Wadjet Eye Games Community Forum

Wadjet Eye Games => Technobabylon => Topic started by: durkin on January 23, 2016, 02:40:20 PM

Title: Technobabylon for ipad/mac
Post by: durkin on January 23, 2016, 02:40:20 PM
Hi.
Are you going to release Technobabylon for iPad or mac in the future?


Title: Re: Technobabylon for ipad/mac
Post by: Dakobah on February 07, 2016, 07:25:20 PM
That would be cool
Title: Re: Technobabylon for ipad/mac
Post by: DaveGilbert on February 08, 2016, 04:58:00 AM
Our porting team is basically Janet; and she can only handle one game at a time, one platform at a time. Our goal is to eventually port everythin*, but these things progress extraordinarily slowly. So apologies for that.
Title: Re: Technobabylon for ipad/mac
Post by: Lebostein on January 25, 2017, 01:53:44 PM
Our porting team is basically Janet; and she can only handle one game at a time, one platform at a time. Our goal is to eventually port everythin*, but these things progress extraordinarily slowly. So apologies for that.
One year later... Any news about Technobabylon for Mac and Linux?

It is sad that AGS is so hard to port. And display/resolution probems with AGS games you find on every system... From this point of view, AGS is a very unfavorable engine
Title: Re: Technobabylon for ipad/mac
Post by: DaveGilbert on January 25, 2017, 02:06:50 PM
iOS is taking priority, I'm afraid. She's almost done with Shardlight on iOS.

Fortunately, the kinks have been worked out of the native mac port so now it's just a matter of building all the games in the Mac engine. Course each one still needs to be tested so it's not a quick and easy process. When Shardlight iOS is done, the Mac ports will be next. Followed by Technobabylon on iOS!
Title: Re: Technobabylon for ipad/mac
Post by: Lebostein on January 25, 2017, 02:29:36 PM
I have tried it with Wineskin on Mac OS just now. I needed 5 minutes for installing and testing... and it works without problems here!
Title: Re: Technobabylon for ipad/mac
Post by: DaveGilbert on January 25, 2017, 02:36:32 PM
Great! That's the main reason why it's not such a huge priority. I'd put wineskin versions on Steam if they would let me. Or at least, that's what they told me before they opened the floodgates with Greenlight. Their quality control now is so lax they might not even notice if I slipped it on.