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Messages - bubblepipemedia

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Shardlight / Re: Bonus Content: MP3's - Is there official album art?
« on: June 10, 2016, 05:27:35 PM »
https://bubblepipemedia.bandcamp.com/album/shardlight-soundtrack You can just copy and use the artwork I used on this upload. I could have sworn I made it so the MP3s included the art, but it may have been a conversion issue, since the original tagging and art was all done in FLAC format originally.

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Primordia / Re: Robotic SFX / sound design
« on: August 16, 2013, 09:13:42 PM »
Thanks for noticing!

A lot of work went into the processing of voices in the game and the team was very involved in selecting exactly what quality each voice should have. I usually sent multiple versions from them to choose from. Sometimes I was sent back to work on it again. I think it was primer (and maybe another one), we ended up doing a lot of trials with before we came to one we liked.

The voices were recorded by Dave and he did the of direction, with lots of input and additional direction from Mark, Vic, and Jim. I focused on the effects the voices should have and how to manipulate them.

For the initial robot effect, I primarily used Kore 2 (plus the 'Deep' expansions) with a lot of tweaking. Later on, for some robots, I ended up using the Pitch Transformer in Logic 9 for some of the robots. The Logic plug had a good generic robot sound, but it also had such a distinct character that I could only use it on a few robots (and usually not the important ones).

I then used parallel routing to output a copy of that voice to speaker/cabinet emulators (mostly guitar rig 3) and usually another parallel rout (pre-robot voice) with a really high pass filter, so that sibilance could be heard (often the robot voice made it hard to tell certain letters apart, this helped with intelligibility, which is very important in games, especially adventure games).

On top of that, lots of expanders so that the robot voice had dynamics and followed the expressions of the original phrases. And, of course, compressors, to make it all uniform in volume. I also used a match EQ to help make sure the voices all sort of jelled together, though I only used it slightly (maybe 33-50% at most).

Shoot me an email sometime at NHC at bubblepipemedia dot com if you ever wanna talk shop!

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Primordia / Re: Music soundtrack available to buy? who made it?
« on: December 26, 2012, 03:14:32 PM »
I bought the downloadable version of the game through this site and so I got the soundtrack as well. I loved the music in the game, so I really want to listen to it. However, the numbering of the tracks is weird: there's two tracks numbered 01, two tracks numbered 02, etc. It's as if the soundtrack was originally divided into two parts (one for the Dunes, one for Metropol, it seems; maybe it was supposed to be split into 2 CDs --- does anyone still use those?), but then the files just got thrown together into the zip file.

I guess I could figure out which track goes with which part based on the title (e.g. "08 Unniic.mp3" would be part 1, while "08 Arbiter.mp3" would be part 2), and then renumber the tracks from part 2 to have a global numbering, but it'd be nice if we could have an "official" track list (or an updated download).

http://bubblepipemedia.bandcamp.com/ You can find the proper track listing here!

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