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Messages - Skinsfan55

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Unavowed / Re: I'm stuck on some parts in Unavowed.
« on: August 12, 2018, 04:06:00 PM »
Iím in my second playthrough and Iím stuck in the storage locker with Mandana and Logan. I canít figure out what to do!

Chit Chat! / Re: Police Quest Series?
« on: September 18, 2017, 11:30:42 AM »
I thought the old ones were a lot of fun most, of the puzzles revolved around following the correct procedure, which could get dull, but also kept it grounded in reality and avoided the off the wall kind of puzzles that plague some adventure games.

That game was/is called Precinct and it definitely did fall flat. It was sad because I've been waiting for another police game from Jim Walls for like 20 years. It looked like a cross between Police Quest and Swat 4, where you use that dialog tree to interact with the world around you. I would imagine it started out with normal police stuff and then expanded where the PC uncovers something bigger and more sinister. We may never get to find out. Seemed like they had a lot of momentum. A Rock, Paper, Shotgun interview, a AMA on Reddit, a decent first day on Kickstarter... and then all the momentum just died. Obviously a ton of work went into the promotional materials, I wonder if they did a poor job of hyping the product (we have no idea what the story was other than it was from Jim Walls) or if there's just not a market.

Technobabylon is amazing, and it kind of scratches that same itch. Obviously it's got a rich story, and a futuristic setting, but there's still a lot of procedural stuff and the feel of actively looking into a mystery.

I could go either way, an updated Police Quest (or Police Quest type game) with modern equipment could be fun but part of the charm was the retro feel of being a cop in the late 80's/early 90's. Heck, LA Noire was a huge smash hit, that hit a lot of the same buttons too. Maybe a retro game could be fun. I don't think, say Kathy Rain for instance, would have been the same if it was set in modern times.

I imagine a lot of adventure game developers run into the issue of technology being too easy to use. Like the joke about how most Seinfeld episodes would have been easily resolved if the characters had cell phones. Maybe a retro setting helps with storytelling and puzzle design.

Chit Chat! / Police Quest Series?
« on: September 17, 2017, 03:20:18 PM »
I absolutely love the Police Quest series, it's my favorite series of all time and I think Police Quest 2 might be my favorite game ever.

Every few years it seems like there's either going to be a remake of PQ2, an unofficial sequel or a "spiritual successor"... there's a few weeks or months of hype and then the project dies.

Sometimes I wonder what kind of story I could put together in the Police Quest universe, and I think I have some decent ideas, but I totally lack the programming or art ability to do anything with it.

While we certainly have no shortage of modern point and click games with engaging and original stories, I would love for more Police procedural action. Anyone else feel this way?

A Golden Wake / Re: Connection to A Previous Game... Back Door Man!
« on: September 17, 2017, 03:12:09 PM »
Yep! Both games were made by the same guy. :)

I knew that, I think I found the game by digging around the Grundislav website, but I didn't realize there was a connection. Pretty funny stuff.

You also get a little reference if you look at the Biltmore Hotel outside the male client's house :)

Neat, I'll have to check that out.

A Golden Wake / Connection to A Previous Game... Back Door Man!
« on: September 10, 2017, 02:32:06 PM »
I was messing around the other day looking for games on AGS and I found Back Door Man, a game where you play a male prostitute in Miami.

At one point the main character says he was born and raised in Miami and his grandfather moved from the Northeast in the early 20's. At the end of the game, if you screw up an earlier scene the character is arrested and his last name is Banks.

I played this game years ago, and then played it again just yesterday and laughed at the connection.

Chit Chat! / What if?
« on: January 10, 2017, 08:32:17 AM »
What if I had an idea for a game but no artistic talent or programming know how?

Primordia / Re: Sequel?
« on: January 08, 2017, 08:17:14 PM »
Played the game this weekend and loved it.

I'm assuming that this game takes place on a different planet (although a future Earth is possible)...

I wonder if Horatio continues believing in Humanism, even though MetroMind clued him in that humans were just fallible beings. If this takes place in an alternate timeline, wouldn't Horatio encountering humans in space be a cool sequel? I mean... either if groups of humans evolved independently or the planet of Primordia is one that was colonized by humans...

Gemini Rue / Re: Will there be more games from Joshua?
« on: January 08, 2017, 07:18:13 PM »
I know this is old, but I just re-played the game and it was excellent. I especially enjoyed his commentary track as it centered around game design and why he made certain choices. Really interesting stuff.

The Blackwell series / Re: Joey's hat (silly question with spoiler)
« on: January 06, 2017, 07:21:49 PM »
The hat had been outdated for 50 years, Joey probably wanted to get rid of it since then, but couldn't. He worked in fashion, maybe it bugged him.

Technobabylon / This game is a masterpiece
« on: July 23, 2015, 10:45:32 AM »
Seriously, best point and click game I've ever played. Amazing pacing, great story and it keeps the player guessing.

A Golden Wake / Re: Biplane puzzle
« on: October 12, 2014, 05:42:18 PM »
I actually really liked this puzzle. Now, the game itself was a bit too easy and I wasn't wild about the writing but that puzzle was fun and the controls worked perfectly on my steam copy.

A Golden Wake / Bookshelf Puzzle (Spoilers)
« on: October 10, 2014, 09:50:26 AM »
I'm at the hotel and into the party but I can't figure out the puzzle with the bookshelf. I've tried using chronology, colors of the books, sorting them by nationality of the authors... I'm stuck. Any hints?

The Blackwell series / Re: Really Tragic Ending...
« on: October 08, 2014, 04:22:20 AM »
I've always found it a bit interesting that the main worry about Joey is that he has no ID or papers. As if that is less preferable to being dead.

But isn't it?

I mean, as a ghost he's at least got one extremely close friend, never has to worry about the day to day struggles of life and he's got purpose and a job to do. As a man he's suddenly plopped into modern day New York City with nothing. He would probably have access to Rosa's apartment and finances but how many people do you know who have a month or two of rent saved up? He's going to have to get to work almost immediately... what does he know how to do besides being a tailor? Is he going to open a shop in the apartment? Who does he know? Everyone he's ever known is dead... so he's basically completely alone in life with maybe a few months of rent on the apartment and no skills, references or documents.

It just seemed like a really sad ending. I didn't think I was the type who wanted all stories to end happily with a neat little bow but after playing through the series I just was hoping for a different resolution is all.

Chit Chat! / Re: New Fan...
« on: October 05, 2014, 05:39:32 PM »

Oh well, I loved the Ben Jordan games, so I'll play this one even though I know the ending now.

Chit Chat! / New Fan...
« on: October 05, 2014, 05:07:49 PM »
I just discovered the Blackwell games a couple weeks ago and have now completed the series. I also played Gemini Rue and Resonance. I missed these old point and click games. A Golden Wake looks amazing as well but now I'm afraid that the ending will be depressing. Will it turn out the main character is a serial killer with amnesia who realizes he only wants to develop Coral Gables to unearth bodies of his victims before they're found by the authorities?

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