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Messages - Reubs1

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Chit Chat! / Shivah and Blackwell in Game Maker's Toolkit
« on: September 04, 2017, 05:16:37 PM »
There's a show on Youtube called Game Maker's Toolkit that explores different design elements in games. The latest episode talked about good detective games, and both The Shivah and Blackwell Convergence were referenced! I thought I'd share the link with you guys here:

https://youtu.be/gwV_mA2cv_0

It's nice to see some of your early games get some recognition!

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Chit Chat! / Re: Do you have a "Forever" game?
« on: March 20, 2016, 04:13:41 AM »
For me, it's any of the games in the Ace Attorney series. I play through one of the titles every couple of years or so. Yelling "OBJECTION!" into my DS microphone is so satisfying!

I'd say that Full Throttle would be a close contender as well, mostly because it's short and can easily be completed in a few hours. Useful whenever I need an adventure game fix.


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Chit Chat! / Re: Anyone else enjoy escape rooms?
« on: March 02, 2016, 06:16:29 AM »
I've only tried it once. Sadly, we did not finish in time (some of the puzzles we had were poorly designed in my opinion), but it definitely reminds me of playing through adventure games.

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Chit Chat! / Re: Wonderings from a long-time adventure gamer
« on: January 30, 2016, 07:31:01 AM »
Hello Mr. Gilbert!

Sorry to dredge up this old topic, but literally minutes ago, I watched a YouTube video that reminded me of my original post here so many months ago. The video is about why gamers enjoy post-apocalyptic settings in games like Fallout 4.

I thought you may find it interesting, so here's a link: https://youtu.be/bqxjqi9WKew

Reuben

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Chit Chat! / Re: Murdered: Souls Suspect is good?
« on: August 03, 2015, 06:28:44 PM »
Murdered: Soul Suspect is a decent game. The story is good, the solving mystery gameplay works well, and the overall visuals fit the theme of ghosts and spirit worlds. I liked how every clue you find in a crime scene gives you a ghostly visual of how the crime played out. And now that I think about it, there are some parallels to be grasped between some of the main characters of this game and Blackwell if you want to look for them.

The one thing that I didn't really enjoy are the stealth demon sections of the game. In these sections, the player must go through an area infested with demons that are out to get you. In order to get to the next area, you have to either slip by unnoticed, or incapacitate the demons from behind. Whenever the demons spotted me, it was a huge adrenaline rush to run away and hide from them. It kind of staggered the pacing of the game for me, but I can see someone enjoying that kind of gameplay.

I recommend a game called The Vanishing of Ethan Carter. Very similar in style to Murdered: Soul Suspect, but with more variety of puzzles and less stealth. I say it feels more like an adventure game than Murdered: Soul Suspect.

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Chit Chat! / Re: Wonderings from a long-time adventure gamer
« on: June 15, 2015, 09:30:47 AM »
The fact that there were three different paths in Fate of Atlantis blew my mind when I was a kid. When I first played it, I always played the Team Path, because my young mind stubbornly thought that going without Sophia was the wrong thing to do.

Also, I never knew until I was much older that there were three ways you can get into the theater at the beginning of the game, and that it affected what fortune Sophia tells you after you get Plato's Lost Dialogue, corresponding to which path you would choose. I only knew of two: Fighting Biff, and moving the boxes around to the fire escape. Discovering that you could talk your way in by praising Sophia was so refreshing, and it was strange hearing for the first time Sophia acting all gung-ho about going along with Indy when she reads your fortune. (The other fortunes have her saying, "I'm not smart enough to go..." or "It's too dangerous for me...")

I find delight in discovering these hidden moments that I never experienced in the games that I've played since childhood.

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Chit Chat! / Re: Wonderings from a long-time adventure gamer
« on: May 27, 2015, 06:46:03 PM »
Golden Wake was a nice change of pace, but I agree that the art style didn't complement it well. Keep doing what you guys are doing though. Won't stop me from buying your games!

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Chit Chat! / Wonderings from a long-time adventure gamer
« on: May 27, 2015, 03:43:14 AM »
Hello there! This is my first time here in the forums, so let me get the introductions out of the way. My name is Reuben, and for as long as I can remember, I've played adventure games. I've slain dragons, minotaurs, and evil wizards. I've solved murders, discovered lost alien worlds, and have even told a pirate or two that they fight like a cow. It's all thanks to these games that I can explore and escape into worlds of endless possibilities, and it's the reason I still love this genre of video games to this day. Of course, I've played pretty much every game Wadjet Eye Games has published, and I thoroughly enjoyed each one. But, I have noticed something that has gotten me wondering about these games as a whole, and where they are headed to in the future.

There seems to be a trend now of adventure games being set in either post-apocalyptic or dystopian future themes, particularly in the Wadjet Eye catalog. Gemini Rue, Primordia, Technobabylon, all have this melancholy tone to them. A game with this kind of setting gives the player a sort of survivalist drive to propel them forward, like "I need to find something to salvage or I will not make it!", or "I cannot stand this oppression from government anymore!" Now let me be clear, there's absolutely nothing wrong with that. That can actually be pretty fun for a gamer. But now I want to ask... why is it fun?

I think back to the golden age of adventure games, and I remember being awestruck when I went to the Land of the Green Isles in King's Quest VI for the first time. I had such fun being a pirate in the Monkey Island games. It was a more cheery, humourous tone then. And I miss that. I miss the wonderment, the wide-eyed excitement, the mystery of what the next world will be like.

Is it because I was much younger back then, and my child-like outlook on life was not burdened with the worries and stresses of adulthood? Is this reflective on the genre itself, where the fruitful days of Sierra and LucasArts games are past, and now it is struggling to survive amidst the onslaught of repetitive triple-A FPS games? Am I dead wrong and have failed to notice the happier moods of recent games like Deponia and Broken Age?

I don't know if I had thought about these questions in my mind, but after hearing about Wadjet Eye's announcement about Shardlight, which seems to be in a similar setting, I needed to get these thoughts out there, and I want to know if I am the only one who feels this way. No doubt, I will still buy Shardlight and play it on day one. But I can't help getting worried that this kind of dystopian theme will get stale.

Feel free to discuss, disagree, ignore, whatever. I'm just glad that I have a place to post my ramblings and thoughts about the games that I love. It feels good here.

Reuben

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