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Dave Gilbert (writer/coder) is the founder of Wadjet Eye and has been interested in adventure games ever since 1986, when his mother made the mistake of buying him a copy of Wishbringer. Fiften years later, he took his first dip into game creation in when he discovered the Reality on the Norm Project and wrote his first short game. Since then, he has authored over six successful freeware games, including 2004's award-winning Two of a Kind. It has been a long dream of Dave's to make a living writing these games, and is happy that it is starting to become a reality. |
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Chris Femo (Background artist) of Femo Duo is a man who took the indie adventure game world by storm a few years ago with his old-school game Enclosure. While a brilliant artist, he made the decision to create a game using old, blocky AGI graphics. Why? Just because. He took it as a personal challenge, and managed to overcome the limits of the technology and created a downright spooky and atmospheric game. It goes without saying that the Blackwell team is lucky to have him on board.
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Tom Scary (Background artist): From the time when a pushy salesman convinced a little kid to use his savings on Indiana Jones: Fate of Atlantis, Tom Scary has been an avid fan of adventure games. A little while ago he decided the time was right to give something back. |
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Ian Schlaepfer (Portrait and sprite artist) has had been pushing pixels for a multitude of projects, from PC adventure games to mobile phone games. A few years back, he co-created Herculean Effort Productions his brother, and they took the indie adventure community by storm with their Apprentice series. With Ian's recent move to New York, he was in a prime position to be shanghai'd by Dave into being the sprite artist for The Blackwell Legacy. |
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Matthew Gardner (sketch/concept artist) has had the misfortune of being on the receiving end of Dave's various creative brainstorms over the years, and has the unique ability to totally nail a character concept on the first sketch. Matthew's versions of all Dave's characters are definitive, and his work is the basis for all the artwork in The Blackwell Legacy. |
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Peter Gresser (composer) has been playing music since he was not as tall as he currently is. He lives in the greater Phoenix area, and locks himself in his studio to occasionally come out, like a bear after hibernation, with small blips and beeps on a digital format. People listen, on occasion, to these blips and beeps. The question always remains: will they connect? |