Wadjet Eye Games Community Forum

Wadjet Eye Games => The Shivah => Topic started by: march on November 26, 2013, 12:23:13 PM

Title: [Linux] Problem running Kosher edition
Post by: march on November 26, 2013, 12:23:13 PM
Hi :)

I compiled ags on my system and extracted the data of "The Shivah: Kosher Edition" via innoextract:.

Quote
innoextract ShivahSetup.exe
Extracting "The Shivah" - setup data version 5.3.10
 - "app/Shivah.exe" (30.8 MiB)
 - "app/acsetup.cfg" (305 B)
 - "app/agstouch.dll" (7.5 KiB)
 - "app/agswadjetutil.dll" (8 KiB)
 - "app/audio.vox" (27.2 MiB)
 - "app/speech.vox" (46.9 MiB)
 - "app/winsetup.exe" (52 KiB)
Done.

Everything fine until now. When starting the game I get the following error:
Quote
ags Shivah.exe
AGS: Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2013 others
ACI version 3.3.0.1144

AGS: ***** ENGINE STARTUP
AGS: Reading config file
AGS: Initializing allegro
AGS: Setting up window
AGS: Initializing game data
AGS: Game data file: /home/marc/Spiele/Shivah/Shivah.exe

AGS: Initializing TTF renderer
AGS: Initializing mouse
AGS: Checking memory
AGS: Initializing speech vox
Speech sample file found and initialized.
AGS: Initializing audio vox
Audio vox found and initialized.
AGS: Initializing keyboard
AGS: Install timer
Checking sound inits.
AGS: Initialize sound drivers
ALSA lib rawmidi_hw.c:233:(snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: Datei oder Verzeichnis nicht gefunden
AGS: Install exit handler
AGS: Initialize path finder library
AGS: Load game data
AGS: Built library path: ./libagstouch.so
AGS: dlopen returned: ./libagstouch.so: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
AGS: Built library path: /home/marc/Spiele/Shivah/libagstouch.so
AGS: dlopen returned: /home/marc/Spiele/Shivah/libagstouch.so: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
AGS: Plugin loading failed, trying built-in plugins...
AGS: No built-in plugin found. Plugin loading failed!
AGS: No placeholder functions for the plugin found. The game might fail to load.
AGS: Built library path: ./libagswadjetutil.so
AGS: dlopen returned: ./libagswadjetutil.so: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
AGS: Built library path: /home/marc/Spiele/Shivah/libagswadjetutil.so
AGS: dlopen returned: /home/marc/Spiele/Shivah/libagswadjetutil.so:Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
AGS: Plugin loading failed, trying built-in plugins...
AGS: No built-in plugin found. Plugin loading failed!
AGS: No placeholder functions for the plugin found. The game might fail to load.
Script link failed: Runtime error: unresolved import 'IsOnPhone'

I only found a problem concerning the demo (Kosher) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=46152.460)  but no solution (or I've overseen it). It seems to be a problem with those missing libraries. How can this be solved?

Edit: Richard Sanders's GUS patches to get midi (Allegro (http://alleg.sourceforge.net/) / patches.dat (http://www.eglebbk.dds.nl/program/download/digmid.dat)) are already installed.
Title: Re: [Linux] Problem running Kosher edition
Post by: DaveGilbert on December 01, 2013, 10:45:59 AM
We are not being Linux users ourselves, so it is difficult to test it properly. I'm afraid we don't know much about how the Linux engine works, which is why we don't offer a Linux version on our store (we don't feel right selling a product we can't support properly). As for why this specific game doesn't work, it is probably because we made some changes to make the iOS port and it seems to conflict when compiling the Linux version. We are unsure what those are, but I believe the AGS Linux Engine wizards are doing something about it.
Title: Re: [Linux] Problem running Kosher edition
Post by: march on December 04, 2013, 01:57:13 PM
Thanks for your reply Dave. I already found Informations on GitHub (https://github.com/adventuregamestudio/ags/issues). Perhaps you can offer the "old" version on your Website - for Linux users. Perhaps it is possible to add both versions on Humble Store. Hopefully the wizards will mix a good potion.  :)
Title: Re: [Linux] Problem running Kosher edition
Post by: JJS on December 04, 2013, 02:21:19 PM
The game should be playable on Linux with the "release-3.3.0" branch of the engine.
Title: Re: [Linux] Problem running Kosher edition
Post by: Tigrou on December 04, 2013, 02:30:39 PM
And for the record it also works with wine.
Title: Re: [Linux] Problem running Kosher edition
Post by: march on December 04, 2013, 05:55:08 PM
The game should be playable on Linux with the "release-3.3.0" branch of the engine.
Great.  :D I'll test it. Thanks.

And for the record it also works with wine.
I know - but I prefer the "native" way.  ;)