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Chit Chat! / Re: Wonderings from a long-time adventure gamer
« on: April 08, 2016, 02:30:44 AM »
Just coming across this thread- while there was a certain joy to early adventure games that sometimes seems lacking today, there were plenty of dystopias as well. Just off the the top of my head I can recall classics like Beneath a Steel Sky and Wasteland, Sierra's own Manhunter series, and slightly later hellscapes like Dark Seed or Sanitarium (to say nothing of games drawn from dystopian books - Neuromancer, Snatcher, Circuit's Edge, etc)
There may also be a touch of nostalgia at play. While I do remember being fascinated by Sierra's EGA wonderlands, I also remember dying horribly for things like not having picked up a vital item at the very beginning of the game (Space Quest), walking over a bridge too many times (King's Quest), and opening a door/walking under a chandelier/talking to the wrong person/hassling a parrot/opening a bottle/taking a shower (Colonel's Bequest). Even one of my all time favorite games, Out of this World, is essentially a learn-by-constant-harrowing-death procedural.
But I do think that joy survives, just in different ways. For a time, computing capabilities were so limited that adventure games (and text adventures before them) were the only way for a computer game to really tell a story. But now action-adventure has claimed a lot of that territory. Does Mass Effect, for instance, really have fewer puzzles* or mysteries than The Perils of Rosella? Is there less intrigue and questing in Dragon Age: Inquisition than Quest For Glory: Wages of War? The addition of more actiony elements may move the form away from what many consider 'the classics,' but I don't think that the original virtues have been lost, and especially not when creators like Wadjet Eye keep the early flame alive as well.
As for joy qua joy, I say it's still there too. I'm not as up to date on the latest games as I used to be, but even I find glimmers of it my travels. The chortlesome character humor in Bioware's best efforts, the staggeringly artful plotting of Nintendo's Ghost Trick, and (reaching way back), the television show level of Psychonauts, which is one of the very few videogames levels in which your stated *and actual* goal is to have a nice time. And I keep hearing happy things about Phoenix Wright and Stardew Valley and the like.
The wide-eyed joy you're looking for may be harder to see now that the lil' village of computer gaming has exploded into a bustling metropolis, but I guarantee it's still there to be found.
*It even had the towers of hanoi! How much more classic-gamey can you get?
There may also be a touch of nostalgia at play. While I do remember being fascinated by Sierra's EGA wonderlands, I also remember dying horribly for things like not having picked up a vital item at the very beginning of the game (Space Quest), walking over a bridge too many times (King's Quest), and opening a door/walking under a chandelier/talking to the wrong person/hassling a parrot/opening a bottle/taking a shower (Colonel's Bequest). Even one of my all time favorite games, Out of this World, is essentially a learn-by-constant-harrowing-death procedural.
But I do think that joy survives, just in different ways. For a time, computing capabilities were so limited that adventure games (and text adventures before them) were the only way for a computer game to really tell a story. But now action-adventure has claimed a lot of that territory. Does Mass Effect, for instance, really have fewer puzzles* or mysteries than The Perils of Rosella? Is there less intrigue and questing in Dragon Age: Inquisition than Quest For Glory: Wages of War? The addition of more actiony elements may move the form away from what many consider 'the classics,' but I don't think that the original virtues have been lost, and especially not when creators like Wadjet Eye keep the early flame alive as well.
As for joy qua joy, I say it's still there too. I'm not as up to date on the latest games as I used to be, but even I find glimmers of it my travels. The chortlesome character humor in Bioware's best efforts, the staggeringly artful plotting of Nintendo's Ghost Trick, and (reaching way back), the television show level of Psychonauts, which is one of the very few videogames levels in which your stated *and actual* goal is to have a nice time. And I keep hearing happy things about Phoenix Wright and Stardew Valley and the like.
The wide-eyed joy you're looking for may be harder to see now that the lil' village of computer gaming has exploded into a bustling metropolis, but I guarantee it's still there to be found.
*It even had the towers of hanoi! How much more classic-gamey can you get?