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Wadjet Eye Games => Chit Chat! => Topic started by: LindaS on September 24, 2009, 10:29:11 PM

Title: Per Twitter-Isometric RPG games
Post by: LindaS on September 24, 2009, 10:29:11 PM
Dave wrote on Twitter today:

Quote
Who likes isometric RPGs? We want to make one.

This is really interesting. It seems like isometric RPGs are heating up recently, because there seem to be several in development right now.

I really like this genre, but I'm just curious. Dave, are you thinking of a straight RPG, or some sort of cross-over between RPG and Adventure Games? At any rate, whether a straight RPG or some sort of cross-over, count me as a thumbs up!  ;D
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on September 25, 2009, 08:40:17 AM
Woo!  Someone reads my twitter feed. :)

This is something I've been kicking around in my head for quite a while.  I actually was in the midst of making one (albeit, not very well!) in 2006 when I got inspired to make the Shivah instead. 

There's been a huge resurgance lately of old school japanese style RPGs (Aveyond and Eternal Eden, to name a few), but not much love has been given to the old school western style RPGs like Baldur's Gate.  There's Spiderweb Software (http://spiderwebsoftware.com/) and Basillisk Games (http://basiliskgames.com/), but there need to be more! :)  I still have a big soft spot for Fallout and Planescape Torment and even Knights of the Old Republic! 

Alas, games like that are hard to make and they are above my meager abilities (and budget!).  Fortunately, my lovely fiancee Janet is a whizbang programmer and loves isometric RPGs too, so  once we finish our current projects (Puzzle Bots and a new game for PlayFirst), I'll get back to Blackwell and she'll work on an isometric RPG engine.  And if it's user-friendly enough, we can license it out to others!  There are no friendly isometric RPG engines out there. 

Of course it's just a "cool idea" at this stage, and it will be several months before we can even begin to think about it seriously.  But I'm always thinking "what's next?" and this is very high on my list.
Title: Re: Per Twitter-Isometric RPG games
Post by: Sonic626 on September 25, 2009, 08:51:02 AM
I really miss isometric RPGs (I've lost so many hours to Planescape: Torment!). It's almost a bit sad that advances in technology have moved the pendulum so far in the 3D space; Bioware used to be king in this area, but the only thing I've seen from them in the past few years that looks remotely close is Dragon Age. Unfortunately, the looming specter of EA taints this project a little for me, and I think there's a huge opportunity for a friendly NWN-esque engine that would allow for a great story and community expansion.

Consider me intrigued.

-Jeff
Title: Re: Per Twitter-Isometric RPG games
Post by: edmundo on September 25, 2009, 09:20:29 AM
Dave let me remind you that isometric is a visual point of view and not particularly a gameplay style. But I understand what you're talking about though. ;)

I'm actually curious to see what your ideas are, so yo've got my blessing to go for it when you get a chance! One Japanese-style RPG (yeah I know, not western style but hey... it's an RPG nevertheless) that I've been playing recently is Mario and Luigi: Partners in Time on the Nintendo DS. You should check it out if you get a chance because while it keeps some of the traditional formula it also has some really fun things like the combat system, platforming elements (it's Mario!), and a very wacky Mario-style plot to it so it's not like the repetitive fantasy genre.

And you're so popular on Twitter that even your tweets get forum threads. That's pretty hardcore!
Title: Re: Per Twitter-Isometric RPG games
Post by: Sonic626 on September 25, 2009, 09:34:33 AM
I couldn't get enough of Partners in Time, and Bowser's Inside Story looks to be a great follow up. The mechanics were incredibly unique for an RPG, but what I loved the most was the quality of the writing. It maintained a great story and was one of the funniest RPGs I've ever played. Who could forget the mustard of doom?

-Jeff
Title: Re: Per Twitter-Isometric RPG games
Post by: StacyDavidson on September 25, 2009, 01:40:56 PM
Yeah, I've been having a very similar conversation with my friend Geoff Howland about creating a more Ultima-style RPG.  We really like the style of the pre-JRPGs that people seem to have forgotten about.  Ultima IV changed the way people thought about games altogether, and V had one of the first really well thought out stories.  And it still works, even today.

Have you looked at XNA?  It's C# (managed code), so it's clean and super fast to iterate, and there's a free iso RPG starter kit with a lot of the basics already setup.  Plus XNA and Visual Studio C# Express are totally free to download and free for publishing on the PC, and if you get an X-Box membership ($100/year or something?) you can publish to the X-Box Live as well.

I also hear good things about Unity.  Not free, but you can deploy to Windows, Mac, X-Box, Wii, and they have the coolest iPhone editor around.  It actually sends the screen taps and accelerometer data to the editor, and sends the game screen to the iPhone, so you can test on a real iPhone straight from Unity.  That's better than developing in Apple's Xcode.  (sorry, geeking out).

Torque also has a very Diablo-style started kit.  It's called the "Adventure Game Starter Kit" for some reason, but it's clearly a Diablo-style RPG engine.

-s

Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on September 25, 2009, 05:11:55 PM
Dave, I *think* I know what you mean by "isometric RPG", but honestly, I thought you meant a "Diablo-style game", which had me confused, because that would be completely different than what you've done before. However, mentioning Planescape: Torment and Baldur's Gate gives me a much better idea where you're coming from.

That being said, let me mention a few games coming out that you will probably NOT want to compete against. The first is Torchlight. The background of this game is this-A few years ago, several of the developers of D1 and D2 broke away from Blizzard and formed their own company called Flagship. Unfortunately, Flagship went down in flames because their first offering Hellgate:London was widely panned. However, they had a second offering in the works, Mythos, that was in beta, that was widely anticipated.

The Mythos team went on to form Runic Games, and they are the ones developing Torchlight. Recently, it got rave reviews at PAX (see the Torchlight press page (http://www.torchlightgame.com/press/) here). I am utterly certain that it will be a sleeper hit after it goes live next month.

In addition, there will several isometric online offerings within the next few years. Mythos (mentioned above) is being developed by a Korean company. Torchlight will be produced as an MMO. And of course there is the 800-lb gorilla, D3, which will be coming out sometime in the next few years.

All of this is to say that there will be a number of very big games that are isometric in style, both single-player and online, in play in the next few years.

With all that being said, I agree with you that there is a definite lack of isometric games that are primarily story driven. All of the offerings that I mentioned are definitely action RPGs. I never played Fallout, but I did play Planescape: Torment, and consider it one of the best games I ever played. I can't think of a single isometric game since then that had the in-depth story that P:T had. I could definitely see a real market for games that you could probably label "adventure RPGs", even though so many "action RPGs" are coming out in the next few years. By "adventure RPG" I mean an isometric RPG that is primarily driven by a compelling story in which your choices have an active impact on gameplay. I do agree with Dave that there has been a huge lack of those games in recent years.
Title: Re: Per Twitter-Isometric RPG games
Post by: StacyDavidson on September 26, 2009, 05:23:30 AM
LindaS:

Interesting prospect.  You have large distributors educating the market and priming it for isometric RPGs, but then you have a niche that remains untapped: story-driven RPGs (and I agree, Diablo clones are almost exclusively action-based.  They're all just Gauntlet as far as I'm concerned.)

-s


Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on September 26, 2009, 01:02:51 PM
Wow! Torchlight looks awesome.  I know what you mean, LindaS, about not wanting to compete against it.  Being a lil indie means we have to be realistic about what we can do.  Whatever Janet and I end up doing (and it's still up in the air), we know it won't be as pretty and as slick as something like Torchlight, but it will definitely feed the niche of people who miss large story-driven RPGs like Planescape. 

I'm glad people are supportive of this idea!  Once we have a better idea of what we're doing, we'll be sure to let you know!

-Dave
Title: Re: Per Twitter-Isometric RPG games
Post by: jgilberg on September 26, 2009, 08:10:44 PM
Dave-
You should still really play Ultima 7. It really balanced story with combat well, I think.
And Torchlight does look awesome! I am surprised that I missed it at PAX, but I think that it was overshadowed by Diablo.

~Julie
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on September 27, 2009, 01:42:23 AM
Dave, I'm absolutely agreed about Torchlight. If you ever decide to post on the official boards of Torchlight, I'm Needlehawk over there (and on other gaming forums).

Now I'm really excited about what you might come up with. I hadn't thought about Planescape: Torment for a long time, but it would be GREAT to have something with a really compelling story again. And an RPG engine that could be licensed out sounds great. Keep us updated!
Title: Re: Per Twitter-Isometric RPG games
Post by: jgilberg on September 29, 2009, 02:18:16 AM
You may want to chat with Ryan about this...You completely peaked his interest, since he loves all things isometric, and really enjoyed Planescape.

When I mentioned it to him, he thought that the Torque 2D engine might be a good fit for you.

~Julie
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on September 29, 2009, 07:29:34 AM
I've heard iffy things about Torque.  While it does a decent job, it totally chokes on older computers.  I know Amanda Finch, who made Aveyond and later a game called Grimm's Hatchery in Torque, lost a ton of sales because a chunk of the customers couldn't run it.  It's a common complaint.

I've spoken to Janet about this, and she is eager for the challenge of making one that is easily portable, can run on older computers, and can be licensed out.  It's also a good thing for future employers to know about, should she go that route.  Maybe we'll use a third party engine, but in the meantime we're working on our current projects and thinking about it.
Title: Re: Per Twitter-Isometric RPG games
Post by: sierramindy on September 29, 2009, 06:36:59 PM
Aw shucks! I can't join y'all as I totally do not like RPG/Action type of games. Way back I tried some early Quest for Glory (Sierra) adventures and didn't even finish them. Then in June of this year, I tried to play Aveyond:Lord of the Twilight because the graphics were so great and so was Mel, but the fighting in the mine did me in. Left that scene and tried to go elsewhere in the game, but now the fighting seemed to be everywhere and getting harder. So, very reluctantly, I quit. The adventure part of the game was a pure joy however and I have fond memories of Mel. If only it had been straight adventure, but those are the breaks. I hope you get to do whatever you want with the isometric (huh?) RPG stuff, Dave, but sorry, count me out!
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on September 30, 2009, 01:46:14 AM
sierramindy, have you ever had a chance to play Planescape:Torment? Because I don't think that Dave is contemplating that kind of Action RPG at all. The kind of RPGs that I think that Dave is talking about rely way more heavily on story than on combat. (Not that there is no combat, but just that those kind of games are not constant fighting like the new Aveyonds seem to be.)

Of course, I don't want to put words in Dave's mouth, but that's sure how I envisioned it once he mentioned Planescape:Torment.
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on September 30, 2009, 12:54:45 PM
Yep!  LindaS has got it right.  You can play through 90% of Torment and never have a single battle, although the battles can be hecka fun. :)

SierraMindy, you might want to give Planescape Torment a try if you like more story driven games.  Placescape is sometimes called Planescape Torment the novel, it has so many words in it!  Although that's part of what I love about it.  There are so many directions the story can take depending on your choices and actions it's almost overwhelming.   And it's a pretty involving story, too.  That is, assuming you don't mind playing an grunting beefcake guy with thousands of scars all over his body. :) 

(http://media.giantbomb.com/uploads/0/125/176895-the_nameless_one_large.jpg)

He's a good guy.  Honest.
Title: Re: Per Twitter-Isometric RPG games
Post by: sierramindy on September 30, 2009, 03:45:31 PM
Oh my, not exactly cute, is he? I might be able to get past that, but the gameplay with lots of choices and different directions is not for me. I have a hard time making choices of any kind. I prefer strictly linear games with the choices already built into the game. I don't mind if one can explore and do things in no particular order as long as it all comes together with only one end. So I do think this game would overwhelm me way too much, even more than Aveyond.
I'm not sure I play a game for the story, graphics, places (although I do prefer games with more outdoor scenes than indoors, feels more adventurous moving on paths rather than hallways) or anything one can truly explain. It's an inner something that is either there or not there and I have no idea what it is, I just know when I feel it. I suppose that's why scary, horror games don't attrack me, the feel is all wrong for me.
But Joey is a joy! I still recall that first screen shot with Joey and Rosa in the park trying to help that lost ghost that made me want to play The Blackwell Legacy then and there. It said something to me and I was hooked, just that fast. Love at first sight? Does that count for a game?
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on September 30, 2009, 03:58:03 PM
Sierramindy, Planescape:Torment had a definite linear story, but you could explore and take side quests and such, if my memory serves me right. (It's been about 10 years since I played the game). I would really urge you to give Dave's future game a chance. You might like it more than you think.

I loved the story of Planescape. As an avid reader, it was one of the few games ever that really approached really an actual novel. It also had twists that I found really shocking because I didn't see them coming at all.

However, I'd like to be the first to beg Dave to please, please have a different ending. :P The ending to P:T was WAY depressing.
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on September 30, 2009, 04:51:57 PM
We shall force Planescape on you if it kills us, Mindy! :)

Seriously though, Planescape definitely isn't for everyone.  As much as I love it, the graphics are very dated now and some of the subject matter is verrrrry dark.  And you do spend a lot of time reading instead of playing.  Course many people say the same thing about my games. :)  Either way, this "future game" is very hypothetical at this stage.  We've still got Puzzle Bots, a second game for PF, and another Blackwell game to get through first!

Interesting that you say seeing Joey in the park with Alli made you interested in the game, Mindy.  It's one of my favorite scenes, too.

Title: Re: Per Twitter-Isometric RPG games
Post by: Rognik on October 03, 2009, 02:43:32 PM
Speaking as a fan of the QfG series, you might want to give them a second try, too. While yes, there are combat elements in it, I know that there are many ways you can play that game and avoid any button-mashing combat. Obviously, the fighter class wouldn't be for you, but I think you could pull off a magic-user or thief, as they have skills that allow them to avoid combat. (For instance, sneaking in QfG 1 reduces the chance of you encountering random monsters. And once you learn the calm spell as a magic-user, you can easily run away from monsters that way.)

I greatly enjoyed Planescape: Torment. In actuality, the game is greatly linear with very few variations. One of the reasons I never finished Baldur's Gate was due to the massive amounts of party members you can add; P:T reduces that option to about 6-7 tops. For most of the game, you can't die permanently. And strategy is definitely praised more than combat skill, although your characters stats matter for some puzzles (stupid riddle-man, not letting me give the right answer despite me, the player, knowing it). Plus, as the hero is an amnesiac, it's a good introduction to the D&D world is you were ever interested.

Obviously, I'd be interested in an isometric RPG game if one were to come out. I've been trying out various RPG-style games, and if done right, it could be amazing. It's all too easy to build a bad combat system. Plus trying to balance combat with puzzles is always difficult. I say approach with caution if you follow through on it.
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on October 06, 2009, 04:33:01 PM
Hey Dave, since we were talking about ARPGs that are coming out, did you know about this (http://www.gamasutra.com/php-bin/news_index.php?story=25200)?

Background: Iron Lore Entertainment was the creator of Titan Quest, a very popular D2 clone. Through no fault of their own, they ended up going bust (mainly through piracy issues). They have re-formed as Crate Entertainment. Originally, the plan was to go to console games. However, according to the article linked above, they are now planning to go back to the PC.

This is just one more isometric/ARPG game coming out from a proven group of people. However, once again, I'm sure that this will probably be an "action" RPG, not an "adventure" RPG, which is what I would Planescape:Torment as.
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on October 06, 2009, 06:50:07 PM
Wow.  That looks gorgeous!  Seeing all these games in the works is kind of intimidating. :-D

Speaking of ARPGs, I just put one up on the site!  Check out the demo of Morning's Wrath if you're into that kind of thing.
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on October 06, 2009, 07:42:09 PM
Yep, saw that! I'll try out the demo in the next few days when I have time!
Title: Re: Per Twitter-Isometric RPG games
Post by: sierramindy on October 06, 2009, 09:25:12 PM
About RPG It's the RP that I don't like, so no matter how good it is, it just isn't for me. Adventure is something that moves along, whereas role playing gets boring as improving skills (fighting, stealing, spells, whatever) gets monotonous. There is nothng to be curious about in improving a skill, it just takes practice and what can be more boring than that? I admit to being an under-achiever who is willing to just get by. Although I'm getting good at being a kleptomaniac and taking everything that isn't nailed down for inventory, but that's fun and the curiosity factor is very high since who knows how it will be used and better yet, takes no real skill. I also never pay attention to the score in games that have them and I never play a game over to get better at it.
Title: Re: Per Twitter-Isometric RPG games
Post by: Sonic626 on October 07, 2009, 08:58:49 AM
If there were a limited set of skills to improve just as an excuse for the developer to shoehorn in some RPG elements to begin with and force some semblance of character progression, than I agree. However, the games that provide a well-constructed, thought out system can be very enjoyable. The key is to provide enough possibilities so that the player can truly create their own experience within the game especially if they have a particular play style they prefer for encounters. Providing this also allows for more sharing with friends since it provides a strategic / personal choice element (beyond the quickly-growing-old "good vs. bad" moral systems in many games today). Without the opportunity to just max out every skill, it really forces you to more about the game and the obstacles set before you.
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on October 13, 2009, 01:15:32 PM
I'll get back to Blackwell and she'll work on an isometric RPG engine.  And if it's user-friendly enough, we can license it out to others!  There are no friendly isometric RPG engines out there. 

Dave, just FYI, the "no friendly isometric RPG engines" may be changing in 2 weeks. Check out this post (http://forums.runicgames.com/viewtopic.php?f=6&t=12&start=60#p9965) from the Runic games forum. You can watch 3 basic tutorials from their blog posts (http://www.torchlightgame.com/developerblogs/). It looks like the Runic guys are very sympathetic toward toward Indie developers and are letting anyone use their PrEditor for free. My understanding is that they built their entire game from PrEditor.

I'm not sure if this will meet your needs, and maybe Janet just wants to go ahead and create an engine so that you have something that definitely belongs entirely to you. However, if she isn't 100% committed to writing it, she may want to dive into PrEditor and see what she thinks.
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on October 13, 2009, 01:18:07 PM
I *think* that just might be a modding tool for Torchlight, and not an engine per se.  We'll have to look into it!
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on October 13, 2009, 01:24:15 PM
Dave, I am nearly 100% sure that it is far more than a modding tool for Torchlight, because the devs have stated several times that "you could actually make your own game from scratch" in PrEditor. However, this is the first time that they have explicitly said that indie developers are welcome to just use it freely for their own games.

Not that this will be as easy as just modding Torchlight, but I think you are already well aware of that.

Edit: They have said several times that they are using Ogre. Not even sure what Ogre is, but I was under the impression that PrEditor was built from Ogre? Sorry I can't be more helpful. I don't understand a lot of what is said on the modding forum, because I've never created a game. That being said, I'm looking forward to diving into PrEditor, because it looks so easy compared to so many others.
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on October 13, 2009, 01:28:59 PM
Ohh neat!  Hopefully it'll be ready for use when the time comes.  Thanks for the tip, Linda!  I've also been in talks with EDIgames about using their in-the-works engine for Morning's Wrath 2.

This RPG (and as Ed says, it doesn't have to necessarily be isometric) is something Janet and I really want to do.  The only problem with having a great idea for a project is that you have to finish your current projects first! :) 
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on October 13, 2009, 01:45:33 PM
You're very welcome! Right now I'm not in a monetary situation to help out any indie developers, but I'm rooting for you guys and I love to help where I can. I figure it's the least I can do since I just got a free copy of Shivah a few weeks ago.  ;)

At any rate, PrEditor is being released on October 27, the same date as Torchlight, so Janet could take a look and see what she thinks.
Title: Re: Per Twitter-Isometric RPG games
Post by: LindaS on October 13, 2009, 07:24:51 PM
Heh, sorry about the double post, but G4tv just put out an interview with Max Schaefer that contained the following:

Quote
G4: Is the level editor supposed to bundled with the game at release?

Schaefer: Yes. It may be a separate download, but it'll be absolutely free for anyone who wants to get it.

G4: What sorts of versatility do have in terms of creating new content?

Schaefer: Oh, it's huge. It's almost limitless. This is the actual development tools that we use day-to-day. We're not dumbing them down, we're not disabling them. Everything we do with this tool is going to be available for the customer to do. A really, really ambitious modder will be able to make an entirely new game with it. As long as it's an action RPG. We don't have a lot of camera control stuff. It's got to look vaguely like what we're doing and work vaguely that way. But our graphics engine is a third-party graphics engine, it's the Ogre 3D engine -- it's just a graphics engine. It doesn't have any game tools or anything. It's open source and the cool thing about that is people have written 3DSMax and Maya exporters so people will literally be able to generate their own art and plug it into the game. There's level editing, particle systems, skill editors, quest editing features -- the tool si really comprehensive. It's how we create and construct the game on a day-to-day basis and it literally does everything.

So yes, you should be able to create new games using PrEditor.  ;D As far as it needing to be an "action RPG", I think he probably meant "an isometric RPG", as opposed to a game with full camera control.
Title: Re: Per Twitter-Isometric RPG games
Post by: Layabout on October 18, 2009, 08:53:14 PM
Yes, Torchlight uses Ogre3d which is an open source 3D engine. It handles the visuals, where game-makers can develop genre specific game code that utilizes the engine for rendering the game.It's pretty advanced, and they use it at my Uni for the Programming course.

http://www.ogre3d.com
Title: Re: Per Twitter-Isometric RPG games
Post by: ECDINOVO on January 19, 2010, 04:30:02 PM
I have always been intrigued by the idea of an unconventional RPG that possesses few or none of the traditional RPG elements. As someone mentioned, it’s not a game engine issue, it’s a game design issue. I think the trick is really in the balance of elements – and not being damned by the details seems like a gargantuan task.

Over the years I have grown to appreciate Deus Ex’s game design more and more. If you read the postmortem (http://www.gamasutra.com/view/feature/3114/postmortem_ion_storms_deus_ex.php) you’ll see that they strived to deliver three paths to overcoming all challenges: story/exploration, skills, and combat. I enjoyed the story-driven paths the most. They did a good job of urging you not to over-rely on the combat option by facing you off against overwhelming odds at times and limiting your ammunition. Unfortunately, the skills path was somewhat weak. Not all skills were really that useful and the player wouldn’t realize this until later in the game; and there was no way to transfer expertise in one skill to another. By the end of the game the gameplay was somewhat formulaic and the design conventions were quite obvious, quite exposed to the player.

My point is that it is so hard to balance elements. If you have story paths that are too obvious, the player may never use anything else. On the other hand, most games err on the side of making combat the most effective route (especially early in the game). So, I hope that if WadjetEye Games embarks on an RPG they’ll do something completely different altogether. Maybe an adventure RPG with different branching routes that are solved via story, exploration, items, or puzzles and gets rid of the tired, cliché combat and skills paths entirely.

Just my ruminations on this topic,

-Ed
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on January 20, 2010, 08:52:00 AM
Deus Ex!  I really enjoyed that game, And yes.  I was one of those suckers who put a lot of points into the swimming skill, because I wanted to explore underwater. Little did I know that swimming only made up a tiny part of the game, and maxing out the skill was pointless.  I ended up having to use a cheat code to pump up the abilities that were actually useful so I could play the game properly.  Like that remote-controlled camera orb that you could fly around and zap people with.  That thing was awesome.

I have still yet to play Torchlight!  I've discovered Jeff Vogel's games, which are keeping me busy.  And Dragon Age.  And, you know, that Puzzle Bots thing. 
Title: Re: Per Twitter-Isometric RPG games
Post by: cycyx on January 21, 2010, 05:22:42 AM
Hmmm... The Avernum serie. Top notch. Bad graphics, but very good story telling!

Dave, have you tried Eschalon (http://basiliskgames.com/book1.html) or even Arcanum (loved the universe)?
Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on January 21, 2010, 09:05:34 AM
re: avernum.  Yeah, his graphics are kind of dated but play for awhile and you'll totally forget about them.  Course, people often say the same thing about my games! 

I've played the demo of Eschalon but have yet to buy a full copy.  As for Arcanum... heck yess!  If I ever get the ability to enter a parallel universe, I want to go to one where Troika never went out of business.  Arcanum and Vampire: Bloodlines were both fantastic games.  Such a shame nobody bought them. :(

Title: Re: Per Twitter-Isometric RPG games
Post by: DaveGilbert on June 07, 2010, 04:24:33 PM
Old thread, but some interesting news.  Since the release of Puzzle Bots, my wife Janet has been busy at work making an isometric RPG engine.  This RPG game won't be the next game we release (it will take too long for that!) but will be a game or two after.