Scraper shooting 187th and 187th shooting Scraper
   *Now on the Courthouse Exterior zoomed out room, bots either of the three roaming bots of metropol are turned invisible and visible when the cutscene ends (both ways)
   *Horatio on the courthouse exterior zoomed in room, always faces up-left after each interaction, if Scraper is in the room.

Other Games / MOVED: A Golden Wake
« on: October 06, 2014, 02:04:20 PM »
This topic has been moved to A Golden Wake.


The Blackwell series / Getting closer...
« on: October 14, 2013, 04:08:32 PM »
I just coded the very last puzzle of the game. Still a ton of art to add and polishing to do, but hey - you can play through the whole thing!

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