Wadjet Eye Games Community Forum

Wadjet Eye Games => Gemini Rue => Topic started by: Tiggum on February 26, 2011, 01:21:08 AM

Title: Hugely disappointing
Post by: Tiggum on February 26, 2011, 01:21:08 AM
This game isn't even an adventure game. The "puzzles" are just "do the most obvious thing" and the core gameplay mechanic seems to be the combat, which is tedious, repetitive and dull.

And I don't know what it is, but the story that sounded really interesting in the promo material is just plodding and unengaging.

I love the Blackwell games, but having bought Emerald City Confidential, Puzzle Bots and now Gemini Rue, I'm not buying anything unrelated to Blackwell from you again. It's just a guaranteed disappointment.
Title: Re: Hugely disappointing
Post by: frederic09 on February 26, 2011, 06:03:52 AM
yeah, and you forget you need 5 hours to complete the game.

And the bugs/glitches like for the weights or the maintenance door.

And if the keyboard is not "qwerty", then it's a pain to do the fights. Including the ones in the easy mode.

And ... i'll stop here i think it's better.

But stilll, the end of the story was unexpected, so... i'll give a 10/20.
Title: Re: Hugely disappointing
Post by: StingingVelvet on February 26, 2011, 02:29:30 PM
There will always be varying opinions on any game... even the classic movies, albums and games of all time have people who dislike them.  Gemini Rue is being very well reviewed and most forums I go to are filled with people who like it, so I would say it's a hit.

Shame you guys don't like it, but hey... it happens.

What have been some of you guys' favorite adventure games recently?  I am just curious.
Title: Re: Hugely disappointing
Post by: Tiggum on February 26, 2011, 05:32:09 PM
What have been some of you guys' favorite adventure games recently?  I am just curious.

Recently? None. I tried playing one of the Tales of Monkey Island games, and it was awful. Shitty UI, really bad jokes, and absolutely nothing that kept me coming back despite those two facts.

As mentioned above, Puzzle Bots was awful. The characters were unlikable, the puzzles were ridiculously easy and the plot basically just seemed tacked on and unrelated to the gameplay.

Like I said though, I really love the Blackwell games. That is what adventure games should be like. Interesting plot, engaging characters, good humour and puzzles that make sense but aren't so blatantly obvious that the first half-baked idea you try just works. Although honestly I wish they'd ditch Rosa and make more about Lauren, because she is by far the better character (and Unbound the better game).

I also really enjoyed Beneath a Steel Sky (which you can get for free on Good Old Games if you've never played it) and Discworld Noir, although buggy as hell, is worth playing. The first Broken Sword game is also not bad, but the second one just drags an a bit too long and the third one is best not spoken of at all.

If you know of any games I haven't mentioned that are like Blackwell or BASS, let me know. Good adventure games are really hard to come by, and I'm sure there are more out there I haven't seen yet, but sifting them from the crappy ones is something of a challenge.
Title: Re: Hugely disappointing
Post by: frederic09 on February 27, 2011, 04:17:26 PM
There will always be varying opinions on any game... even the classic movies, albums and games of all time have people who dislike them.  Gemini Rue is being very well reviewed and most forums I go to are filled with people who like it, so I would say it's a hit.

Shame you guys don't like it, but hey... it happens.

What have been some of you guys' favorite adventure games recently?  I am just curious.

Well the latest AGS game i liked, it's "~airwave~ - I Fought the Law, and the Law One".
I know it's a free one, but even if i thought it was a little short, i enjoyed playing it.

You know, I don't mind supporting the Indie games but i have a limit as a player/customer, and this time i reached it.  For a commercial game, i can accept sometimes the bugs and other glitches because nobody is perfect.
But I had some extra problems - like the gunfights. It was designed for the english market and not the "foreigners" like me. And it's something i didn't liked at all.
You should try with an azerty keyboard and see if you could handle well in the easy mode.

And now i will be more careful before buying here. I've learned my lesson.

See you for the next blackwell game :P
Title: Re: Hugely disappointing
Post by: alphatt on February 27, 2011, 05:42:44 PM
By your description, you like the kind of perplexing game that is discworld 1, which is why it's strange you liked the blackwell games, because I thought the  puzzles weren't nearly as f*d up. I haven't played gemini rue before, but based on the adventuregamers.com review i think it's safe to say it's worth the asking price if you like adventure games.
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on February 27, 2011, 05:50:24 PM
Quote
The "puzzles" are just "do the most obvious thing" and the core gameplay mechanic seems to be the combat, which is tedious, repetitive and dull.

I don't understand why you think this. There were a few puzzles in the game that were quite odd and not obvious at all.
Title: Re: Hugely disappointing
Post by: StingingVelvet on February 27, 2011, 11:03:44 PM
I don't understand why you think this. There were a few puzzles in the game that were quite odd and not obvious at all.

Yeah, I got stuck a few times so all the people calling this game too easy make me feel dumb ;)
Title: Re: Hugely disappointing
Post by: DaveGilbert on February 27, 2011, 11:27:47 PM
I got stuck a few times the first time I played it, too.  Darn extension plug.
Title: Y
Post by: Tiggum on February 28, 2011, 12:55:35 AM
By your description, you like the kind of perplexing game that is discworld 1

If that's directed at me, no, not at all. Discworld Noir, yes (despite the bugs), BASS, yes, Innocent Until Caught, yes (to an extent), Blackwell, yes. Discworld 1 and 2? No. I like puzzles that make sense but still make you think. Puzzles that make sense only to the person who wrote them are one of the many things adventure games should have long ago gotten past.


There were a few puzzles in the game that were quite odd and not obvious at all.

I didn't finish the game, so maybe it gets less obvious later on, but after the fourth or fifth gunfight (which, as someone else mentioned, are kind of a bitch on a non-QWERTY keyboard and as I mentioned, are tedious and dull) playing through one section as Delta-Six and two as Azriel I feel I've given it sufficient opportunity to stop sucking and putting more time into it would just be throwing good money after bad, so to speak.

But to give you an example of what I'm talking about, going from "I'm looking for this guy" to "I'll look him up on the internet" is not a puzzle. Even the getting the ID card to access  the internet wasn't a puzzle, because some guy just gave it to me for no apparent reason. "I've never met you before, you seem kind of suspicious and you have no legal ID. So I guess you can borrow mine!"

While I'm on the topic, that's not the only example of absurdly stupid dialogue. The bit where Matthius is bitching about you not shooting the guards and asks for your gun; "But what about your vow to never use a weapon again?" "Oh right, the vow. I just totally forgot about that, so it obviously wasn't that serious, but since you've brought it up I guess I'll stick to it." Someone actually thought that made any kind of sense?
Title: Re: Hugely disappointing
Post by: TheJBurger on February 28, 2011, 01:25:43 AM
The first sections of the game are designed to be easier than the rest - I did this intentionally so that players would NOT get stuck early on. (If you buy an adventure game and heard about all these great things and get stuck in the first 10 minutes, you never have a chance to get even absorbed in the world to want to continue playing the rest of the game, in my humble opinion.)

The game is designed in that respect so that players can move on without much frustration early on, and then it opens up to be more challenging and less obvious towards the middle.

As far as your second comment, there is a logical rational behind it - you just have to keep playing to find out.
Title: Re: Hugely disappointing
Post by: Tiggum on February 28, 2011, 01:32:45 AM
The game is designed in that respect so that players can move on without much frustration early on

So, the gunfights were a pretty bad idea then.
Title: Re: Hugely disappointing
Post by: TheJBurger on February 28, 2011, 02:22:35 AM
The game is designed in that respect so that players can move on without much frustration early on

So, the gunfights were a pretty bad idea then.

The gunfights are introduced in a tutorial and then only to the players in the third scene in the game, approximately at least 30 minutes in.
Title: Re: Hugely disappointing
Post by: Tiggum on February 28, 2011, 02:26:32 AM
The gunfights are introduced in a tutorial and then only to the players in the third scene in the game, approximately at least 30 minutes in.

Once again, maybe this is because I haven't played through the whole thing, but is 30 mins in not early?
Title: Re: Hugely disappointing
Post by: StingingVelvet on February 28, 2011, 11:44:39 AM
The game is designed in that respect so that players can move on without much frustration early on, and then it opens up to be more challenging and less obvious towards the middle.

And I think you did this very well.  I know I start a lot of adventure games and if I get stumped in the first few sections it can turn me off a game.  Once you get hooked on the story and characters though you will fight through any puzzle to try and see more.
Title: Re: Hugely disappointing
Post by: Morello on February 28, 2011, 12:31:37 PM
I got stuck a few times the first time I played it, too.  Darn extension plug.
I also cursed the extension plug :-)
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on February 28, 2011, 05:00:49 PM
Quote
"But to give you an example of what I'm talking about, going from "I'm looking for this guy" to "I'll look him up on the internet" is not a puzzle. Even the getting the ID card to access  the internet wasn't a puzzle, because some guy just gave it to me for no apparent reason. "I've never met you before, you seem kind of suspicious and you have no legal ID. So I guess you can borrow mine!"

Voice acting is subjective...but so is dialogue.

The vendor giving him the card was a fight against "The Man" so it makes sense to me in a sci-fi tv show way.

Quote
"But to give you an example of what I'm talking about, going from "I'm looking for this guy" to "I'll look him up on the internet" is not a puzzle"

Well no, but it's a tutorial.

I'm not sure what your were expecting, as to me adventure games are not supposed to be mind boggling and make you want to spend hours on a puzzle. But I'm sorry your disappointed.

Quote
"I love the Blackwell games, but having bought Emerald City Confidential, Puzzle Bots and now Gemini Rue, I'm not buying anything unrelated to Blackwell from you again. It's just a guaranteed disappointment."

You didn't like ECC? That game was amazing. Seems your more interested in Puzzles than story, which is fine, but adventure games don't really feed that need. Blackwell wasn't that hard at all either.
Title: Re: Hugely disappointing
Post by: Soth on February 28, 2011, 06:29:57 PM
ye, what de foooook, I loved Emerald City Confidential as well. It felt more casual in a way (puzzle-wise, anyway), but the setting, characters and general feeling of the game was really good. I'd love to see a sequel.
Title: Re: Hugely disappointing
Post by: Tiggum on February 28, 2011, 09:53:25 PM
Well no, but it's a tutorial.

What? When does the real game start then? And why am I forced to play through a tutorial anyway?


You didn't like ECC? That game was amazing. Seems your more interested in Puzzles than story, which is fine, but adventure games don't really feed that need. Blackwell wasn't that hard at all either.

ECC was absurdly easy and as for the story, I honestly can't remember anything about it. It just wasn't interesting. I remember thinking some of the characters and backstories seemed interesting, and it made me want to read the books, but the game plot itself was (quite clearly) entirely forgettable. It did look nice though, I'll give it that.

Also, adventure games are entirely about puzzles. Solving puzzles to progress the plot is basically the definition of an adventure game.

True, the Blackwell games are not the most difficult. But the solutions to the puzzles do require thought and are not simply the obvious solutions. By contrast (what I've seen of) GR is basically a really badly written, repetitive cartoon where you have to click a lot for no reason.
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on February 28, 2011, 10:02:35 PM
Quote
GR is basically a really badly written, repetitive cartoon where you have to click a lot for no reason.

To each his own I guess. I'm sorry you didn't like the game. For someone that has played it all the way through at least 9 times, I still enjoy it.
Title: Re: Hugely disappointing
Post by: Majestic12 on March 01, 2011, 05:23:16 AM
I'm curious to see you complain about stories when they're quite interesting. Most adventure games don't have a decent story at all - ever played Sam & Max or Monkey Island? Both the stories can be summed up in a line or two. Sam & Max also had some of the most evil puzzles in any LEC adventure game and yet is still a classic.

For me the puzzles could be a bit harder but I'm glad they weren't because moving around really bugged me - the "escape" trick helps a great deal, though but being stuck with the apartments and the dozens of doors would drive me utterly bonkers.

Seriously, adventure game creators please listen: do NOT make any areas where there's a lot of doors or windows or ANYTHING which can be interacted with. When people get stuck they will feel forced to try them all just in case because in the past, it's been so that certain games made one of those "slightly" different.
Title: Re: Hugely disappointing
Post by: Tiggum on March 01, 2011, 08:17:08 AM
ever played Sam & Max or Monkey Island?

I played a little of the first of the Tales of Monkey Island games. It was awful. Otherwise, no.
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on March 01, 2011, 12:06:40 PM
Probably my favorite point and click adventure was The Longest Journey, along with it's sequel: Dreamfall.

Dreamfall was simple. Very simple. But it was like playing through a book. Pretty amazing game that affected me more than others.

Leon Willet's score actually added to that game a lot as well.
Title: Re: Hugely disappointing
Post by: saikofish on March 01, 2011, 12:33:16 PM
I think the moral of the story here is that Tiggum does not like adventure games, and Gemini Rue, being a classic example of one, isn't really disappointing as much as the genre as a whole. I don't think there's anything else to see here.
Title: Re: Hugely disappointing
Post by: greybeard on March 01, 2011, 04:42:56 PM
Well, for me I would just call it mildly disappointing. I like the games from WadjetEye but my disability does not give me the capability to play games with action and timed sequences. That is why I migrated to adventure games. I cannot perform the key sequences required in the amount of time provided in GeminiRue so I did not get very far in the game. It was disappointing for me because of that. Otherwise I am sure it is a great game. :'(

~greybeard
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on March 01, 2011, 05:24:15 PM
Well, for me I would just call it mildly disappointing. I like the games from WadjetEye but my disability does not give me the capability to play games with action and timed sequences. That is why I migrated to adventure games. I cannot perform the key sequences required in the amount of time provided in GeminiRue so I did not get very far in the game. It was disappointing for me because of that. Otherwise I am sure it is a great game. :'(

~greybeard

Not sure how far your disability goes, but you can button mash when you set it to easy.

I just go out of cover and fire constantly while getting hit lol the 8 hits you get usually get you through it, but I guess timing in a way still matters.
Title: Re: Hugely disappointing
Post by: greybeard on March 01, 2011, 05:45:58 PM
Oh, the timing is pretty easy to figure out exactly. My disability is a nervous system problem where there always isn't an efficient connection between the brain and the neurons that fire the muscles. Sometimes this means my finger responds too late and sometime it jerks too early. When it agrees with my brain there is no problem. Now visually the timing disconnect leads too a little nausea when I'm forced to repeat an action in a short period of time. Hence, the "perfect storm" for action and timed sequences.

I just wonder the same things about the people who are complaining about the game. I have no control over my disappointment. If I could control my fingers I am perfectly happy with the game up to the escape sequence which required repeated shooting when taken back to the autosave which I might add is a good part of the game. I have no problem whatsoever with any aspect of the game except my disability. BTW, my skill is set to easy.

~greybeard
Title: Re: Hugely disappointing
Post by: Tiggum on March 01, 2011, 08:33:42 PM
I think the moral of the story here is that Tiggum does not like adventure games

I've already listed several adventure games I like a lot. I could go on, but I don't think there's really much point in doing so since you're clearly not actually reading what I'm writing anyway.
Title: Re: Hugely disappointing
Post by: oglver22 on March 02, 2011, 10:36:43 PM
I think the moral of the story here is that Tiggum does not like adventure games

I've already listed several adventure games I like a lot. I could go on, but I don't think there's really much point in doing so since you're clearly not actually reading what I'm writing anyway.

Please don't go on.  You are exhibiting extreme trollish behavior, and its too bad that whatever unrelated anger management problems you have manifest in you coming on to an indie developer's own website to trash his creation.  The reviews of Gemini Rue by other humans who have played it, plus reviews of Puzzle Bots, which I bought and loved, prove that whatever your opinion is worth, it is in the extreme minority and thus not worth hearing.  We are reading what you are writing and it is spiteful and mean; now leave.  Any more and you prove that you're just in it for the lulz.
Title: Re: Hugely disappointing
Post by: Tiggum on March 03, 2011, 06:57:38 AM
You are exhibiting extreme trollish behavior
Any more and you prove that you're just in it for the lulz.

Who appointed you arbiter of opinion and official forum police? I posted here because I have legitimate complaints about a game that I feel was marketed in a way that made it out to be something that it is not by a company that I initially had great respect for, but find that I am now unable to trust.

Honestly, I think the Blackwell games are fantastic and are exactly what I expected to get when I read the information about them on the website. But the three other games mentioned, most recently Gemini Rue, have been talked up on the site to be things that they're just not.

And this is the issue, by the way. It's not that Wadjet Eye dared to release a game of which I do not personally approve. It's that they consistently said things about these games that led me to believe that I would enjoy them, and I don't appreciate the fact that I spend my money (small though the amount may be) only to find that the game I received is not the one I was promised.

If you don't want to read what I have to say, as far as I'm aware no one is forcing you to read it. But when people attack me for making what I feel is a legitimate complaint about something I paid for in good faith I think I'm entitled to defend my position.
Title: Re: Hugely disappointing
Post by: SamCarterX on March 03, 2011, 07:33:22 AM
You are exhibiting extreme trollish behavior
Any more and you prove that you're just in it for the lulz.

Who appointed you arbiter of opinion and official forum police? I posted here because I have legitimate complaints about a game that I feel was marketed in a way that made it out to be something that it is not by a company that I initially had great respect for, but find that I am now unable to trust.

Honestly, I think the Blackwell games are fantastic and are exactly what I expected to get when I read the information about them on the website. But the three other games mentioned, most recently Gemini Rue, have been talked up on the site to be things that they're just not.

And this is the issue, by the way. It's not that Wadjet Eye dared to release a game of which I do not personally approve. It's that they consistently said things about these games that led me to believe that I would enjoy them, and I don't appreciate the fact that I spend my money (small though the amount may be) only to find that the game I received is not the one I was promised.

If you don't want to read what I have to say, as far as I'm aware no one is forcing you to read it. But when people attack me for making what I feel is a legitimate complaint about something I paid for in good faith I think I'm entitled to defend my position.

Maybe you should have tried the FREE DEMO first.

Also, if you're going to post a negative opinion and/or criticize a game in what pretty much amounts to it's official forum, be prepared to received some criticism/opposing opinions yourself.


By the way, how far did you even get in the game? The game is fairly simple up until you reach the gun tutorial playing as Delta Six. This can cause the game to seem a bit slow and straight forward. This is on purpose to get you used to the controls- you'll notice that you'll go through terminal usage tutorial, a box push/pull tutorial sequence, and a communicator usage sequence. After you go through the gun tutorial, you are on your own, and the puzzles/gameplay become less straightforward. I assume you didn't play much of it yet.

You mentioned having played Tales of Monkey Island- it seems you never played any of the earlier games in the series. I'm never been that interested in playing the Tales of Monkey Island (which by the way is the 5th game in the series), as they use the same style 3d graphics as the 4th Monkey Island game, which I did not like because of the graphics and because they suddenly decided to use controls based on console controllers (meaning keyboard controls for the pc). 

Tales of Monkey Island was produced almost 10 years after the 4th game. I suggest you try the original and classic first three Monkey Island games, which include Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, and Curse of Monkey Island. Keep in mind that the first game was released 20 years ago. You should also try some of the other LucasArts games, which are considered classic old school adventure games: Day of the Tentacle, Full Throttle, Indiana Jones and the Fate of Atlantis, Sam and Max. Maniac Mansion, the second adventure game released by LucasArts, remains the classic retro point and click adventure game standard today. My personal favorite is Indiana Jones and The Fate of Atlantis- having replayed several times over the span of, oh 10+ years, I can say it never gets old.
Title: Re: Hugely disappointing
Post by: oglver22 on March 03, 2011, 07:57:00 AM
You are exhibiting extreme trollish behavior
Any more and you prove that you're just in it for the lulz.

Who appointed you arbiter of opinion and official forum police? I posted here because I have legitimate complaints about a game that I feel was marketed in a way that made it out to be something that it is not by a company that I initially had great respect for, but find that I am now unable to trust.

Honestly, I think the Blackwell games are fantastic and are exactly what I expected to get when I read the information about them on the website. But the three other games mentioned, most recently Gemini Rue, have been talked up on the site to be things that they're just not.

And this is the issue, by the way. It's not that Wadjet Eye dared to release a game of which I do not personally approve. It's that they consistently said things about these games that led me to believe that I would enjoy them, and I don't appreciate the fact that I spend my money (small though the amount may be) only to find that the game I received is not the one I was promised.

If you don't want to read what I have to say, as far as I'm aware no one is forcing you to read it. But when people attack me for making what I feel is a legitimate complaint about something I paid for in good faith I think I'm entitled to defend my position.

Nice try but you just made this up.  If you read your own original post, your 'legitimate complaint' is nothing more than a whine that the story sounded interesting in the 'promo materials' but then you decided it wasn't.  Then when the student who made the game himself came on to try to explain his choices, you sarcastically mocked his choice of mechanics and game decisions.  Dude, that's the definition of a troll.  You are completely irrational - the only marketing for this game has been word of mouth by game reviewers who all love it, so blame them if you want.  Not to mention Wadget Eye is only publishing this game - it was made independently by a student.  Kudos to JBurger for graciously
putting up with your crap, but I'm willing to call a troll a troll.  Getting an indie hit this big and this well-received by all the mainstream game community is a huge triumph for someone who is still in school.  Stop pissing on his parade and get lost. 
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on March 03, 2011, 01:37:24 PM
There's no reason to flame someone, or call them a troll. It's their own opinion so let it be. We're just simply stating our own comments, but we shouldn't bash the guy for hating the game.

That being said, there's nothing misleading going on here. A lot of people love the story, the OP didn't. Some people liked the show Firefly, some people hated it. IT'S ALL SUBJECTIVE.

Quote
My personal favorite is Indiana Jones and The Fate of Atlantis- having replayed several times over the span of, oh 10+ years, I can say it never gets old.

Where can I get that? I miss that game!
Title: Re: Hugely disappointing
Post by: saikofish on March 03, 2011, 01:54:54 PM
Quote
My personal favorite is Indiana Jones and The Fate of Atlantis- having replayed several times over the span of, oh 10+ years, I can say it never gets old.

Where can I get that? I miss that game!

It's on Steam, you know. $5.
Title: Re: Hugely disappointing
Post by: Tiggum on March 04, 2011, 01:09:09 AM
By the way, how far did you even get in the game? The game is fairly simple up until you reach the gun tutorial playing as Delta Six.

I played the first two sections as Azriel (and the section as Delta 6 between them). The second Azriel section being 90% shooting dudes and no actual puzzles that I could detect was what made me give up. I was expecting an adventure game, not a tedious and repetitive shooter.


This can cause the game to seem a bit slow and straight forward. This is on purpose to get you used to the controls- you'll notice that you'll go through terminal usage tutorial, a box push/pull tutorial sequence, and a communicator usage sequence.

The bits that were clearly tutorials were fine. I think tutorials should always be optional and not actual parts of the game, but it doesn't bother me much when they're included within the game.


After you go through the gun tutorial, you are on your own, and the puzzles/gameplay become less straightforward.

No they don't.


I'm never been that interested in playing the Tales of Monkey Island as they use the same style 3d graphics as the 4th Monkey Island game, which I did not like because of the graphics and because they suddenly decided to use controls based on console controllers

That was the main reason I never played much of that game, but the awful dialogue was why I didn't bother persevering through the shitty interface.


considered classic old school adventure games

So's King's Quest, and you couldn't pay me to play that game.


If you read your own original post, your 'legitimate complaint' is nothing more than a whine that the story sounded interesting in the 'promo materials' but then you decided it wasn't.

Uh, yeah. That's kind of my point. The ads misrepresent the product. And since you don't seem to know what I'm referring to, I mean this: http://www.wadjeteyegames.com/geminirue.htm

I can only assume it was not written by the same person who wrote the dialogue in the game, because there is just no comparison. Reading that ad again I still want to play the game it's talking about. That game is not Gemini Rue.


That being said, there's nothing misleading going on here.

Except that the writing in the game doesn't live up to the story promised by the ads, the gameplay is not the style that the game's genre would lead you to expect and it's just generally not what it says on the tin.
Title: Re: Hugely disappointing
Post by: Nathan Allen Pinar on March 04, 2011, 03:09:04 AM
It's just a synopsis of the story, and it's pretty much correct. But whatever.
Title: Re: Hugely disappointing
Post by: frederic09 on March 04, 2011, 12:17:19 PM
Maybe you should have tried the FREE DEMO first.

Also, if you're going to post a negative opinion and/or criticize a game in what pretty much amounts to it's official forum, be prepared to received some criticism/opposing opinions yourself.

Hi,

In my case, i played the demo, and there were no problems with the game at that point.

You know, it stopped just before the first gunfight tutorial.
If i knew the shooting will be "made" for the qwerty keyboards, then i'll had think twice before buying it.

Nothing less, nothing more ^_^
Title: Re: Hugely disappointing
Post by: Roddy on March 07, 2011, 03:46:00 PM
I actually have the exact same opinion as Tiggum except I'm in a better mood, when I'm in a mood where I can accept a bit of BS here and there I can enjoy a game like GR for its strengths and uniqueness, however if I'm in a scrutinizing mood then sure I can find a hundred things that sucked with GR, some of which seems to be similar to what Tiggum is saying.

I think the game benefits from the Grim Fandango-syndrome, there are soooo many possible things to complain about in Grim Fandango but they are rarely spoken of or mentioned in reviews because ppl tend to remember the feelings they had at the ending, and both GF and GR benefited from that amazing ending which made you forget about the troubles of the first half of the game.

I'm not sure where Tiggums anger is coming from tho, if someone isn't cleaning your car right you can yell them straight sometimes but you can't yell at a creative person to "make it better", it just doesn't work like that.
If this Josh dude is a student he's like 20 or so age (?) then that's quite amazing he can do so well, if he can do THAT now imagine what he can do with 10 years of more experience under his belt, perhaps do puzzles which Tiggums are happy with but until then yelling isn't going to make that go any faster, if however you felt you were tricked into buying the product then you have the right to be mad but I don't see any suggestion of that in the PR.
Title: Re: Hugely disappointing
Post by: DaveGilbert on March 25, 2011, 12:07:51 PM

You know, it stopped just before the first gunfight tutorial.
If i knew the shooting will be "made" for the qwerty keyboards, then i'll had think twice before buying it.

Nothing less, nothing more ^_^

Just an FYI, Josh has updated the game and this issue is one that has been addressed and fixed.  We'll be testing it this weekend and if we encounter no problems, it will become the new "official" version.
Title: Re: Hugely disappointing
Post by: Rognik on May 03, 2011, 02:21:21 PM
I will admit, the gunfights are a big weakness of the game. And not because of localization. Yes, it was designed specifically for a QWERTY keyboard, but what's more the issue is that shooting seems kind of random. If you're out of cover, you might be hit or you might not. If you're shooting the bad guys, you won't necessarily hit them. And I can't speak for anyone else, but I never got the "breathe" function to work well in the field. Personally, when I play adventure games, I prefer combat functions that are more puzzle-based than actiony like this game went. I especially found it hard to hit them, even in easy mode. I don't think the commands always responded in good time, either. If I were to give any feedback, it would definitely be that.

Plotwise, I don't think I have too much to talk about. It was fairly respectable sci-fi, although it kind of emphasize parts of the stories which might've been better left more subtle. I also found the scene in the mind-eraser slightly annoying, as I want to keep trying to escape even though the plot demanded the wipe to happen.
Title: Re: Hugely disappointing
Post by: katzenkrimis on May 06, 2011, 02:46:44 AM
Interesting game.

I like the writing and voice acting. Well done.

The background sound fx and art work is pretty neat, too.

Elite writing and dialogue is what you find in the old Broken Sword games. And you're heading in that direction. 

Keep up the good work.


Title: Re: Y
Post by: OdinBros on May 11, 2011, 04:46:05 AM
While I'm on the topic, that's not the only example of absurdly stupid dialogue. The bit where Matthius is bitching about you not shooting the guards and asks for your gun; "But what about your vow to never use a weapon again?" "Oh right, the vow. I just totally forgot about that, so it obviously wasn't that serious, but since you've brought it up I guess I'll stick to it." Someone actually thought that made any kind of sense?

That piece of dialogue actually makes sense when you play the last part of the game. But since you walked out, you'll  never find out that he see's dead people what that part's about.

I don't think the game is bad, it just sounds like you're genre savvy, while the game expects the audience not to be. To be fair, I've never seen  game companies put difficulty ratings for games. Which is weird now that I think about it, because video games are games. And board games have age suggestions printed right on the box. Though, I honestly don't know how you assessed the game to have a high difficulty level in the first place. It was published by the same company, but NOT the same developer.
Title: Re: Hugely disappointing
Post by: tveir on June 10, 2011, 08:06:39 AM
I think the game benefits from the Grim Fandango-syndrome, there are soooo many possible things to complain about in Grim Fandango but they are rarely spoken of or mentioned in reviews because ppl tend to remember the feelings they had at the ending, and both GF and GR benefited from that amazing ending which made you forget about the troubles of the first half of the game.
Grim Fandango syndrome? Seriously? I loved every second of that game, from the opening cinematic to every time I got stuck for days trying to figure out what they wanted me to do. I tried beating it in a different order, I hung around the Blue Casket for hours doing randomized poetry, I'd examine everything just to hear what Manny had to say about it. And when I originally got the game, I hardly even spoke english.

On a related note, it is hard to imagine an adventure-gamer who hasn't played the original Monkey Island games. I thought they were the mainstreamest of the mainstream as far as the old classics go.

edit:
And to keep things on topic, I don't think you should attack people for being openly disappointed, ESPECIALLY if the game is doing well in reviews. Disappointment is good, it gives us perspective. Embrace it.